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View Poll Results: DFRPG Future, as whished for by Forumites | |||
1) Just make more. |
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37 | 22.56% |
2) .pdf with POD support |
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43 | 26.22% |
2a) Seperate line. |
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10 | 6.10% |
2b) Integrate into the DF line |
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67 | 40.85% |
2c) Finish whats available, and end further production of new material. |
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1 | 0.61% |
3) Simply end all further production, and place resources in other projects. |
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6 | 3.66% |
Voters: 164. You may not vote on this poll |
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#151 |
I do stuff and things.
Join Date: Aug 2004
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That's not currently under consideration. Those are pricey to create; it would be a lot more likely that we run a future project to create a box of Cardboard Heroes in which we print all of the older counters in the same format as found in the Dungeon Fantasy Roleplaying Game box set.
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Battlegrip.com, my blog about toys. |
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#152 | |
Join Date: Aug 2004
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com | Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates (Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.) |
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#153 | |
Join Date: May 2008
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#154 |
Join Date: Nov 2007
Location: Sydney
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#155 | |
Join Date: Sep 2004
Location: Canada
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I'm focusing on the critters that don't have a close equivalent in other RPGs; you can find plenty of orcs and bandits, not so many Watchers At The End Of Time or Void Brutes.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#156 |
Join Date: Sep 2004
Location: Montréal, Québec
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Is it just me that’s going “most monsters in DFRPG Monsters have no art, why is this a big deal now?”
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
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#157 |
Join Date: May 2008
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I'm with you in a sense. I was fine without art, but don't mind having it either.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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#158 |
I do stuff and things.
Join Date: Aug 2004
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Sales and feedback from partners.
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Battlegrip.com, my blog about toys. |
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#159 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Your partners are right. I think one of the issues with Monsters was not only the paucity of art, but the art that was there didn’t add much. Dragons, giant rats, scorpion swarms, and zombies are all so common in RPGs or so obvious to anyone from popular culture that you can ditch the art when space is scarce, but others like the watcher at the edge of time could use some artwork (which was in DFM1) to convey how this thing looks.
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#160 |
Join Date: Oct 2014
Location: Chicagoland
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Yeah, monster manuals need to have pictures.
Otherwise, it could all be a hoax!
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GMing Since 1982. |
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