07-10-2006, 01:57 AM | #1 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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All-infomorph campaigns?
I have been thinking that a campaign centered on a party consisting exclusively of informorphs would have a lot of advantages over mixed parties. After all, infomorphs can get to most cities on Earth within seconds, and many places in the Solar System within hours, while the same trips might take meatbag characters months. Thus, all-infomorph campaigns would allow for a vastly larger range of adventure locations in shorter time periods than conventional campaigns...
Your thoughts?
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
07-10-2006, 06:24 AM | #2 |
Join Date: Mar 2005
Location: At the Stern, Raising the Black
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Re: All-infomorph campaigns?
I must admit, that I would prefer a THS variant which de-emphasizes SAI's and especially Ghost's (possibly having none of the latter at all or only in a very "fuzzy" form).
Of course, everyone can play it the way he (or she) wants, but I want to stick with logic and consistency, which are the hallmark of a Hard-SF setting (and the point of such a setting is that it is in some way instructing about this undiscovered country - the future). So, with logic and consistency in mind I dare to pose the question: "How do you imagine/play a SAI or a Ghost?". As far as SAI's are concerned, the problem is that these things are, as I see it, alien. They may feature an interface that enables them to interact with "us" human beings, but beneath this they are completely different from us. They may create the illusion (delusion?) of being male, female, solemn or happy-go-lucky and so on (through their avatars or their voices) but their real being is something different entirely. (Think about the cute GITS Tachikoma's and imagine they would have deep and very male bass voices instead of their high pitched childish ones - and suddenly they seem far less funny. So easy it is to influence us superficial minded humans!) And Ghosts? Well, they are, if ones thinks about it, something downright ridiculous. A primate's mind in a computer. Don't get me wrong, I believe that it would work, given enough processing power. But our human mind (I did NOT use the word soul at all, mind you) has developed in this very special bio-computer we tend to call a "brain" and has done so in reaction to how our body interacts with our enviroment. To transfer it into a completely different "cybershell" should be somewhat...problematic, don't you think? How does this work anyway? Has a Ghost of a guy with a notoriously bad memory the crystal clear one of a computer? Can the simulated mind of someone who was always bad at calculating in his head now add some billion numbers per second? If the cybershell is much faster than a human brain does a Ghost experience a second as an hour and a day as an age? Does the transference to Ghost status cure your problems to concentrate? What about laziness? What about the emotions of a Ghost...when he feels fear does his heart skip a beat? Wait - a Ghost has no heart - or has it perhaps a simulated one? Can it be turned off when it is conventient then, along with the simulation of adrenaline secretion perhaps? And if one or all of these things are the case, is that said Ghost still a good and true simulation of the persona it is supposed to be emulating? Then of course it is the whole point of Trans- and Posthumanism to overcome the limitations of the human body isn't it? To cut to the chase, my conclusion is: with Ghosts the alieness creeps in again. Can we mere monkeys really hope to understand such beings? Can we really understand them, know what makes them tick? And if we cannot - how can we (while wanting to keep up logic and consistency) really hope to play them? I doubt it very much.
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"I have spread my dreams under your feet; Tread softly because you tread on my dreams." Last edited by Kitsune; 07-10-2006 at 06:27 AM. |
07-10-2006, 06:49 AM | #3 | |||||||||||
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: All-infomorph campaigns?
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Mind you, I think the RS timeline is somewhat optimistic in this regard... but on the other hand, 94 years are a very long time in science and technology. Quote:
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Thought TS might not have computers fast enough for this and has also been somewhat fuzzy on the concept, presumably for game balance purposes. On the other hand, there is evidence of infomorphs slowing down their programs deliberately... Quote:
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But it's still close enough for most purposes - after all, people go through traumatic experiences without becoming a ghost, too. Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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07-10-2006, 07:29 AM | #4 | ||
Join Date: Mar 2005
Location: At the Stern, Raising the Black
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Re: All-infomorph campaigns?
