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#1 |
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Join Date: Aug 2004
Location: Reading, Pennsylvania
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GURPS D&D
Recent events have made me VERY unhappy with WoTC and D&D. Yes that includes the recent killing of Dragon and Dungeon mags. I know this may sound petty but hey I'm just that way I guess. I played GURPS for years but have been unable to find a GURPS group. I own GURPS 4e but haven't done anything at all with this edition. I also have a very large D&D and D20 collection and am considering using it as source material for a GURPS based fantasy campaign. My main question is, Has anyone here done that or can you advise me on this idea. Any and all input is welcome and would be extremely appreciated. Thank you.
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Famous Last Words"What's in this room??!!?" GURPS IS..."undead-cyborg-undead-dragon-cyborg-riders... and their werewolf allies carrying plasma rifles while riding in aircars" |
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#2 |
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Join Date: Mar 2006
Location: Iceland*
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I play Forgotten Realms campaigns with GURPS rules. Haven't really done any conversions, I just keep the feel of the source material and use GURPS rules and it works fine.
Would like to convert spells like Magic Missile, but that's mainly because my players say that they don't feel like low level wizards without it. ;)
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Za uspiekh nashevo beznadiozhnovo diela! |
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#3 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Piercing Attack 1d (Cosmic: Irresistable attack; Cosmic: No active defense Allowed; Cosmic: No die roll required; Increased ½D Range x10; Magical) It's 81 pts/level if you want it to be impaling. |
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#4 | |
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Join Date: Mar 2006
Location: Iceland*
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This version can be used every second for a whole day, can aim at eyes or other vulnerable locations and isn't blocked by Shield spells (which pretty much everyone who has magic can use). I'd like some serious limitations to bring cost down.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#5 | |
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Join Date: Aug 2004
Location: Reading, Pennsylvania
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__________________
Famous Last Words"What's in this room??!!?" GURPS IS..."undead-cyborg-undead-dragon-cyborg-riders... and their werewolf allies carrying plasma rifles while riding in aircars" |
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#6 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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How about making it do a single point of damage, instead of 1d? Or 1d-2 or something.
And is it really undefendable, ingores DR completely, and automatically hits? And is the range so big? Conversion should be straightforward if you don't bother with things like spells and mechanics. I'd use the magic=powers root to work the D&D magic system, since the spells are limited and represent a significant increase in power with each new one (never played much, this is just the impression I get). Alternate powers rule should keep the cost down. And use multiplicative modifiers. |
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#7 | |
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Join Date: Oct 2006
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#8 | |
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Join Date: Jan 2007
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[PHP] Magic Missile Missile This spell produces lances of magical force which unerringly strike their target bypassing most defenses. Magic missiles strike as if the mage had an effective Spell Throwing skill of 30. The missiles may be blocked or dodged, but not parried. If they hit, they bypass any non-magical DR the target may have. However, they may not be aimed to strike a specific hit location - the damage they do is to the entire creature, not just the point where they strike. The missiles may be aimed at multiple targets as long as the mage can see all the targets when he casts the spell. However, each missile must roll to hit individually. Each missile has SS: 13, Acc 10, Max: 50. They have no 1/2D range, they either do full damage or they miss. Duration: Instantaneous. Cost: 1 per bolt. Each bolt does 1 point of damage. Time to Cast: 1 second per 3 points of Energy. Prerequisite: 2 Metaspells. Item: Staff, Wand or Jewelry. Energy Cost to Create: 400 points. [/PHP]
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#9 | |
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Join Date: Mar 2006
Location: Iceland*
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I might edit it a bit, but I can see this working out somehow as a spell, rather than a power.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#10 | ||
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Join Date: Apr 2005
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The bit about HP representing defences is just plain weird. HP in D&D are unrealistic in their effects, and converting them and any background mechanic explaining them over to GURPS is just going to be an exercise in mental masochism (Seriously, how does dodging better reduce the effect of healing magic? Anyone?). That said, it is rather debatable as to wether No Active Defences is appropriate, so it's pretty much up to the person doing the conversion. (Edited because I realized one of my comments made me sound like a real jerk. Sorry.) |
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