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Old 08-26-2015, 03:20 PM   #691
ThisisDog
 
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Join Date: Aug 2015
Location: Sheffield, England
Default Re: Member House Rules

I've been toying with ideas to streamline and simplify a massive Blender set, the type I hope to own someday, by consolidating different types of cards that you'd have in play, stopping the table being covered in unmanageable amounts of cards;

Races, Loyalties and Mojos are the same, and thus Half Breed, Double Agent, Double Mojo etc are the same too. I'd wondered about creating a 'Zombie' race card that is required to use a Mojo, but decided against it. Instead, the player becomes a Zombie if they play a Mojo.

Powers, Styles, Trainings, Factions, Birthrights and Accents are the same, and thus Bilingual and Double Life are the same too. I know the official rules state explicitly that Birthrights and Factions are different, but I can't see any reason why they can't be if I choose them to be.

Classes remain Classes alone, but Hipster is now a class.

Hirelings and all their many names are the same thing as usual, as are Steeds and Vehicles. Ships have their own category, instead of being items. The player may have one Hireling, one Steed and one Ship, but more with Cheat! of course.

Items and Origins are the same, and the player may have as many as they want.

Also, I've noticed a lot of the hate directed at Munchkin comes with the finality of it, and that once someone gets to level 9, the game just becomes all about preventing their win. So I've come up with Endless Munchkin, ignoring the epic rules, instead when a player reaches level 11, they become legendary. All Monsters fought thereon have double their total attack score (including bonuses), and the legendary Munchkin's fame allows them to hire an extra Hireling. At level 21, the enemies triple in power and 3 Hirelings can be equipped etc. The game just ends when people want it to.

Gonna trial these rules once I get some more core sets. If there's any reason why this won't work I'd love to hear it, as long as it's constructive.
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Old 09-04-2015, 02:50 PM   #692
Herps4Me
 
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Default Re: Member House Rules

We play with the Listen at the Door variants. Because we get so many cards throughout the game, we usually end up as powerful characters at Level 9. We also play fairly friendly, so we save up cards until Level 9, and stay at 9 a while.

Because this ends up with full hands (as in the hand of 5 cards) and we hate to do Charity, we invented a rule that you can trade 2 Curses, 2 GUALs, or 1 each for 1 card from either deck. This gets rid of useless cards for us, as we don't usually Curse at the beginning or usually GUAL at the end, as well as give us more variety of cards, usually treasures.

We also play the rule where you can use the Loaded Die as a Reloaded Die and vice versa.

And, we play where we can trade any type of card, including Door cards in the hand. "Yeah, I'll trade my Gnome for your Dwarf, but you'll have to throw in the Gnomex suit. Sure, I'll add a Sneaky Bastard Sword too."


On the topic of massive decks, we prefer to work on decks that work well together and have similar types of cards.

One deck is Pathfinder and Original (Or Legends). This deck has a lot of Classes, as most decks will, and some Races or Factions. We tend to like three of these types of cards. Plus, they have a lot of Undead and we will be adding the Undead and Dragons boosters to the mix for lots of Undead, Goblins, and Dragons.

Another deck will by Booty and Star. I haven't played much of Star yet, but I understand that it has Classes and Races. So, the same system with lots of Classes, and some Races and Accents. These also have a system with many Ships as I have copies of Fish and Ships and Space Ships.

I'm also considering Apocalypse and Cthulhu for the end of world theme as well as the multiple ways to end the game.

So this isn't necessarily a separate house rule, but we have the rule that we don't mix many sets because we like the balance we have.
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Munchkin Sets:
M1+M2+M3+Pathfinder+Drag+MfD+ME+Rld
M1+Oz+Princess
Booty+B2+FnS
Other:
FD, Mnomicon, M6, TT, EE, Holiday
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Old 09-06-2015, 09:21 AM   #693
NightShiftLoser
 
Join Date: Aug 2015
Location: Summerville SC
Default Re: Munchkin Oz!

