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#31 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My LiveJournal [Just GURPS News][Just The Company] |
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#32 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#33 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#34 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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There needn't be an equivalent advantage. Many spells in GURPS date to the original GURPS Fantasy for GURPS, First Edition, which dates back to 1986 or thereabouts and predates all editions of Psionics, Supers, etc., that had superhuman advantages and all editions of Aliens, Fantasy Folk, and the like that had nonhuman advantages. Thus, there's a substantial body of spells -- including most of the ones we're discussing -- that you can't easily represent using advantages. I suppose that an Affliction that gives the target Duty (Involuntary) and Reprogrammable might come close.
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My LiveJournal [Just GURPS News][Just The Company] |
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Tags |
immunity (amc), immunity to m-am |
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