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Old 02-01-2005, 10:38 PM   #31
DryaUnda
 
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Default Re: New Talents?

Quote:
Originally Posted by eclipsek
Just what do you think we biotech people do?
Perhaps the list works for technomancer (I just got the books so I don't know)
To be honest, I did create Fleshworker (I couldn't think of a better name, by the way) with polymaths and certain aliens (Mi-Go, Inyx, etc) in mind. I concede that the following Talent is more suitable for realism, such that congratulations are in order. :)

On a personal note, I am very much pro-biotech, so there's no need to feel threatened.

Quote:
Originally Posted by eclipsek
But more real world
Biotech scientist:
Biology, Chemistry, Biochemistry, Pharmacy, Genetics (aka Bioengineering), Research (or what ever you want to call the skill you use for all the digging through books, papers & computer sources we use) and a bonus to the field you currently work in (ie: physician for those who do cancer research, botany for those who do plant research, Vet for those who do animal research)
After looking at the second paragraph of the Research skill (4e p.247), I would surmise that the aforementioned skill is redundant; but not inappropriate. Furthermore, Biochemistry is subsumed into Biology. Everything else looks fine to me.
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Old 02-02-2005, 01:31 AM   #32
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Default Re: New Talents?

Natural Detective
Skills: Forensics, Search, Criminology, Diagnosis, Research, Detect Lies
Reaction Bonus: Law enforcement; victims
Reaction Penalty: Criminals; people with secrets
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Old 02-02-2005, 05:21 PM   #33
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Default Re: New Talents?

Priest/ess: Meditation, Psychology, Public Speaking, Religious Ritual, Theology
Bonus: Parishioners, anyone seeking spiritual guidance; 5 pts/level

Occultist: Hidden Lore, History, Literature, Occultism, Research, Ritual Magic
Bonus: Historians, Researchers, anyone with ties to (or experiences with) the supernatural; 5 pts/level

Prostitute: Acting, Detect Lies, Fast Talk, Erotic Art, Merchant, Streetwise
Bonus: Clients & prospective clients; 5 pts/level

World Traveler: Area Knowledge, Carousing, Connoisseur, Current Affairs, Gambling, Geography, Gesture, Heraldry, Savoir Faire
Bonus: Traveling companions, hotel/travel managers; 10 pts/level

Generic PC: Carousing, Climbing, Crossbow, Fast Talk, First Aid, Knife, Merchant, Riding, Survival, Stealth
Bonus: Other PCs, important NPCs; 10 pts/level
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Old 02-02-2005, 06:04 PM   #34
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Default Re: New Talents?

A lot of these talents don't seem very related to me. Sure, a good prostitute would have high levels of erotic art and merchant skill, but why would they be part of a talent? They don't seem to be "closely related skills." "Talents should always be believable inborn skills."

For example:

Seducer/Seductress: Acting, Carousing, Erotic Art, Fast Talk, Sex Appeal

A good prostitute might have the above talent, but I don't really see how being talented in seducing people has anything to do with Streetwise or Merchant.
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Old 02-02-2005, 06:31 PM   #35
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Default Yet Another New Talent

Master Planner: You have an uncanny knack for seeing which slow plans will succeed and making sure they pay off at the right time. Administration, Diplomacy, Finance, Games, Politics, Strategy. Reaction bonus: Generals, senior civil servants and elder statesmen. 5 points/level.
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Old 02-02-2005, 08:14 PM   #36
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Default Re: New Talents?

Quote:
Originally Posted by Elfwreck
Priest/ess: Meditation, Psychology, Public Speaking, Religious Ritual, Theology
Bonus: Parishioners, anyone seeking spiritual guidance; 5 pts/level

Occultist: Hidden Lore, History, Literature, Occultism, Research, Ritual Magic
Bonus: Historians, Researchers, anyone with ties to (or experiences with) the supernatural; 5 pts/level

Prostitute: Acting, Detect Lies, Fast Talk, Erotic Art, Merchant, Streetwise
Bonus: Clients & prospective clients; 5 pts/level

World Traveler: Area Knowledge, Carousing, Connoisseur, Current Affairs, Gambling, Geography, Gesture, Heraldry, Savoir Faire
Bonus: Traveling companions, hotel/travel managers; 10 pts/level

Generic PC: Carousing, Climbing, Crossbow, Fast Talk, First Aid, Knife, Merchant, Riding, Survival, Stealth
Bonus: Other PCs, important NPCs; 10 pts/level
I'm with Importance here. Your talents look too much like professions; you just selected all the skills a certain practionner of a profession should have, and put them together in a Talent, even if they have nothing in common. That's not how it works. Think more of a Talent as a precise ability your character has, and then find all the skills this ability shoud help.

For example, for the Impersonator talent I created, I started with the idea that someone could naturally be very good at impersonating others to blend in the crowd (not necessarily particular people, more like generic ones). It certainly means he can pass himself as someone else, either in attitude (acting), appearance (disguise) or voice (Mimicry). He instinctly knows how non-nobles act, enough to never be noticed (Savoir-Faire (servant), Streetwise). Finally, this ability makes him able to detect if the people he tried to fool were, and detect other phonies (Body Language).
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Old 02-02-2005, 08:36 PM   #37
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Default Re: New Talents?

Trancer: You are good at putting yourself into altered states of mind. Autohypnosis, Body Control, Dreaming, Meditation, and Mental Strength. The Autotrance perk goes well with this talent. Bonus: anyone who's impressed by that sort of thing. :-)
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Old 02-02-2005, 08:50 PM   #38
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Default Re: New Talents?

Quote:
Originally Posted by CharlesGriswold
Trancer:
The talent of going back in time and "gettin' it on" with Helen Hunt? ;)
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Old 02-02-2005, 09:02 PM   #39
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Default Re: New Talents?

Quote:
Originally Posted by CraigR
The talent of going back in time and "gettin' it on" with Helen Hunt? ;)
<checks IMDb>Oh, OK. Haven't seen any of those movies.
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Old 02-03-2005, 06:25 AM   #40
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Default Re: New Talents?

Quote:
Originally Posted by CharlesGriswold
<checks IMDb>Oh, OK. Haven't seen any of those movies.
The first was okay, if kind of cheesy. Avoid the sequel(s).

Back on topic, anyone want to work on a Cinematographer talent? :)
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