We're considering adding a House Rule, concerning some Allies and Items. For instance, if Nick Chopper has the Woodman's Axe, +1. Same for Dorothy and the Parasol, or Toto and the Picnic Basket.
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Old 09-09-2015, 05:34 PM   #694
Dealmaker777
 
Join Date: May 2013
Default Munchkin Oz Combinations

I played Munchkin Oz with some buddies last weekend. We loved it, but wanted see some combinations effects. I'll probably make some house rules regarding these, but would love to see some official rule revisions.

The Tinman - Oil can. Removes rusting problems.
The Lion - Courage. Changes his nature.
The Scarecrow - Brains. Changes his nature.
The Tinman - Heart. Changes his nature.

Have you at SJG given any thought to this?
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Old 09-09-2015, 05:58 PM   #695
NightShiftLoser
 
Join Date: Aug 2015
Location: Summerville SC
Default Re: Munchkin Oz Combinations

We have a House Rule when we play that certain items get a +1 if they're held by certain allies.

i.e.:
Nick Chopper - Woodman's Axe
Dorothy Gale - Picnic Basket
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Old 09-10-2015, 07:46 PM   #696
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Location: Bay Area, CA
Default Re: Member House Rules

After playing Steampunk a few times myself and my group found that there was extremely limited interaction between gear items/monsters, so when we play we now use the Hong Kong rule from Fu. Gear monsters can join other gear monsters in combat and gear items can be used to help gear monsters in combat.
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Old 09-21-2015, 06:53 PM   #697
ThisisDog
 
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Default Re: Member House Rules

Just realized how <wrong> it is to have Accent in the Class category when common sense dictates it should be Race. So Bi-Lingual is in with the Half-Breed pot too now. Speaking of Half-Breeds, I'm gonna make 15 or so more Half-Breed cards to balance things out, as Super Munchkin and it's equivalents are far more common throughout all the sets.

Decided to keep Powers seperate too. I've had my first experience with them after playing Axe Cop for the first time, and the mechanics are so different from Classes and their equivalents. Having recently got Pathfinder too, I've realised that Factions are pretty much that set's Races, but I'm still keeping them as an extension of Classes in my blender game.

So far, my Blender is working really well.
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Last edited by Andrew Hackard; 09-21-2015 at 07:26 PM. Reason: Removed an offensive term.
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Old 10-20-2015, 06:37 AM   #698
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Default Re: Member House Rules

We've recently implemented this house rule:

If five or more monster are successfully evaded (Run Away). The game ends. Everyone loses. **

===

The idea is that, the Munchkin kicks down the door and sees the monster. Overestimates his/her ability (and friendship) and has to run away from the monster.

- If he fails running away, the monster beats him up. The monster is satisfied.
- If he successfully runs away, he leaves the monster in the room and the door open. Angry, the monster finds the open door (if not open, the monster breaks it down) and ventures out, eventually getting out of the dungeon and into the town and wrecks havoc.

If the town is assaulted by five or more monsters the townspeople gets fed up and finds the "heroes", drags them out of the dungeon and kicks them out of town. The Munchkins turns out not to be effective adventurers and the game ends with everyone hanging their head in shame (the player can count points to see who is the LEAST LOSERY among themselves).

====

I've based it in Munchkin Apocalypse's seal cards, I find it funny if the town gets fed up by the antics of the Munchkins and just decides to kick them out.
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Old 11-15-2015, 09:33 PM   #699
Maquiscat
 
Join Date: Nov 2015
Default Re: Member House Rules

I scanned a few pages, (hey 69 as this posting), and didn't notice anyone else doing this. But like I said, it was only a few pages

Our house rule is that bargaining can be done not only with the monsters' treasures, but also their levels. So if someone get a monster with 5 treasures and 2 levels, the player might say, "I'll give 2 treasures and a level if you help me."
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Old 11-22-2015, 10:13 AM   #700
ThisisDog
 
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Default Re: Member House Rules

Quote:
Originally Posted by Maquiscat View Post
I scanned a few pages, (hey 69 as this posting), and didn't notice anyone else doing this. But like I said, it was only a few pages

Our house rule is that bargaining can be done not only with the monsters' treasures, but also their levels. So if someone get a monster with 5 treasures and 2 levels, the player might say, "I'll give 2 treasures and a level if you help me."
Oh yeah, we do that too. I thought that was normal.
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