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Old 03-07-2018, 07:28 PM   #21
Fred Brackin
 
Join Date: Aug 2007
Default Re: Fantasy TL3 +1 Medicine

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Originally Posted by Flyndaran View Post
I'd much prefer a trained phlebotomist to a physician. They suck at drawing blood.
It's a terribly narrow area for a Gurps skill but there are sharp differences in how good people are at it in the Real World. Possibly why it is mostly left to specialists. I can't remember when I've had blood drawn by anyone who wasn't a phlebotomist.
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Old 03-07-2018, 07:43 PM   #22
tanksoldier
 
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Default Re: Fantasy TL3 +1 Medicine

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Originally Posted by Flyndaran View Post
I'd much prefer a trained phlebotomist to a physician. They suck at drawing blood.
Again, we're confusing a job title in real life with the name of a GURPS skill.

A registered nurse uses Physician skill to care for patients... and may actually have higher skill levels in it than the doctor, especially if you allow Physician (Nursing).
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Old 03-07-2018, 07:50 PM   #23
Flyndaran
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Default Re: Fantasy TL3 +1 Medicine

It's a professional skill that has an "okay" default to Physician, IMO.
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Old 03-07-2018, 07:58 PM   #24
tanksoldier
 
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Default Re: Fantasy TL3 +1 Medicine

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Originally Posted by Flyndaran View Post
It's a professional skill that has an "okay" default to Physician, IMO.
How does Professional Skill (Nurse) differ from Physician (Nursing)?

Physician's main effect is allow patients to make a better HT roll for recovery.

Nurses can do that, even Paramedics could. Lots of people in the real world have Physician skill at some level who don't have MD after their name
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Old 03-07-2018, 08:22 PM   #25
Fred Brackin
 
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Default Re: Fantasy TL3 +1 Medicine

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Originally Posted by tanksoldier View Post
How does Professional Skill (Nurse) differ from Physician (Nursing)?
I believe Flyn was talking about Professional Skill(Phlebotamist).

It occurs to me that it might be a Hyperspecialization Perk off Physician rather than a Professional Skill of its' own.

I am tempted to re-name Physician to Nursing just to cut down on the Gurps v. English aspect of this.
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Old 03-07-2018, 08:51 PM   #26
Flyndaran
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Default Re: Fantasy TL3 +1 Medicine

It's a very real and difficult profession. But the differences between half a dozen sub par sticks and that one painless perfect quick healing stick are probably below most game's resolution.
Even ugly defaults to Physician would work well enough to adventuring.
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Old 03-07-2018, 09:22 PM   #27
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Fantasy TL3 +1 Medicine

Oh, I think that I would inflict 1 HP of damage on a failure and 1d damage on a critical failure. I have had people pierce both sides of a vein when I was giving blood, and I am sure that someone could cripple an arm if they were really incompetent and really unlucky.
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Old 03-07-2018, 10:56 PM   #28
David Johnston2
 
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Default Re: Fantasy TL3 +1 Medicine

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Originally Posted by AlexanderHowl View Post
I think that it is an optional specialization.
Or a technique.
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Old 03-08-2018, 03:16 AM   #29
AlexanderHowl
 
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Default Re: Fantasy TL3 +1 Medicine

I think that the techniques relate to specific interactions with the circulatory system. Blood donations, blood replacement, blood samples, etc could be different techniques because they use different types of needles and target different types of arteries/veins. I would suggest that they would be Hard techniques that default to skill-2 and that cannot exceed skill+2 for someone with Physician or Average techniques that default to skill and that cannot exceed skill+4 for someone with Physician (Phlebotomy).
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Old 03-08-2018, 05:05 AM   #30
The Colonel
 
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Default Re: Fantasy TL3 +1 Medicine

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Originally Posted by AlexanderHowl View Post
Do you need Physician in a world of magic though? Diagnosis is necessary for figuring out what is wrong, Esoteric Medicine is necessary to deal with minor chronic complaints, First Aid is necessary to stabilize minor injuries, and Surgery is necessary to stabilize major injuries, but I do not see a place for Physician when healing magic is common. Even if you only have one magical healer for every 1000 people, that would be sufficient to deal with life threatening diseases.

For Physician to develop (especially the barbaric Physician practiced before TL6) you really have to not have a better option. Even in TL8, Physician would have serious competition from magical healing. If you had effective magical healing, I think that Magery would be a requirement to get in medical school.
Another question might be, "are the jobs of physician and magical healer necessarily separate?".

If your university medical school teaches healing magic - or your priests of not-Aescipalus train in medicine then medicine and magic/theurgy become parts of the same toolbox. The same applies if things we consider "alternative medicine" are actually healing magic - sometimes a practitioner uses magic, sometimes mundane techniques, sometimes a combination of the two. If he can't help, he refers you to a specialist who can. When he writes a prescription it may be for a herbal remedy, a chemical one or an alchemical one.

Again, this assumes widespread magical competence as per the OP's implication.
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