07-16-2007, 04:17 PM | #1 | |
Join Date: Feb 2005
Location: Brescia, Italy
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Abilities without a Power Modifier
Suppose that a demonologist (a character with some abilities belonging to a "Demonology" power) can have both spells (abilities like Afflictions and Innate Attacks) and permanent demonic qualities ("demon skin" granting DR, "demon eyes" granting Darkvision and Terror, etc.). The former would qualify for a power modifier (Divine - well, something like it - in the specific situation), but the latter no (they are permanent and canno be fair or be take away, no more than "wyld" abilities anyway). Could demonic qualities still be part of the Demonology power, or not?
Thanks for your attention and time.
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07-16-2007, 04:26 PM | #2 |
Join Date: Jul 2005
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Re: Abilities without a Power Modifier
They could, yes. Why not? Of course its up to the gm to rule whether a particular features is subject to the limitations of a power modifier.
The whole thing about divine is that you lose the abilities if you break your vow(s). If you lose your scales (or perhaps they turn against you in some way...) if you break your vow then sure, add it. If you have been turned into something that you will get to take full advantage of whether or no you meet the guidelines of your holy vows / dark pact, then you wouldn't add that modifier.. Of course you might have another modifier instead....magical and biological are both possible. |
07-16-2007, 04:26 PM | #3 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Abilities without a Power Modifier
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07-16-2007, 04:55 PM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Abilities without a Power Modifier
This falls under the "Charisma clause" for Telepathy on p. 134 of Powers: "Telepaths often have Charisma as a side effect of their power, but it isn't considered one of the power's abilities." That is, you can use "I have this power" to justify "I have this unusual-but-related advantage," but you can't argue that an advantage without the power modifier should benefit from a power's Talent and use whatever power-stunt rules the GM allows. If you want those benefits, then you have to accept that your advantages are shut down with the rest of the power, and give them the power modifier.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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