03-15-2007, 12:57 PM | #1 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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[Ultra-Tech] Value of Mitigator Limitation for Cybernetics
I'm trying to work out how the value of the Mitigator limitation when you've got a cybernetic replacement limb/eye/etc. was calculated. Ultra-tech says, on p. 207:
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I'm wondering, because in a campaign I'm running, cybernetics are common, but most implants are resistant to EMPs and other electrical hazards, so I'd like to know what the value of the Mitigator would be if it doesn't include the Electrical disadvantage. |
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03-15-2007, 01:09 PM | #2 | |
Join Date: Feb 2005
Location: Brescia, Italy
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Re: [Ultra-Tech] Value of Mitigator Limitation for Cybernetics
Electrical and Maintenance are worth -20% apiece. Unhealing is worth -30%.
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03-15-2007, 01:18 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Ultra-Tech] Value of Mitigator Limitation for Cybernetics
Mitigator is worth -70% here because monthly "treatments" are needed, which happen to take the form of monthly Maintenance. It isn't worth only -60% like a Mitigator that's easily stolen, broken, or misplaced because cyberwear is less vulnerable to damage than most Mitigators. Electrical is a minor weakness next to the way that pills, glasses, etc., are easily lost, stolen, and crushed. Unhealing is true for any inanimate Mitigator, and not a special drawback here. Thus, all of these aspects were considered in the valuation of Mitigator.
Cyberwear that doesn't need monthly Maintenance, isn't Electrical, or is capable of self-repair and thus not Unhealing would be a Mitigator worth -80%. If it has two of these benefits, it would be a Mitigator worth -90%. If it had all three, it would be as good as the thing it replaces and simply get rid of the disadvantage altogether.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-15-2007, 01:26 PM | #4 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Ultra-Tech] Value of Mitigator Limitation for Cybernetics
Cool, I understand. Thanks, Kromm!
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03-15-2007, 02:43 PM | #5 | |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: [Ultra-Tech] Value of Mitigator Limitation for Cybernetics
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03-15-2007, 05:41 PM | #6 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Ultra-Tech] Value of Mitigator Limitation for Cybernetics
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Of course, the -80% cap might not apply to limiting disadvantages anyway - it's probably far less of a balance issue if you're going to pile on the limitations to those. Just so long as they don't go below -1 point, anyway. Last edited by Kelly Pedersen; 03-16-2007 at 05:18 PM. |
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03-16-2007, 01:28 AM | #7 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Ultra-Tech] Value of Mitigator Limitation for Cybernetics
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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