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Old 01-16-2018, 09:17 AM   #1
Rasna
 
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
Default Adding sub-locations for forearms, thighs and shins

Sometimes armour doesn't cover the entire forearms/thighs/shins, but only part of them. Ankle boots, for example (protect the legs on a roll of 1 on 1d), wrist guards (protect the arms on a roll of 1 on 1d) and mail shirts reaching the mid-thigh (protect the legs on a roll of 6 on 1d).

So, very simply:

Forearms (arms 1-3 on 1d, 25% of torso area):
- Upper forearms (arms 3 on 1d, 10%).
- Lower forearms (arms 2 on 1d, 10%).
- Wrists (arms 1 on 1d, 5%).

Thighs (legs 5-6 on 1d, 45% of torso area):
- Upper thighs (legs 6 on 1d, 25%).
- Lower thighs (legs 5 on 1d, 20%).

Shins (legs 1-3 on 1d, 50% of torso area):
- Upper shins (legs 3 on 1d, 25%).
- Lower shins (legs 2 on 1d, 20%).
- Ankles (legs 1 on 1d, 5%).

Note: upper thighs and shins are wider than lower thighs and shins, so they have a bigger surface.


The complete table would be:


Arms (50% of torso area, -2 to hit).

- Shoulders (arms 6 on 1d, 10%, -4 to hit).

- Upper arms (arms 5 on 1d, 10%, -4 to hit).

- Elbows (arms 4 on 1d, 5%, -5 to hit).

- Forearms (arms 1-3 on 1d, 25%, -3 to hit):
* Upper forearms (arms 3 on 1d, 10%, -4 to hit).
* Lower forearms (arms 2 on 1d, 10%, -4 to hit).
* Wrists (arms 1 on 1d, 5%, -5 to hit).



Legs (100% of torso area, -2 to hit)

- Thighs (legs 5-6 on 1d, 45%, -3 to hit):
* Upper thighs (legs 6 on 1d, 25%, -4 to hit).
* Lower thighs (legs 5 on 1d, 20%, -4 to hit).

- Knees (legs 4 on 1d, 5%, -5 to hit).

- Shins (legs 1-3 on 1d, 50%, -3 to hit):
* Upper shins (legs 3 on 1d, 25%, -4 to hit).
* Lower shins (legs 2 on 1d, 20%, -4 to hit).
* Ankles (legs 1 on 1d, 5%, -5 to hit).

Last edited by Rasna; 01-18-2018 at 04:56 AM.
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Old 01-16-2018, 03:22 PM   #2
sir_pudding
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Default Re: Adding sub-locations for forearms, thighs and shins

Low-Tech has rules for this.
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Old 01-16-2018, 04:24 PM   #3
Rasna
 
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Default Re: Adding sub-locations for forearms, thighs and shins

Are you sure? I haven't found them in GURPS Low-Tech or in its Companions.
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Old 01-16-2018, 04:32 PM   #4
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Default Re: Adding sub-locations for forearms, thighs and shins

If Low Tech doesn't have it I know Ultra Tech does. It's in the section on customizing armor.
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Old 01-16-2018, 04:36 PM   #5
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Default Re: Adding sub-locations for forearms, thighs and shins

Quote:
Originally Posted by Rasna View Post
Are you sure? I haven't found them in GURPS Low-Tech or in its Companions.
Check the foot notes for the armor chart on page 100 of Low Tech.
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Old 01-16-2018, 05:21 PM   #6
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Default Re: Adding sub-locations for forearms, thighs and shins

Quote:
Originally Posted by adm View Post
Check the foot notes for the armor chart on page 100 of Low Tech.
Found:

* Partial limb armor provides only partial protection! Roll 1d once to see whether an attack hits armor. For an arm: (1-3) forearm; (4) elbow; (5) upper arm; (6) shoulder. For a leg: (1-3) shin; (4) knee; (5-6) thigh.

Mine is simply an additional {correction: not "ulterior"} subdivision for forearms, thighs and shins:

* Partial limb armor provides only partial protection! Roll 1d once to see whether an attack hits armor. For an arm: (1-3) forearm {(1) wrist; (2) lower forearm; (3) upper forearm}; (4) elbow; (5) upper arm; (6) shoulder. For a leg: (1-3) shin {(1) ankle; (2) lower shin; (3) upper shin}; (4) knee; (5-6) thigh {(5) lower thigh; (6) upper thigh}.

Last edited by Rasna; 01-17-2018 at 01:22 PM.
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Old 01-16-2018, 06:33 PM   #7
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Default Re: Adding sub-locations for forearms, thighs and shins

I don't see any real problem with a division like that, though sub-location armor is a bit of a hassle in general so I mostly wouldn't actually use it.
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Old 01-16-2018, 10:06 PM   #8
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Default Re: Adding sub-locations for forearms, thighs and shins

Note that these hit location tables compiled by Bruno, synthesize every published hit location.
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Old 01-16-2018, 10:13 PM   #9
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Default Re: Adding sub-locations for forearms, thighs and shins

Rather than sub-locations, I settled on just giving partial DR values to locations with partial armor, so for example DR 4 greaves on the shins, combined with bare thighs, means overall DR 2 on the Leg location.

More here:
https://thorsgrumblings.blogspot.com...-in-gurps.html
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Old 01-17-2018, 06:47 AM   #10
Rasna
 
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Default Re: Adding sub-locations for forearms, thighs and shins

Quote:
Originally Posted by sir_pudding View Post
Note that these hit location tables compiled by Bruno, synthesize every published hit location.
That's an excellent work. But, as said, mine is an additional {correction: not "ulterior"} subdivision in order to give a location for every possible result of the dice. Definitely:

Forearms (arms 1-3 on 1d, 25% of torso area, -3 to hit):
- Upper forearms (arms 3 on 1d, 10%, -4 to hit).
- Lower forearms (arms 2 on 1d, 10%, -4 to hit).
- Wrists (arms 1 on 1d, 5%, -5 to hit).

Thighs (legs 5-6 on 1d, 45% of torso area, -3 to hit):
- Upper thighs (legs 6 on 1d, 25%, -4 to hit).
- Lower thighs (legs 5 on 1d, 20%, -4 to hit).

Shins (legs 1-3 on 1d, 50% of torso area, -3 to hit):
- Upper shins (legs 3 on 1d, 25%, -4 to hit).
- Lower shins (legs 2 on 1d, 20%, -4 to hit).
- Ankles (legs 1 on 1d, 5%, -5 to hit).

Last edited by Rasna; 01-17-2018 at 01:22 PM.
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