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Old 03-06-2018, 06:51 AM   #1
gudmo
 
Join Date: Aug 2005
Default Buried alive - Need Help

So me and my group got ourselves into a bad situation where we are inside a huge cavern and we've basicly shaped our way into the rock floor to escape hundreds of acid (and possibly other types) spiders.

So there we are, Wizard, Cleric, Barbarian and Swashbuckler under 5 ft of stone surviving on create air and trying to plan for our escape.

GM has said the spiders are patient and that there are hundreds of them waiting above. These are Acid Spiders from DF Monsters so they are pretty bad ass.

Any ides are well appreciated.
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Old 03-06-2018, 06:57 AM   #2
DanHoward
 
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Location: Maitland, NSW, Australia
Default Re: Buried alive - Need Help

Can you use the same spell to tunnel underneath the floor?
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Old 03-06-2018, 07:03 AM   #3
gudmo
 
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Default Re: Buried alive - Need Help

Quote:
Originally Posted by DanHoward View Post
Can you use the same spell to tunnel underneath the floor?
We are underneath the "floor"

We need to go at least 500 meters through solid rock using Shape Earth (Shape Stone) or Earth to Air (Stone to Air) and according to our calculation this takes either way too long (weeks) or is too expensive mana wise to be a possiblity.
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Old 03-06-2018, 07:35 AM   #4
gudmo
 
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Default Re: Buried alive - Need Help

Calculating this for 500 meters it takes 128 castings of Earth to Air to create a tunnel big enough for the barbarian.

Wizard has ER 15 and FP 14 and can cast a 6cy Earth to Air every 15 minutes (Recover Energy and Magical Gloves give him a total of 1/min recovery) and skill 19 in the spell so the casting drains him completely.
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Old 03-06-2018, 07:46 AM   #5
talonthehand
 
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Default Re: Buried alive - Need Help

What other resources do you have? In particular the cleric and wizard.
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Old 03-06-2018, 08:20 AM   #6
DanHoward
 
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Default Re: Buried alive - Need Help

Quote:
Originally Posted by gudmo View Post
Calculating this for 500 meters it takes 128 castings of Earth to Air to create a tunnel big enough for the barbarian.

Wizard has ER 15 and FP 14 and can cast a 6cy Earth to Air every 15 minutes (Recover Energy and Magical Gloves give him a total of 1/min recovery) and skill 19 in the spell so the casting drains him completely.
If you can generate water and air then why would it matter if it took a few days to tunnel out? A strict GM might call for some kind of sanity roll to see if there is any psychological damage from being trapped underground in a cramped space for an extended period of time, but there doesn't seem to be any logistical problems with tunneling out.
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Last edited by DanHoward; 03-06-2018 at 08:32 AM.
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Old 03-06-2018, 08:36 AM   #7
gudmo
 
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Default Re: Buried alive - Need Help

There is a big problem with the Barbarian who is infected with some sort of murder addiction.... This makes any prolonged stay underground a bit risky.
The cleric is a PI4 Cleric of War and the wizard has a wild talent in addition to 50+ spells
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Old 03-06-2018, 08:38 AM   #8
DanHoward
 
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Default Re: Buried alive - Need Help

Sounds similar to a PC who is zombie bit. The other PCs need to decide whether it is better to try incapacitating or restraining the Barbarian or to kill him before his addiction takes hold.
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Last edited by DanHoward; 03-06-2018 at 08:42 AM.
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Old 03-06-2018, 08:43 AM   #9
Sam Baughn
 
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Location: United Kingdom of Great Britain and some other bits.
Default Re: Buried alive - Need Help

It would probably help if you posted your full spell lists and the gear you have at least.

If I understand you correctly, you are under the floor of a cavern full of monsters and you need to travel 500 metres to get out. Is that back to the entrance of the cavern? Is the cavern really more than 500 metres long? That's a really big cavern.

Do you have any way of finding out if there is another space you could tunnel to? Like a cave below this cavern? Seek Air would let you find it.

Failing that and assuming you don't have any way to create enough food and water to keep you alive, you may have to eat acid spiders. Have the mage open a hole barely big enough for one to squeeze in, ambush it and then close the hole again. Or, you know, just kill all the spiders through setting up a perfect ambush position in your hole and closing it off when you need to rest. A stab to the vitals and barbarian hitting it in the face should be enough to seriously mess even one of those things up.
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Old 03-06-2018, 09:10 AM   #10
gudmo
 
Join Date: Aug 2005
Default Re: Buried alive - Need Help

I'm not really sure how large the cavern is.. It's pitch black and I think its over 2km across. We cannot see the walls from the center and we're a bit lost after one of the impulsive ones walked into the darkness so we had to give chase.

The situation is quite bleak and the GM isn't giving us alot of options.

Seek Air could be the information spell we need...

This is the Wizards Spell List
Affect Spirits
Analyze Magic
Apportation
Armor
Astral Vision
Catch Missile
Clouds
Create Air
Create Fire
Create Water
Dark Vision
Darkness
Death Vision
Deflect Missile
Delay
Earth to Air
Find Weakness
Flame Jet
Flight
Force Dome
Force Wall
Grease
Hang Spell
Haste
Ice Dagger
Ice Sphere
Ignite Fire
Infravision
Inspired Creation
Iron Arm
Itch
Keen Vision
Lend Energy
Light
Lightning
Lockmaster
Magelock
Magic Resistance
Mass Sleep
Materialize
Missile Shield
Night Vision
No-Smell
Odor
Pain
Penetrating Spell
Purify Air
Purify Water
Rain
Rain of Ice Daggers
Recover Energy
Resist Lightning
Resist Pain
Return Missile
Rotting Death
Scryguard
See Invisible
Seek Air
Seek Earth
Seek Water
Seeker
Sense Spirit
Shape Air
Shape Earth
Shape Fire
Shape Water
Shield
Solidify
Spasm
Summon Spirit
Wind
Windstorm

And the Cleric

Affect Spirits
Armor
Awaken
Banish
Berserker
Bravery
Breathe Water
Continual Light
Dispel Magic
Final Rest
Grace
Great Voice
Haste
Iron Arm
Lend Energy
Light
Magic Resistance
Major Healing
Might
Minor Healing
Oath
Recover Energy
Resist Cold
Resist Fire
Resist Lightning
Resist Pain
See Secrets
Seeker
Sense Foes
Shield
Sunlight
Terror
Thunderclap
Turn Zombie
Vigor
Watchdog
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