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Old 01-20-2018, 05:00 AM   #1
Kfireblade
 
Join Date: Dec 2015
Default Advantage that triggers save or die roll after use.

Hey, so I'm writing up a rather powerful ability for one of my characters to take but its very much so going to be a only in the most dire of circumstances thing and I wanted to make it after the abilities use they had to roll against either HT or just a set number to not just straight up die and disintegrate.
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Old 01-20-2018, 05:03 AM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Advantage that triggers save or die roll after use.

Use Modified Limitations to slap Resistable on Costs HP: 6x max HP (automatic death with no roll allowed). Do 11x HP if you want to be a pile of dust instead.
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Old 01-20-2018, 05:08 AM   #3
Kfireblade
 
Join Date: Dec 2015
Default Re: Advantage that triggers save or die roll after use.

I thought about that, but I'm uncertain how to make it trigger at the end of the time span the ability is being used and how to make it something that happens on a failed roll.
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Old 01-20-2018, 05:11 AM   #4
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Advantage that triggers save or die roll after use.

This is the Backlash limitation (see Power-Ups 8: Limitations, p. 11 or Powers, p. 104), using Heart Attack as the limitation. "Disintegration" is a special case of Heart Attack, basically - if you die from it, the fact that you happen to crumble into dust rather than leaving a corpse is just a special effect.
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Old 01-20-2018, 05:13 AM   #5
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Advantage that triggers save or die roll after use.

Quote:
Originally Posted by Kelly Pedersen View Post
This is the Backlash limitation (see Power-Ups 8: Limitations, p. 11 or Powers, p. 104), using Heart Attack as the limitation. "Disintegration" is a special case of Heart Attack, basically - if you die from it, the fact that you happen to crumble into dust rather than leaving a corpse is just a special effect.
Heart Attack alone allows for resuscitation. Add a +300% to the Heart Attack to say "Nope, no resuscitation, you just stop existing."
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Old 01-20-2018, 05:30 AM   #6
Kelly Pedersen
 
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Default Re: Advantage that triggers save or die roll after use.

Quote:
Originally Posted by Nereidalbel View Post
Heart Attack alone allows for resuscitation. Add a +300% to the Heart Attack to say "Nope, no resuscitation, you just stop existing."
I don't think I'd make it a full +300% more to go from "die quickly without specialized medical treatment" to "just die". I'd probably peg it at +100% instead.

So, Kfireblade, your basic "Instant death" effect would be +400% here. Convert that to a limitation, and halve it to give it an HT roll to resist. Since you want it to only kick in after you've used the power, you can steal a page from the Aftermath limitation (Power-Ups: Limitations p. 11), and halve the value again. Now, normally, Aftermath has all the consequences of the limitation happen all at once. With Backlash, the "consequences" are normally multiple rolls to resist the condition, so you could do it as just that: make 1 roll to resist dying for every minute you had the ability active for. But that's a lot of rolls, so I suggest instead making it just one roll, with a -2 penalty for each full minute you had it active.

So, as a -100% limitation, after finishing using the ability, you have to make a HT roll, at -2 per full minute you used the ability, or disintegrate.
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Old 01-20-2018, 05:48 AM   #7
malloyd
 
Join Date: Jun 2006
Default Re: Advantage that triggers save or die roll after use.

Quote:
Originally Posted by Kfireblade View Post
Hey, so I'm writing up a rather powerful ability for one of my characters to take but its very much so going to be a only in the most dire of circumstances thing and I wanted to make it after the abilities use they had to roll against either HT or just a set number to not just straight up die and disintegrate.
Another alternative, since players with a power like this are likely to put a lot of effort into finding a way to make death a temporary problem anyway, is to price it the same as costs character points equal to an Extra Life, including whatever Unusual Background you would charge to have one in a campaign resurrection didn't fit into.
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