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Old 07-21-2018, 05:06 AM   #1
FuelDrop
 
Join Date: Oct 2013
Default Battering Ram help!

Trying to work out the effect of an improvised battering ram with multiple people using it.

It's a bench with three people on either side, trying to break through a warehouse door that is being held shut with ST 50 telekinesis.

Any suggestions on how to work this?
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Old 07-21-2018, 06:04 AM   #2
Kazander
 
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Default Re: Battering Ram help!

I've always done this sort of thing using Basic Lift.

Combine the BL of the characters attempting the feat, run it backwards through the formula for BL based on ST {(STxST)/5}, then use that ST for a contest.

e.g.: 3 characters have ST 10, 13 and 14. Their BL is 20lb, 34lb and 39lb, for a combined total of 93lb. This gives an effective combined ST of 22 (rounded up).

Use the Extreme Scores section on B349 to normalize the scores of 22 against 50, to 10 against 23, and roll a Contest.

Obviously, the telekinesis ST 50 has a huge advantage here. This is like Average Guy trying to get past a door being held by Haf■ˇr Bj÷rnsson; good luck! The guys with the battering ram aren't likely to get past this.

Better off to use the ram to destroy the door. DF2 suggests combining ST using the Highest score + 1/5 the others for this, to do damage with the ram. A single-person ram is supposed to do Swing + 3d+1; can't find any rulings on multi-person rams.

Or, if appropriate as GM, reconsider that ST 50 telekinesis, down to ST 25 or something, where the PC's have a chance against it.
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Old 07-21-2018, 11:40 PM   #3
FuelDrop
 
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Default Re: Battering Ram help!

Quote:
Originally Posted by Kazander View Post
I've always done this sort of thing using Basic Lift.

Combine the BL of the characters attempting the feat, run it backwards through the formula for BL based on ST {(STxST)/5}, then use that ST for a contest.

e.g.: 3 characters have ST 10, 13 and 14. Their BL is 20lb, 34lb and 39lb, for a combined total of 93lb. This gives an effective combined ST of 22 (rounded up).

Use the Extreme Scores section on B349 to normalize the scores of 22 against 50, to 10 against 23, and roll a Contest.

Obviously, the telekinesis ST 50 has a huge advantage here. This is like Average Guy trying to get past a door being held by Haf■ˇr Bj÷rnsson; good luck! The guys with the battering ram aren't likely to get past this.

Better off to use the ram to destroy the door. DF2 suggests combining ST using the Highest score + 1/5 the others for this, to do damage with the ram. A single-person ram is supposed to do Swing + 3d+1; can't find any rulings on multi-person rams.

Or, if appropriate as GM, reconsider that ST 50 telekinesis, down to ST 25 or something, where the PC's have a chance against it.
It's a superhero game. The PC is the one with the ST 50, while criminals are the ones trying to escape.

Destroying the door is a good idea.
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Old 07-22-2018, 06:30 AM   #4
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Default Re: Battering Ram help!

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Originally Posted by FuelDrop View Post
It's a superhero game. The PC is the one with the ST 50, while criminals are the ones trying to escape.
So you just have to balance differently. The characters with the ram have a combined ST of 22, and that's what you really need. I'd also add a modifier depending on just how improvised the ram is or isn't.
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