Jürgen Hubert wrote:
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But. There is a problem. It's simply that it's silly (only if one is looking at things with logic an consistency of course - you can always choose to ignore any problems and play your Android, Hologram, Ghost, Alien, AI or whatever as completely human as you please). Take the guy with the bad memory as an example. Of course he can always ask a NAI what the name of the guy is he is supposed to be meeting right now. That's what he did as a human. And that is what he has to do as one of those 100% perfect emulated Ghosts. But as said - it's silly. He is a Computer himself now, isn't he? Hell, his program even uses up processing power to simulate his forgetfulness! It's the same with someone who has always had problems with numbers. Or with concentrating (probably resulting form a brain that is badly supplied with blood becuase of a weak circulatory system - all of this faithfully emulated by his Ghost simulation). Silly. How long do you think it will take until a Ghost's gets the idea to tweak himself a bit? Not long, I dare say. Actually I belief, about EVERY Ghost will get this idea very soon after his transformation. And then? They get more and more similiar to SAI's don't they? Which are, as I see it, alien per se (obviously you did not see a problem there either, you did not even adress my comments on them in any case.) The bottomline is: naturally you can play an all SAI/Ghost campaign. Without seeing any problems, too. The SAI's are slightly excentric and the Ghosts are as human as you and me. And safely stay that way in perpetuity. But, I don't think that this is very likely. It's as logical as a fantasy novel. This is not what would happen if Ghost's and SAI's were possible. And that is where I see the problem: SAI's are aliens and Ghost's will very fast evolve away from being human - to a degree where their thinking and their motives (or their emotions - whatever their program is simulating there) become alien as well. And with that not really suited for role-playing anymore. Not that this should keep you from anything. But hey, you asked for my thoughts. That's them. :P
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"I have spread my dreams under your feet; Tread softly because you tread on my dreams." |
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07-10-2006, 10:38 AM | #5 | |||
Join Date: Aug 2004
Location: U.K.
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Re: All-infomorph campaigns?
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Can it be done in the TS setting? Reliably enough that people would volunteer for it? Possibly. It'd be a resource-hungry and expensive sort of task, though, I suspect. And for that matter, nanomods can do similar things to the meatbags - so you should be worrying about the same problem for flesh characters, too... And by the way, personally, while I agree that AIs will be not human in fairly significant ways, I don't think that they'll be too alien. Remember, they're created and largely trained by humans, to work with and for humans, If they came out too unlike humans in their behaviour, that'd be inconvenient, and the next software generation would be designed to be more user-friendly.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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07-10-2006, 11:27 AM | #6 | ||||
Join Date: Mar 2005
Location: At the Stern, Raising the Black
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Re: All-infomorph campaigns?
Phil Masters wrote:
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And let's not forget something very important about AI's: their minds content, their memories, their values, their beliefs...can all be modified. Changed instantly. And back again if need be. That may be their most "alien" feature of all.
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"I have spread my dreams under your feet; Tread softly because you tread on my dreams." |
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07-10-2006, 12:36 PM | #7 |
Join Date: Aug 2004
Location: Olathe, KS
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Re: All-infomorph campaigns?
Actually sounds like an interesting idea for a campaign. Really gets over that problem of transportation for the group.
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
07-10-2006, 12:47 PM | #8 |
Join Date: Jan 2006
Location: Finland
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Re: All-infomorph campaigns?
Hmmm.. Dunno maybe "forgetfulnes" carries some related advantage - otherwise we would propably all hawe photographic memory.
In any case a ghost could maybe make a "tweaked" copy and leave the original running just in case (prowide he/she/it had the hardware available) -> ghost reproduction..But it might not be that simple if the ghost are made by "brute" copying from human brains the'res no guarantee that they hawe any more understanding about their "code" than humans hawe of they's.. But I got to agree with Kitsune that a ghost would propably not hesitate to try tweaking himself by turning on and off some better understood parts of the program like simulated adrenaline etc.. But how about if that hardware was not so good and the ghosts were just a litlle bit slower than humans - or at elast some poorer ghosts that can't afford to buy the best hardware?? (Aghost migh install it's tweaked "offspring" to a slower hardware etc..) Then they might start turning of some "unneeded functions" just to keep up.. |
07-10-2006, 01:43 PM | #9 |
Join Date: Aug 2004
Location: Somewhere Left Of Sensible
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Re: All-infomorph campaigns?
Any sentient entity (or at least those modelled on humans) will probably fear death, however well backed up it may be. It still has to cease existing, after all, and that's never fun.
At the THS stage of development, I don't think SAIs (and Ghosts) are that different from the fleshies. One is an intelligence whose functioning is based on the intelligence of a human mind, the other is an emulation of the same. So they are, after a fashion, limited by the intellect of their creators. They'll still think pretty much like a human, even if they're a software version of one, even if they are as 'artificial' as SAIs. True 'alien thinking' AIs might come from two possible sources: AIs designed by other AIs to explore their limits, and emergent NAIs or LAIs. The first case is the classic sci-fi route to great machine intelligences like the Culture's Minds; the second could produce free-thinking intelligences that don't think quite as we do, being more computer-y than SAIs, which could lead to all kinds of problems.
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"My God - you're like a trained ape. Without the training." "Come a day there won't be room for naughty men like us to slip about at all..." |
07-10-2006, 05:15 PM | #10 | |
Join Date: Sep 2004
Location: Manchester, UK
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Re: All-infomorph campaigns?
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