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Old 01-07-2013, 01:33 AM   #531
Drankin
 
Join Date: Dec 2012
Default Re: Member House Rules

The last time we played a day or two ago we all flipped over our race and class card before we started. We are kind of loose on it seeing that it does seem to really matter unless that first person needs help right away.
We are also kind of loose on how many cards you can hold in your hand although we don't typically have more than six.
Yesterday when playing I killed off a player pretty early on, "dead" by creature. As a result they discarded their cards we looted their old character and they drew a new character and class plus six new cards (3 treasure / 3 doors) and started from the level they were already at although they were pretty mad as they liked their character and equipment. I had been a dark halving and received a level for aiding a monster in winning.
It's definately a fun way to play...
The only odd cards are the ones that cause you to discard your race or class, but typically we have the player chose a new race and/or class card on their next turn. The reason I bought the Conan set other than matching backs is because they have a large number of humanoid races (which we treat as humans) to offset the elves, dwarves, etc. It's fun if everyone has a race with some bonus.
That is until someone wipes out your character that you started with. :)
Definately easier than the old D&D character creation.
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Old 02-11-2013, 07:40 PM   #532
Nfinity
 
Join Date: Feb 2013
Default Re: Member House Rules

I implement a couple.

1. When Munchkins die, the are removed from the game until their next turn.

2. Divine intervention is removed from the game after being played.

There are a few more I can't remember. I looooove this game.
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Old 02-11-2013, 07:51 PM   #533
Nfinity
 
Join Date: Feb 2013
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Originally Posted by darthjpp View Post
During a few games the last month or so, we have a new house rule for blank cards.
When the decks are shuffeld, we mix in a few blanks, and when you get a blank card, you have to create it on the fly. They may not duplicate classes etc, but items, curses and various enhancers and cheats are ok. If a value are requierd, a Munchkin die are rolled.

Needless to say, most of them are quite internal, refering to events most of the group have participated in or heard about.

A favorite is the curse: Fell of the Bridge, loose your armor or sink.
Refering to an event where one of the members of our group fell into a small stream. He slipped on the wet wood of a footbridge, trying to show off his good balance and got wet, and we all hade a bit of a laugh :-)
He's a good sport and can take the joke.
I do that one as well. Fantastic and fun rule.
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Old 02-13-2013, 08:55 PM   #534
freakmirror
 
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Join Date: Jan 2013
Location: louisiana
Default Re: Member House Rules

One of our favorite house rules is we have to say "GONG!" at the end of our turns. Like if we were hitting a gong. We love it. Every game we have to hear "well then gong it... jesus..."
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Old 02-17-2013, 02:46 PM   #535
Clipper
 
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Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Member House Rules

I'm considering instating a house rule that changes the definition of "No Value" slightly. You can still sell such Items for 0 Gold Pieces, but you are not allowed to buy them.

This fixes several loopholes that deal with the card, Valuable Coupon. For example:
  • You could otherwise use it to buy every No Value card in the discards
  • You could use it in combination with Gift Card to get every Item of 400 Gold Pieces or less from the discard pile and every Item that hits the discard pile worth 400 Gold Pieces for the rest of the game.

I'm interested on thoughts to see if I will break anything by instituting this...
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Old 02-17-2013, 02:54 PM   #536
SnakeChips
 
Join Date: Jan 2013
Default Re: Member House Rules

Quote:
Originally Posted by Clipper View Post
I'm considering instating a house rule that changes the definition of "No Value" slightly. You can still sell such Items for 0 Gold Pieces, but you are not allowed to buy them.

This fixes several loopholes that deal with the card, Valuable Coupon. For example:
  • You could otherwise use it to buy every No Value card in the discards
  • You could use it in combination with Gift Card to get every Item of 400 Gold Pieces or less from the discard pile and every Item that hits the discard pile worth 400 Gold Pieces for the rest of the game.

I'm interested on thoughts to see if I will break anything by instituting this...
I just thought of this, maybe Valuable Coupon should be rewritten and not even have "No Value" because in search I see tons of issues with this card in general. With "No Value" being removed, it isn't an item and could solve like all the problems I'm seeing in search about it. Just seems like the "No Value" part is what is making these loop holes.
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Old 02-17-2013, 03:00 PM   #537
Clipper
 
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Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Member House Rules

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Originally Posted by SnakeChips View Post
I just thought of this, maybe Valuable Coupon should be rewritten and not even have "No Value" because in search I see tons of issues with this card in general. With "No Value" being removed, it isn't an item and could solve like all the problems I'm seeing in search about it. Just seems like the "No Value" part is what is making these loop holes.
That would fix using it in an infinite loop, but it doesn't stop it being used to get all the other No Value Items out of the discards, which never seemed intended. Also, your proposal would mean it was no longer an Item, and it probably should be an Item, given it's a coupon.
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Old 02-17-2013, 04:10 PM   #538
emillang1000
 
Join Date: Dec 2011
Location: Philadelphia, PA
Default Re: Member House Rules

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Originally Posted by Clipper View Post
That would fix using it in an infinite loop, but it doesn't stop it being used to get all the other No Value Items out of the discards, which never seemed intended. Also, your proposal would mean it was no longer an Item, and it probably should be an Item, given it's a coupon.
Really, the fix is very simple in one of two ways:

Add "Remove this card from the game" to Gift Card.

OR

Add "Then shuffle this card back into the deck" to Gift Card.
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Old 02-22-2013, 03:31 PM   #539
GT Quigley
 
Join Date: Feb 2013
Default Re: Member House Rules

For some reason our group of beginners played under the assumption that "looking for trouble" meant you can play the monster from your hand to start the combat but, since you were looking for trouble anyone else who had a monster or two was welcome to throw down as many monsters as they wanted.

Play was as follows: I am looking for trouble, level one mall rat. Here comes the Wight Brothers and the plutonium dragon. A friend would then join to help because they want my treasure. Then another two monsters and a its mate would pile on helplessly burying us. Fun times.

Now we get a consensus before the start of the game if we want to follow the rules or have mayhem. It might be good for those who have decks which are player heavy.
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Old 02-24-2013, 01:49 PM   #540
SnakeChips
 
Join Date: Jan 2013
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Originally Posted by Clipper View Post
That would fix using it in an infinite loop, but it doesn't stop it being used to get all the other No Value Items out of the discards, which never seemed intended. Also, your proposal would mean it was no longer an Item, and it probably should be an Item, given it's a coupon.
Ya but I don't think anyone else is concerned about the other No Value items because they do not create infinite loops. And the only reason to be an item is to be able to put it sideways on the playing field so you don't waste the number of cards in your hand or to trade it. But 99% of the time, the person uses it immediately, so the point of it being an item is kind of pointless anyways. That's just my opinion on it.
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combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice

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