Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-28-2018, 05:40 PM   #1
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Advantages needed to secretly pass on knowledge

The situation is I want an NPC psi who implants ideas on a target. That part seems straightforward, but I want the added effect that the target believes that it is there own original idea, not a planted idea ftom outside. What skills and advantages are needed to allow this?
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Old 01-28-2018, 05:58 PM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Advantages needed to secretly pass on knowledge

Are these ideas on what to do? That sounds like Mind Control with the Suggestion limitation, possibly Conditioning and No Signature.
I thought there was a Rationalization enhancement but I am not seeing it in Basic or Powers. Ill dig further if thats what your looking for.
If not maybe Telesend with No Signature.
__________________
Looking for group in my area
My GURPS official contributions
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
Pyramid Writers Group Pt II
Refplace is offline   Reply With Quote
Old 01-28-2018, 06:55 PM   #3
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: Advantages needed to secretly pass on knowledge

As an example to implant the idea to invest in a particular company just before they boom but have the target think it was their idea the whole time.
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Old 01-28-2018, 06:58 PM   #4
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: Advantages needed to secretly pass on knowledge

So possibly a limitation that the idea has to at least seem beneficial.
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Old 01-28-2018, 07:05 PM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Advantages needed to secretly pass on knowledge

Quote:
Originally Posted by Boomerang View Post
So possibly a limitation that the idea has to at least seem beneficial.
Ok, that Rationaliaation, +20% then.
Not sure where I first saw it but its in Psionic Powers p.61
__________________
Looking for group in my area
My GURPS official contributions
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
Pyramid Writers Group Pt II
Refplace is offline   Reply With Quote
Old 01-28-2018, 08:11 PM   #6
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: Advantages needed to secretly pass on knowledge

Great! Thank you!
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Reply

Tags
psionics, suggestion

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.