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Old 12-03-2015, 07:58 PM   #701
Mopo
 
Join Date: Dec 2015
Location: Winnipeg, Mb
Default Re: Member House Rules

I haven't gone through all the posts here, so I don't know if this has been mentioned before, but I think the only house rule my group usually plays with, is that you only gain a level from beating a monster if the monster is at the same level or higher than yours. This prevents powerful players at perhaps 30+ fight a level 1 monster for the win :)
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Old 12-06-2015, 09:43 PM   #702
orcbgone
 
Join Date: Dec 2015
Location: Texas
Default Re: Member House Rules

So far the only special rule that has come up at my FLGS is not tearing, shredding or otherwise destroying your bookmarks, all other effects, like giving them temporarily or permanently, to other players still apply.
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Old 12-06-2015, 09:55 PM   #703
orcbgone
 
Join Date: Dec 2015
Location: Texas
Default Re: Member House Rules

Quote:
Originally Posted by WeXaztor View Post
i dont get why everyone is bashing on kneepads, i like them, it makes the game harder to win and easier for the one to have it to mess with everyone else wich in my opinion is great.
It does sometimes suck when you find yourself on the wrong end of it at times, but it is indeed awesome when you manage to get it!
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Old 01-03-2016, 03:44 PM   #704
rukimon
 
Join Date: Jan 2016
Default Re: Two Player Game Rules

I got Munchkin Deluxe as a gift this Xmas and have so far only played it (lots and lots of times) as a two player game and it's worked great with this rule, which I found on another forum:

You can only be Munchkinly to your opponent if they are level 4 or above (so you cant play curses or negatively influence their combat etc while they are levels 1-3.)

And to add a twist to the end of the game, when a player gets to level 10 they actually take the treasure from the defeated monster. If the treasure includes any Go Up A Level cards then they must play the cards immediately but go DOWN a level for each card. And if they get the Steal A Level Card then they go down a level while they opponent goes up (even if the opponent is on level 9!)
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Old 01-12-2016, 05:36 PM   #705
CaptainChwelve
 
Join Date: Sep 2014
Location: Orem, Utah, United States of America
Default Re: Member House Rules

My only house rule is that you can't tie for the win.
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Old 01-12-2016, 05:46 PM   #706
ThisisDog
 
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Join Date: Aug 2015
Location: Sheffield, England
Default Re: Two Player Game Rules

Quote:
Originally Posted by rukimon View Post
And to add a twist to the end of the game, when a player gets to level 10 they actually take the treasure from the defeated monster. If the treasure includes any Go Up A Level cards then they must play the cards immediately but go DOWN a level for each card. And if they get the Steal A Level Card then they go down a level while they opponent goes up (even if the opponent is on level 9!)
I really like that. I'm going to steal it.
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Old 01-27-2016, 03:56 PM   #707
whitecloud197
 
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Join Date: Nov 2010
Location: Alberta, Canada
Default Re: Member House Rules

Hey Guys, Its been a very long time since I been on the forums and im looking forward to spending some time on here and catching up, in the mean time A Few questions I would like your opinion on,

I have almost all of the 15 / 30 card booster packs (Fairy Dust, Munchkinomicon, Dragons, Golbins, etc etc)

I used to play munchkin with them all mixed up in the Main door and Treasure decks. Allowing for an occasional special card draw.

A few years ago I participated in my first munchkin tournament and what they did was,

Each player got their own 15 card booster pack and they can either draw from the main draw deck or their own personal 15 card booster deck . Which was a super fun and different way of playing with it, and ive essentially adopted this technique.

Now that Hipsters is out, Its a 30 card deck, and it doesn't allow for this type as the deck is twice as big.

How do you guys play with these booster decks ? Or do you just mix them up in the base set ?

Do you have any various ways you can recommend ?

Whitecloud197
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Old 03-03-2016, 05:07 PM   #708
Abelhawk
 
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Join Date: Dec 2015
Default Re: Member House Rules

I was really disappointed with all the weak dragons in the Here Be Dragons set, so I used a pen to modify their levels and treasures to be harder. Seriously, there were like 4 Level 1 dragons. Dragons are supposed to be the ultimate boss beasts!

Also, I took out like 25% of the GUALs from my conglomerate of expansions, since they seemed to always clump together when shuffled and ruined the fun of the game.
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Old 03-19-2016, 07:58 PM   #709
ThisisDog
 
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Join Date: Aug 2015
Location: Sheffield, England
Default Re: Member House Rules

A new thing we've adopted is, upon ending the game, if our character's build is funny or interesting then we photograph the cards they have equipped, name them and then draw them on blank cards as monsters, their level being the combat strength that you had when the game ended.

My favourite so far is "Orcwind", a level 16 Orc Musician, equipped with Monster Repellant Socks, Kitten Mittens, a Filletser and a Paintball Gun. There's also the male "Princesa Gwendelino", a Level 8 Princess Summoner with Snail Mail, a Throwing hat (which is a Sombrero, hence the Mexican name) and The Morrow as an ally.
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Old 04-14-2016, 07:25 AM   #710
garrowolf
 
Join Date: Apr 2016
Default Munchkin 2 player rules

I came up with some 2 player rules. I haven't had a chance to play test them. Tell me what you guys think!

Bickering Servants

Players create two characters each. One gets 3 cards of each type and starts at level 2. This is the Master. The other starts with 2 cards of each type and starts at level 1. This is the servant.

The servant will always fight on the side of their Master, however they will not fight on the side of the other Player's characters. If they have the opportunity to sabotage the other player then they will take it, even if their Master has joined the fight.

Each time you get treasure the Master gets first pick. They assign treasure to their servant. They can not give their servant any cards that would make the servant the same level as they are. If something would lower a Master character's level then lower their Servant's level instead. Any cards that can't be played by either the Master or the Servant are available to the Master to sell or trade. Servants can't have henchmen or mounts. Servants don't get class cards, only Masters.

If the combined force of the Master and Servant are not enough then the Servant dies first. The Master gets all the loot from their Servant. If the Master also dies then the other player can loot the body and the other player comes back one level lower drawing a starting amount of cards again for themselves and their servant.

If there is something where you don't know if it targets the Master or the Servant then roll 1d6. On a 1-2 it hits the Master but on 3-6 the Master dodges faster than his servant. If you are running away the Master gets away on a 5 or higher. The servant gets away on a 4 or higher.

http://www.garrowolf.net/index.php/m...2-player-rule/
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combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice

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