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Old 01-28-2021, 03:29 PM   #1
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default [Basic] Advantage of the Week: Indomitable

Indomitable [15] is a mundane mental advantage. You cannot be influenced by ordinary means; use of Influence skills on you has a prerequisite of an appropriate variety of the Empathy advantage. This advantage appeared at GURPS 4e.

The appropriate advantage is plain Empathy for humans and similar creatures, and Animal Empathy, Plant Empathy or Spirit Empathy for those kinds of creatures. Other kinds of Empathy might have to be created for AIs with minds that aren’t human-like, or aliens.

While this advantage is mundane, I’d require that it have some justification in character personality or background; one of the easier ways to justify it might be being a misanthrope, and limitations to allow some people to influence you would seem plausible.

Indomitable is an occasional advantage option on published templates, but standard for some categories of being, such as dragons, assorted dungeon things, golems, gargoyles, several kinds of AI, and most Zombies. Action has a couple of workarounds for Indomitable opponents who can’t be Intimidated: pointing out real dangers, or using the appropriate social skill to convince them that you “belong here.” Portal Realms points out that Indomitable is simply Resistant (Influence Skills, Common, Immunity), which comes out at [15], and Madness Dossier requires Cosmic (+100%) to be immune to Anunnaki influence. Martial Arts gives +5 in contests of wills for this advantage, and Ultra-Tech explains why AIs often have it.

I’ve never used Indomitable as a player or GM, and don’t recall considering it. It’s certainly good, in the right kind of game, but it costs as much as Combat Reflexes, and in most action/adventure games, CR will be more use. I’ve tended to buy up Will instead, which can be done incrementally with bonus points, and has many uses.

Has Indomitable saved the day in your games?
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Old 01-28-2021, 07:36 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Basic] Advantage of the Week: Indomitable

The point about Indomitable being a form of Immunity was actually made in Social Engineering prior to Portal Realms.
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Old 01-29-2021, 02:57 AM   #3
WingedKagouti
 
Join Date: Oct 2007
Default Re: [Basic] Advantage of the Week: Indomitable

I've always thought of it as a companion to Unfazeable, which is mechanically a very similar ability (but for Fear instead of Influence Skills).
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Old 01-29-2021, 03:48 AM   #4
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Basic] Advantage of the Week: Indomitable

Unfazeable and Indomitable both make sense as Immunities. So does High Pain Threshold, as a Resistance to Fear. It's almost as if some clever bugger had it all planned in advance...
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Old 01-29-2021, 06:35 AM   #5
whswhs
 
Join Date: Jun 2005
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Default Re: [Basic] Advantage of the Week: Indomitable

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Originally Posted by Anders View Post
Unfazeable and Indomitable both make sense as Immunities. So does High Pain Threshold, as a Resistance to Fear. It's almost as if some clever bugger had it all planned in advance...
I don't understand "Resistance to Fear." I wrote up the high-level version for GURPS Powers: The Weird as Immunity to Pain, and based the highest-level version of Impassivity (part of Noumena) on it.
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Old 01-29-2021, 06:47 AM   #6
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Basic] Advantage of the Week: Indomitable

Quote:
Originally Posted by WingedKagouti View Post
I've always thought of it as a companion to Unfazeable, which is mechanically a very similar ability (but for Fear instead of Influence Skills).
Ditto. I would always buy them together for my characters (if I got either), and I started offering them as a package for my games, although the players weren't usually interested :(
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