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Old 11-11-2017, 06:10 PM   #11
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness

Quote:
Originally Posted by evileeyore View Post
I suppose you're forgotten you can just buy down Perception?
No, but it seems very heavy-handed to buy -X Perception and +X to every sense except one - especially when three out of four Acute Senses add up to six points per level, buying down Perception gets me five per, so my hypothetical character with

IQ 12 [40]
Per 7 [-25]
Acute Hearing 5 [10]
Acute Taste/Smell 5 [10]
Acute Touch 5 [10]
but not Acute Vision - i.e. the equivalent of a straight IQ-and-Per 12 character, but poor in Vision and generic Per rolls - has ended up costing more than that IQ-and-Per 12 character.

It's clear that GURPS doesn't want me to be able to penalise a single sense except with these big disads, or quirks, nothing in between. Thanks to those who suggested why.
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Old 11-11-2017, 06:49 PM   #12
David Johnston2
 
Join Date: Dec 2007
Default Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness

I once played a blind mech pilot who had mitigator "interface jack". He could see in his mech by plugging into it but since it was a version of the Battletech universe he had no equipment for seeing outside of it.
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Old 11-11-2017, 06:54 PM   #13
Flyndaran
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Default Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness

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Originally Posted by evileeyore View Post
I suppose you're forgotten you can just buy down Perception?
I'd agree if there weren't skills based on Perception.
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Old 11-11-2017, 07:01 PM   #14
David Johnston2
 
Join Date: Dec 2007
Default Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness

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Originally Posted by Flyndaran View Post
I'd agree if there weren't skills based on Perception.
Um...so? You should be bad at those skills if you have such a handicap.
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