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Old 12-10-2017, 11:47 PM   #1
Join Date: Oct 2012
Location: Colorado
Default Transhuman Folk

Here are a few background NPC's for filling out a transhumanist world, built using the guidelines of 50 to 75 points.

The inspiration for the characters comes from various places in the book lores, and attempts to give them templates and resources appropriate to their origins.

It would be nice to expand this into a full "Transhumanist Folk" resource for generating NPCs, a la Historical Folk, but I'm not sure I have the energy for such a project.
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Old 12-11-2017, 12:32 AM   #2
Join Date: Oct 2012
Location: Colorado
Default Re: Transhuman Folk

Roth is a freelance botboss hailing from Berlin, more competent at his trade than many of his peers. Much of this talent is a reflection of his single mindedness; Roth puts work above all other pursuits. Predictably, his limited focus earns him a comfortable lifestyle at the cost of a short temper. His workshop is in a nicer part of town; he spends much of his time there tinkering with (an talking to) his robots.

Roth Krause (75 points)

ST 9 [-10]; DX 10 [0]; IQ 11 [20]; HT 9 [-10].
Damage 1d-2/1d-1; BL 16 lb; HP 9 [0]; Will 11 [0]; Per 11 [0]; FP 9 [0].
Basic Speed 4.75 [0]; Basic Move 4 [0]; Dodge 7.

Age 32; Genefixed Human; 5'9"; 160 lbs.; A small, red-headed, serious looking German man, wearing coveralls and tool belt, accompanied by a small clutch of volkspiders

Social Background

TL: 10 [0].
CF: Western (Native) [0].
Languages: English (Accented) [4]; German (Native) [0].

Templates and Meta-Traits

Genefixed Human 2035-2050 (Changing Times; p. TS:CT48, TS115) [0].


Ally (NAI in Virtual Interface Implant; 25% of starting points; Constantly; Minion +0%) [4]
Ally (Robotic Workers; 100% of starting points; 12 or less; Group Size (6-10); Minion +0%) [60]
Computer Wizard 3 [15]
Single-Minded [5]
Wealth (Comfortable) [10]


Bad Temper (15 or less) [-5]
Honesty (12 or less) [-10]
Intolerance (Bioroid manufacturers
One group) [-5]
Pacifism (Self-Defense Only) [-15]
Workaholic [-5]

Quirks [-5]:
Delusion (Robots prefer his company)
Habit (Talks out loud as he programs)
Likes German Techno-Opera Fusion


Administration (A) IQ [2]-11
Computer Operation/TL10 (E) IQ+2 [1]-13*
Computer Programming/TL10 (H) IQ+1 [2]-12*
Connoisseur (Music) (E) IQ [1]-11
Current Affairs/TL10 (Science & Technology) (E) IQ [1]-11
Electronics Operation/TL10 (Communications) (A) IQ+1 [1]-12*
Electronics Repair/TL10 (Computers) (A) IQ+2 [2]-13*
Expert Skill (Arachnoxenology) (H) IQ [1]-11*
Housekeeping (E) IQ [1]-11
Machinist/TL10 (A) IQ [2]-11
Mathematics/TL10 (Computer Science) (H) IQ-1 [2]-10
Mechanic/TL9 (Robotics) (A) IQ+1 [4]-12
Merchant (A) IQ+1 [4]-12
Psychology (AI) (H) IQ [1]-11*
Teaching (A) IQ [2]-11

* Includes +2 from 'Computer Wizard'.

Last edited by Tangaroa; 12-11-2017 at 12:35 AM.
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Old 12-11-2017, 12:58 AM   #3
Join Date: Oct 2012
Location: Colorado
Default Re: Transhuman Folk

Wang lives on the surface of Mars with the help of the Andraste and Ruanmo gene-mods, and makes a living by prospecting the surface for the water and mineral resources. Bright but naturally shy, the bear-like man lives a solitary existence, fusing the memetic influences of minimalism, Taoism and Mars as Heaven into his personal philosophy. He hopes to one day join the ranks of the trucker's guild, so his ghost can wander Mars for centuries

Unfortunately for Wang, his ticket to Mars, contract and gene mods were paid for by Zijin Mining Group Company Limited, a Chinese mining concern. Until he pays off his debt, his life is not his own.

