10-27-2017, 12:16 PM | #1 |
Join Date: Oct 2014
|
Faerie, the magic of dreams
Hello all! So I've wanted to add something to my universe.
Since basically, magic is linked to life and both influence each other and magic is an incredibly powerful and dense energy source, there is a whole realm of magic called Faerie. Faerie is the magic of dreams, and powerful beings dwell there and subsist on the dreams of humanity (well, demi humanity since it includes all sentient species) in a symbiotic relationship: They feed on excess energies from the demihuman, and in turn the beings of Faerie provide them with imagination and the potential to make their imagination real (either metaphorically, through art or scientific inventions, or literally, through temporary constructs of pure magic). And Faerie employs champions. Champions are usually people with high affinity for Faerie magic, which is based on imagination. So basically my plan is a reskinned Pact limitation slapped on any Faerie granted powers, except that instead of self-imposedmental disads, we're talking about mental disads that are charactristic of people with high imagination. So, let's deal with two questions: 1) What would be the appropriate mental disads for working with Faerie magic? 2) Would it break something to use a reskinned Pact like that? Thanks! |
10-27-2017, 12:37 PM | #2 |
Join Date: Sep 2007
|
Re: Faerie, the magic of dreams
If a character was so imaginative that they can change reality, then it's not really what's real to them. That can lead to Disads like
Absent-Minded: you have trouble focusing on this trivial "reality" compared to the much more interesting things going on in your head On The Edge: that "danger" isn't real, and can be wished away, so why worry so much about it or waste time and effort on those overly-elaborate precautions? Intolerance: Those "people" aren't real; they're not worth my concern. Overconfidence: Reality is your plaything, so of course you can succeed at anything thanks to your superior imagination. Selfless: Money and fame are just illusions of the purported reality, so who cares about such trivia? Isn't this idea much more interesting? Stubbornness: Reality bends to my imagining. Do what I want, because I have the superior vision. |
10-27-2017, 02:24 PM | #3 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Faerie, the magic of dreams
I'd expect someone who works with fay magic to be in sore danger of being hooked by Something Or Someone he does not know about. I don't know how to write that though.
Then there is Compulsive Behavior: Return to Fairy Land. Someone who goes there would have to make a Will roll to get back.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
10-27-2017, 02:25 PM | #4 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: Faerie, the magic of dreams
Quote:
So, something like Absent-Mindedness, while probably appropriate for a faerie-granted power, doesn't qualify for Pact, because it has no means of resisting or avoiding it. I would allow disadvantages with a self-control roll in this sort of Pact build, though, with the understanding that trying to make a self-control roll (rather than just succumbing without rolling) is what constitutes "transgressing". So, with that in mind... Quote:
Several other traits (Absent-Mindedness, as already mentioned, for instance) could be potentially appropriate if you give them self-control rolls. To do this, divide the base cost of the disadvantage by 2.5 to get the value for self-control 12, then multiply or divide that as normal for other self-control values. |
||
|
|