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Old 10-22-2011, 07:05 PM   #101
Peter Knutsen
Join Date: Oct 2007
Location: Europe
Default Re: Player Paranoia and Character Surprise: How to GM

Originally Posted by DouglasCole View Post
I've done this. It creates obvious breakpoints, which is bad. But it also means that defaulting from a very high Stat becomes much more sensible.

The way I did this was that the first point gets you from DEFAULT to DEFAULT+4, and then increases from there.

Default: 0pts
Default+4: 1pt
Default+5: 2pts
Default+6: 4pts
Default+7: 8pts

For average skills at IQ/DX of 10, this has zero impact. For low IQ/DX, the points in skills have even more impact than ususal. For high IQ/DX, it's lower.

Frex: At IQ8, 8pts in an average skill by RAW gets you Skill-10. Using STAT/2, you get Skill-11. For IQ18, RAW gets you Skill-20. STAT/2 default is 9, 8pts gets you Skill-17.
I'm 99,9% sure I've suggested this simple fix before: Round up for E and H skills and down for A and VH skills.

Or if for whatever reasons the other way works better, round down for E and H skills, and up for A and VH skills.
Peter Knutsen is offline   Reply With Quote

essential skill, skills

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