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Old 03-02-2007, 03:20 PM   #1
BabbageCliologic
 
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Default GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

So, I'm not as familiar with GURPS 4th as I am with GURPS 3rd, but I am interested if it is possible to make an enchanted sword with no other spell on it but Enchant. Basically, I'm looking for a Sword +0 enchanted weapon.

How much would that cost to make (as Enchant in GURPS 3rd doesn't have a power cost)? Would it count as an Enchanted Weapon as far as harming creatures that can only be hurt by enchanted weapons?

If it's fairly cheap, wouldn't it also be fairly popular as a starting weapon?

Any ideas?

/BC
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Last edited by BabbageCliologic; 03-02-2007 at 03:22 PM. Reason: clarification
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Old 03-02-2007, 03:32 PM   #2
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

Quote:
Originally Posted by BabbageCliologic
So, I'm not as familiar with GURPS 4th as I am with GURPS 3rd, but I am interested if it is possible to make an enchanted sword with no other spell on it but Enchant. Basically, I'm looking for a Sword +0 enchanted weapon.
[...]
Enchant is designed to be only one component of an enchantment. You also need some other spell or enchantment, otherwise it does not work.

You could, however, use a very cheap spell.
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Old 03-02-2007, 03:48 PM   #3
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

It would not be unreasonable to extend the Puissance or Accuracy spells to have a +0 version costing something like 50 energy to cast -- probably low enough to qualify for the $1/ point guideline and cost only an extra $50.

If creatures only affected by magic weapons are common, and magical enchantment is too, then it's reasonable that some enchantment would be developed to satisfy the "enchanted weapons" requirement while providing no other benefit.
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Old 03-02-2007, 04:51 PM   #4
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

Magic is simply a descriptor, so you could have a 'magic' sword that doesn't do anything particular. If I were a GM I wouldn't allow it to affect anything, considering if something is vulnerable to magic you'd get to essentially by-pass it's protection for free...

A magic sword that does nothing magical would be a delusion in my campaigns...
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Old 03-02-2007, 05:22 PM   #5
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

Put a sound spell on it: Everytime it hits something hard, it magicaly produces a *klang*

Or an illusion, that makes the sword look like a sword, that looks exaktly like that sword looked before it was enchanted :-)
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Old 03-02-2007, 05:33 PM   #6
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

I allow Puissance 0 to be cast on weapons. This makes them enchanted, which matters when attacking critters that can only be affected by magic items or for when passing through Force Domes and so on. I don't allow trivial non-weapon enchantments to make a weapon "magic" for purposes of damaging critters immune to non-magic weapon...you need at least Puissance +0 in my games.

Cost is 50 energy.

Works fine for me, but my games don't make it any more common - you still need to be capable of Enchant and Puissance before you can cast it, the cost is enough to require a small circle or a big powerstone to cast it.
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Old 03-02-2007, 10:59 PM   #7
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

Quote:
Originally Posted by Bookman
It would not be unreasonable to extend the Puissance or Accuracy spells to have a +0 version costing something like 50 energy to cast -- probably low enough to qualify for the $1/ point guideline and cost only an extra $50.

If creatures only affected by magic weapons are common, and magical enchantment is too, then it's reasonable that some enchantment would be developed to satisfy the "enchanted weapons" requirement while providing no other benefit.

Quote:
Originally Posted by Toadkiller_Dog
I allow Puissance 0 to be cast on weapons. This makes them enchanted, which matters when attacking critters that can only be affected by magic items or for when passing through Force Domes and so on. I don't allow trivial non-weapon enchantments to make a weapon "magic" for purposes of damaging critters immune to non-magic weapon...you need at least Puissance +0 in my games.

Cost is 50 energy.

Works fine for me, but my games don't make it any more common - you still need to be capable of Enchant and Puissance before you can cast it, the cost is enough to require a small circle or a big powerstone to cast it.
Thanks Bookman and Toadkiller Dog. Puissance +0 will work perfectly. For 50 energy, that's pretty cheap for the possible good benefits.

/BC
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Old 03-03-2007, 05:13 AM   #8
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

Why not just use a staff spell on the sword for 30$ and call it a day?
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Old 03-03-2007, 05:29 AM   #9
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

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Originally Posted by arigato
Why not just use a staff spell on the sword for 30$ and call it a day?
Staff as written only works on organic (p. M70) / once-living (p. M13) materials.
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Old 03-03-2007, 07:48 AM   #10
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Default Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)

Couldn't you place a staff spell on the wooden hilt of a sword then?
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