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03-02-2007, 03:20 PM | #1 |
Join Date: Feb 2006
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GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
So, I'm not as familiar with GURPS 4th as I am with GURPS 3rd, but I am interested if it is possible to make an enchanted sword with no other spell on it but Enchant. Basically, I'm looking for a Sword +0 enchanted weapon.
How much would that cost to make (as Enchant in GURPS 3rd doesn't have a power cost)? Would it count as an Enchanted Weapon as far as harming creatures that can only be hurt by enchanted weapons? If it's fairly cheap, wouldn't it also be fairly popular as a starting weapon? Any ideas? /BC
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03-02-2007, 03:32 PM | #2 | |
Join Date: Aug 2004
Location: Germany
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
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You could, however, use a very cheap spell.
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03-02-2007, 03:48 PM | #3 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
It would not be unreasonable to extend the Puissance or Accuracy spells to have a +0 version costing something like 50 energy to cast -- probably low enough to qualify for the $1/ point guideline and cost only an extra $50.
If creatures only affected by magic weapons are common, and magical enchantment is too, then it's reasonable that some enchantment would be developed to satisfy the "enchanted weapons" requirement while providing no other benefit.
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03-02-2007, 04:51 PM | #4 |
Join Date: Jul 2005
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
Magic is simply a descriptor, so you could have a 'magic' sword that doesn't do anything particular. If I were a GM I wouldn't allow it to affect anything, considering if something is vulnerable to magic you'd get to essentially by-pass it's protection for free...
A magic sword that does nothing magical would be a delusion in my campaigns...
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03-02-2007, 05:22 PM | #5 |
Join Date: Feb 2007
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
Put a sound spell on it: Everytime it hits something hard, it magicaly produces a *klang*
Or an illusion, that makes the sword look like a sword, that looks exaktly like that sword looked before it was enchanted :-) |
03-02-2007, 05:33 PM | #6 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
I allow Puissance 0 to be cast on weapons. This makes them enchanted, which matters when attacking critters that can only be affected by magic items or for when passing through Force Domes and so on. I don't allow trivial non-weapon enchantments to make a weapon "magic" for purposes of damaging critters immune to non-magic weapon...you need at least Puissance +0 in my games.
Cost is 50 energy. Works fine for me, but my games don't make it any more common - you still need to be capable of Enchant and Puissance before you can cast it, the cost is enough to require a small circle or a big powerstone to cast it.
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03-02-2007, 10:59 PM | #7 | ||
Join Date: Feb 2006
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
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Quote:
/BC
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03-03-2007, 05:13 AM | #8 |
Join Date: Feb 2007
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
Why not just use a staff spell on the sword for 30$ and call it a day?
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03-03-2007, 05:29 AM | #9 | |
Join Date: Sep 2004
Location: Münster, Germany
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
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03-03-2007, 07:48 AM | #10 |
Join Date: Feb 2007
Location: Midwest
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Re: GURPS Magic Items: Enchanted Sword +0 with only Enchant spell on it (no bonuses)
Couldn't you place a staff spell on the wooden hilt of a sword then?
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