Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-02-2018, 09:25 PM   #11
Fred Brackin
 
Join Date: Aug 2007
Default Re: Realm Magic and spell magic

Quote:
Originally Posted by Kelly Pedersen View Post
But if they were shaping up a patch of flames that then moved about the battlefield as they directed, you'd probably be out of luck.
That's Shape Fire which of course is a prereq for Fireball.

800 spells might not b infinity but it's a relatively large number conceptually. You're not going to find Real Magic users with infinite imagination anyway.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 01-02-2018, 10:46 PM   #12
Drakyrias
 
Join Date: Nov 2006
Default Re: Realm Magic and spell magic

My group has World of Darkness Backgrounds. We know how to manipulate a dynamic sorcery system for some really wonderful effects.
Drakyrias is offline   Reply With Quote
Old 01-03-2018, 12:15 AM   #13
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Location: the frozen wastelands of Southern California
Default Re: Realm Magic and spell magic

Then you'll be happy to know that Realm Magic is the magic system from the 3e book GURPS Mage: the Ascension with the serial numbers filed off.
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is online now   Reply With Quote
Old 01-03-2018, 12:20 AM   #14
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Realm Magic and spell magic

Quote:
Originally Posted by Drakyrias View Post
My group has World of Darkness Backgrounds. We know how to manipulate a dynamic sorcery system for some really wonderful effects.
In that case wouldn't the two systems interact exactly as sorcery and magick interact in the WoD.
sir_pudding is offline   Reply With Quote
Old 01-03-2018, 12:23 AM   #15
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Location: the frozen wastelands of Southern California
Default Re: Realm Magic and spell magic

Pretty much.
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is online now   Reply With Quote
Old 01-03-2018, 02:47 AM   #16
Drakyrias
 
Join Date: Nov 2006
Default Re: Realm Magic and spell magic

Quote:
Originally Posted by dataweaver View Post
Then you'll be happy to know that Realm Magic is the magic system from the 3e book GURPS Mage: the Ascension with the serial numbers filed off.
It had a distinctly familiar feeling when I was reading it.
Drakyrias is offline   Reply With Quote
Old 01-03-2018, 06:24 AM   #17
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Location: the frozen wastelands of Southern California
Default Re: Realm Magic and spell magic

To be fair, some important parts got shaved off and presented separately. Take a look at Special Cases and Options (pp.192–195): Practices is an expansion on GMtA foci rules; Reactive Reality is Paradox; Disregarding Energy Costs encapsulates how GMtA magic doesn't have energy costs, including a reference to The Stuff of Raw Magic (pp.227–229), which is basically Quintessence. And so on: ultimately, everything in the Special Cases and Options section derives from GMtA.
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is online now   Reply With Quote
Old 01-03-2018, 02:38 PM   #18
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Realm Magic and spell magic

Quote:
Originally Posted by dataweaver View Post
Pretty much.
That isn't necessarily the case outside of the WoD. You could use either system to represent magic from different sources that don't interact much at all. For example if you were using spells as psionics and realm as hacking the divine source code.
sir_pudding is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.