Wang Lei (75 points)

ST 11 [10]; DX 10 [0]; IQ 12 [40]; HT 11* [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].
Basic Speed 5.25 [0]; Basic Move 5 [0]; Dodge 8.

Age 25; Genefixed Human; 5'10"; 190; A quiet man with a large chest and thick, white bear-like fur covering his body. A large pack with numerous surveying and digging tools hangs from his back

Social Background

TL: 10 [0].
CF: Chinese (Native) [0].
Languages: Mandarin Chinese (Native) [0]

Templates and Meta-Traits
Andraste Biomod (p. TS:CT64) [9]
Genefixed Human 2035-2050 (Changing Times; p. TS:CT48, TS115) [0]
Ruanmao Biomod (p. TS:ITW97) [8]

Ally (NAI in Wearable Interface; 25% of starting points; Constantly) [4]
Damage Resistance 1 [5]
Fit [5]
Rock Jock 1 [5]
Single-Minded [5]
Temperature Tolerance 2 [2].
Perks: Fur [1].

Code of Honor (Asteroid Miner's) [-5]
Compulsive Behavior (Wanderlust) (12 or less) [-10]
Debt -5 [-5]
Loner (12 or less) [-5]
Oblivious [-5]
Odious Personal Habit (Bad hygiene) -1 [-5]
Pacifism (Reluctant Killer) [-5]
Vow (Vegetarianism; Minor) [-5]
Workaholic [-5].

Quirks [-5]:
Likes the natural beauty of Mars
Wants to join trucker's guild, eventually.


Area Knowledge (Mars) (E) IQ+1 [2]-13
Cartography/TL10 (A) IQ-1 [1]-11
Chemistry/TL10 (H) IQ-2 [1]-10
Climbing (A) DX+1 [4]-11
Computer Operation/TL10 (E) IQ [1]-12
Driving/TL10 (Automobile) (A) DX+1 [4]-11
Driving/TL10 (Heavy Wheeled) (A) DX [2]-10
Electronics Operation/TL10 (Sensors) (A) IQ [2]-12
Engineer/TL10 (Mining) (H) IQ+1 [2]-13†
Explosives/TL10 (Demolition) (A) IQ+1 [1]-13†
Geology/TL10 (Earthlike) (H) IQ [1]-12†
Guns/TL10 (Rifle) (E) DX+1 [2]-11
Hiking (A) HT [2]-11
Jeweler/TL10 (H) IQ [1]-12†
Mathematics/TL10 (Applied) (H) IQ-1 [2]-11
Mathematics/TL10 (Surveying) (H) IQ-2 [1]-10
Mechanic/TL10 (Fuel Cell) (A) IQ-1 [1]-11
Mechanic/TL10 (Wheeled Motive System) (A) IQ [2]-12
Merchant (A) IQ [2]-12
Metallurgy/TL10 (H) IQ [1]-12†
Navigation/TL10 (Land) (A) IQ [2]-12
Prospecting/TL10 (A) IQ+1 [1]-13†
Survival (Mountain) (A) Per [2]-12
Survival (Plains) (A) Per [2]-12
Vacc Suit/TL10 (A) DX [2]-10

* Conditional +1 from 'Fit'.
† Includes +1 from 'Rock Jock'.

New Talent: Rock Jock

Rock Jock: Engineer (Mining), Explosives (Demolitions), Geology, Jeweler, Metallurgy, Prospecting. Reaction bonus: prospectors and miners. 5 points/level.

Stats [60] Ads [36] Disads [-50] Quirks [-5] Skills [34] = Total [75]

Last edited by Tangaroa; 12-11-2017 at 01:04 AM.
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Old 12-16-2017, 04:55 PM   #4
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Join Date: Oct 2015
Location: New England
Default Re: Transhuman Folk

NPCs roughed out (or even more refined) are a good resource. Thanks for starting Transhuman Folk, Tangoroa.
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