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Old 02-28-2012, 02:45 PM   #991
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Default Re: Art for games

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Originally Posted by Mehmet View Post
But yeah, here is a 250 K Jpeg version.
Oh, look at that huge JPEG artefact in the lower left that looks exactly like when I accidentally the paintbrush. ;)

Other than that, JPEG seems like the format to use and not PNG. But the 600x600 is a bit small considering that the main figure is again only half of that. Even in the 1000x1000 some details are hard to see.

Anyway, nice pose, nice light, nice tattoo, nice pattern on the clothes. I like it.

Regards
Ts
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Old 02-28-2012, 02:51 PM   #992
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Default Re: Art for games

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Originally Posted by Ts_ View Post
Oh, look at that huge JPEG artefact in the lower left that looks exactly like when I accidentally the paintbrush. ;)

Other than that, JPEG seems like the format to use and not PNG. But the 600x600 is a bit small considering that the main figure is again only half of that. Even in the 1000x1000 some details are hard to see.

Anyway, nice pose, nice light, nice tattoo, nice pattern on the clothes. I like it.

Regards
Ts
Hey,

Thanks! Although the dress and the skin (including the tattoo) are not mine but store bought. About the artefact, ehehe, I probably had my pen in my hand trying to resize the image and my tablet is right next to my mouse so...

The original image is 2400x2400 16 bit tiff. png is more flexible than jpeg that's why I use it. Not much difference between the original tiff and a same size png but with a jped, difference is quite obvious.

Cheers...
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Old 02-28-2012, 03:03 PM   #993
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Default Re: Art for games

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The original image is 2400x2400 16 bit tiff. png is more flexible than jpeg that's why I use it. Not much difference between the original tiff and a same size png but with a jped, difference is quite obvious.
Well, if you provide a 16bit/channel PNG, my browser has to convert it to 8bit/channel on my screen. I would expect that the converter you use would do at least as well.

Also, for JPEG, there's still the decision how much compression you want. A 1 MB jpeg / 1 million pixel typically gives a very clean image. The smaller version is at 0.7 MB / 1 million pixels and I didn't notice any artefacts. Of course, that depends on the picture as well. Most programs (Photoshop, Gimp, ...) have a way to preview the compressed JPEG and zoom into specific areas to check the quality.

Regards
Ts

Last edited by Ts_; 02-28-2012 at 03:04 PM. Reason: fixed forum code
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Old 02-28-2012, 03:07 PM   #994
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Default Re: Art for games

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Well, if you provide a 16bit/channel PNG, my browser has to convert it to 8bit/channel on my screen. I would expect that the converter you use would do at least as well.

Also, for JPEG, there's still the decision how much compression you want. A 1 MB jpeg / 1 million pixel typically gives a very clean image. The smaller version is at 0.7 MB / 1 million pixels and I didn't notice any artefacts. Of course, that depends on the picture as well. Most programs (Photoshop, Gimp, ...) have a way to preview the compressed JPEG and zoom into specific areas to check the quality.

Regards
Ts
Cheers for that, now I've got more to look into. :)

Thanks again...
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Old 04-01-2012, 04:01 PM   #995
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After many changes to the campaign background and characters, we ended up with the following three characters.

Llewyn

Llewyn CLose-up

Morrígan

Morrígan Close-up

Mordecai

Mordecai Close-up

All rendered in DS4 using 3Delight with some tone correction afterwards.

By the way, it's been 2 months I've been taking classical drawing lessons and it is fantastic. I have never done anything more fun in my life.

Cheers...
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Old 04-03-2012, 03:51 PM   #996
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The light and the pose in these look quite good, imho.

Ts
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Old 04-04-2012, 09:51 AM   #997
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The light and the pose in these look quite good, imho.

Ts
Thanks for that Ts_, models are ready made so I can't really take credit for them but Llewyn took me some time to setup.

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Old 05-07-2012, 11:39 PM   #998
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My first render with a 3rd i7 to help with the rendering (24-cores total! WOOT!) after 9 hours and almost 5k samples/pixel.

Stasy Preston.

This is after a couple of sammiches when MonkeyFist came in and said: "I know you're a pastafarian, but she's too noodly."
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Old 05-22-2012, 06:06 AM   #999
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Default Re: Art for games

A quick "sketch" of a totally ridiculous moment from yesterdays game, involving a kobold vampire standing on the shoulders of a svirfneblin, pretending to be a dragonborn.


The guards didn't buy it.
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Old 05-22-2012, 11:41 AM   #1000
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Well, it is like a dragonborn . . . kinda like how people can say things that are like logic, but totally wrong.

Here's a super for MonkeyFist's Teen Supers game:
First, it's Toni Vastus in normal clothes.
And here is her translucent, force-field clad, alter ego Amethyst
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