06-22-2006, 06:13 AM | #1 |
Banned
Join Date: Aug 2004
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Very High Pain Threshold and Immune to Pain
How do these look?
Super High Pain Threshold [20] You never suffer a shock penalty when you are injured. In addition, you get +8 on all HT rolls to avoid knockdown and stunning and if you are tortured physically, you get +8 to resist. The GM may let you roll at Will+8 to ignore pain in other situations. For the purposes of Knockdown and Stunning only, Major wounds require twice as much damage as normal (the same amout as dismembering a limb). Injuries to the brain and vitals don’t cause an unmodified roll unless they do more than ½ HP. Being Crippled doesn’t cause a Knockdown and Stunning roll but Dismemberment does. Immune to moderate pain, -1 for Severe Pain, -2 for Terrible Pain. Agony still gives -3 but you don’t lose any fatigue*. *I’m assuming that even with High Pain Threshold you still pay the fatigue. Immune to Pain [30] Immune to Shock. Immune to Knockdown and Stunning rolls. Immune to Pain and Agony conditions. Immune to Pain-Based torture. Remember: Knockdown isn’t being knocked down because of the force of the blow (that’s Knockback); it’s falling down because it hurts sooooo much. |
06-22-2006, 06:32 AM | #2 | |
Join Date: Feb 2005
Location: Brescia, Italy
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Re: Very High Pain Threshold and Immune to Pain
They seem to me very balanced and potentially useful, even if obviously cinematic (except perhaps in some very special cases).
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06-22-2006, 06:48 AM | #3 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Very High Pain Threshold and Immune to Pain
If HPT is in fact a special case of Resistant: Pain/+3 (basic p.80/81) (at 1/3 cost), then the second level at +8 should cost 15 CP, while the final level (Immunity) would be 30 CP.
Just nitpicking, really :)
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06-22-2006, 09:26 AM | #4 |
Join Date: Dec 2005
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Re: Very High Pain Threshold and Immune to Pain
Looks good to me. In fact, I may just have to tack that on to my list of advantages for use in cinematic games. Well thought out and it looks balanced from my vantage.
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06-22-2006, 01:32 PM | #5 | ||
Join Date: Sep 2004
Location: Canada
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Re: Very High Pain Threshold and Immune to Pain
Clarifying somethings here...
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06-22-2006, 01:32 PM | #6 | |
Banned
Join Date: Aug 2004
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Re: Very High Pain Threshold and Immune to Pain
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06-22-2006, 02:05 PM | #7 | ||||||
Banned
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Re: Very High Pain Threshold and Immune to Pain
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Last edited by NineDaysDead; 06-22-2006 at 02:42 PM. |
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06-22-2006, 02:10 PM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: Very High Pain Threshold and Immune to Pain
<snips all kinds of stuff about Knockdown that she'd missed entirely>
Oh HOH! Oh, this is good, I did not know this. I obviously have to reread this section again. And again. And again... Thanks!
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-22-2006, 03:25 PM | #9 |
Join Date: Aug 2004
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Re: Very High Pain Threshold and Immune to Pain
Just to stir up the pot here:
High Pain Threshold (Cosmic +100%) [20]. vs Super High Pain Threshold [20] vs High Pain Threshold (Cosmic +300%) [40]
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06-23-2006, 04:01 AM | #10 | ||
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Join Date: Aug 2004
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Re: Very High Pain Threshold and Immune to Pain
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