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Old 11-21-2017, 04:50 PM   #21
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: minis and "pre-measuring" distance controversy

Just out of curiosity, are people using a grid with minis? For me, part of the reason to use minis is you don't need a grid then.

I knew throwing in reality would cause issues!!!

I'm sticking with the tournament rules - measurement equals firing action.
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Old 11-21-2017, 10:46 PM   #22
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: minis and "pre-measuring" distance controversy

I've never used a grid for any mini-game I've ever done. Maybe Star Fleet Battles, but only because SFB uses a hex map for its minis game.
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Old 11-22-2017, 04:28 AM   #23
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: minis and "pre-measuring" distance controversy

With some board & computer games , it helps people with certain problems focus & not get overwhelmed by sensory input .

Swordboy & his younger Son are like me both on the Autism Spectrum . Both 'suffer' if a a regularly spaced map is not used in table top games - Car Wars , OGRE , various Labyrinth games etc .

Having played WarHammer 40K & BattleFleet Gothic , I'm fine with non regular spaced playing fields - despite my mild Aspergers . Computer games like Master of Orion 2 among others , I always use grid option to stop feeling overwhelmed by the wide open maps during Space Ship Combat .

Each to their own I guess ?
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Old 11-22-2017, 07:00 AM   #24
swordtart
 
Join Date: Jun 2008
Default Re: minis and "pre-measuring" distance controversy

I am aspergers too and it slightly unnerves me when I play CW without a grid, but that is probably because when my "car wars subroutine" was first programmed it needed the grid as there was no turning key.

I have just put the next map for our play by facebook game out and used an image from google maps, but it looks wrong without a grid.

Without a grid, how do you steal some movement by "evening out" ;)
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Old 11-22-2017, 07:24 AM   #25
Suncrush
 
Join Date: Oct 2017
Default Re: minis and "pre-measuring" distance controversy

I will say that Car Wars made me REALLY good at the Pythagorean theorem.

"He's 5 inches ahead of me and 4 to the right, so the range is between 6 and 7. Mod is -1, fire."
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Old 11-22-2017, 08:21 AM   #26
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: minis and "pre-measuring" distance controversy

Quote:
Originally Posted by Suncrush View Post
I will say that Car Wars made me REALLY good at the Pythagorean theorem.

"He's 5 inches ahead of me and 4 to the right, so the range is between 6 and 7. Mod is -1, fire."
Ah yes I never thought of that really . I was always good at Pythagoras even before I used it with Car Wars .
Helped me pass my Basic Certificate in Mathematics with 100% Score & using it in 3 Dimensions on the Certificate of Proficiency in Mathematics got me a Pass with Merit . Both at same time aged 12 - 1 year & 2 years early respectively ! ;-)
Before learning Pythagoras I 'only' got 85% on Basic Certificate at 11 years old .

We use it often in the 3-D Combat for Aeroduel etc , for bombing , ground to air & for firing ground attacks etc . AERODUEL Combat section fudges it quite a bit ...
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Last edited by Racer; 11-23-2017 at 09:04 AM.
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Old 11-22-2017, 09:52 AM   #27
Suncrush
 
Join Date: Oct 2017
Default Re: minis and "pre-measuring" distance controversy

Quote:
Originally Posted by Racer View Post
Ah yes I never thought of that really . I was always good at Pythagoras even before I used it with Car Wars .
Helped me pass my Basic Certificate in Mathematics with 100% Score & using it in 3 Dimensions on the Certificate of Proficiency in Mathematics got Mr a Pass with Merit . Both at same time aged 12 - 1 year & 2 years early respectively ! ;-)
Before learning Pythagoras I 'only' got 85% on Basic Certificate at 11 .

We use it often in the 3-D Combat for Aeroduel etc , for bombing & firing ground attacks etc . AERODUEL Combat section fudges it quite a bit ...
I was 8 when I started. ;) I learned Pythagoras FOR Car Wars.
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Old 11-22-2017, 10:47 AM   #28
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: minis and "pre-measuring" distance controversy

As I've said before - especially to annoyed parents - 'THIS GAME IS EDUCATIONAL!' X-D

The amount of players who improved their Maths just to play Car Wars and their Vehicular design capabilities at my Boarding School was amazing .

In the era of 'Lasers Everywhere' and the new Laser Reflective Armour in the mid '80's it was required with the charts & tables in Deluxe Car Wars ...
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Old 11-22-2017, 10:12 PM   #29
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: minis and "pre-measuring" distance controversy

College level physics in High School helped me with the advanced collision rules >:)
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Old 11-22-2017, 11:23 PM   #30
43Supporter
 
Join Date: Dec 2007
Default Re: minis and "pre-measuring" distance controversy

Not only do I still use gridded maps, I also use cardboard 1" counters.

Now get off my lawn!

;)
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