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Old 10-27-2017, 07:08 AM   #21
sir_pudding
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Default Re: Ogremorphic record sheets?

  1. Build LEGO™ Ogres
  2. Have a LEGO™ Ogre available for all the Ogres in play.
  3. Physically remove weapons when they are destroyed (do something else to account for the difference in AP values and number of guns).
  4. Make splodey sound effects with your mouth!
  5. Figure out something else for treads.

Me, I haven't used the physical record sheets hardly at all; there's an app for that!
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Old 10-27-2017, 09:02 PM   #22
wolf90
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Default Re: Ogremorphic record sheets?

Quote:
Originally Posted by sir_pudding View Post
  1. Build LEGO™ Ogres
  2. Have a LEGO™ Ogre available for all the Ogres in play.
  3. Physically remove weapons when they are destroyed (do something else to account for the difference in AP values and number of guns).
  4. Make splodey sound effects with your mouth!
  5. Figure out something else for treads.
GENIUS!

D.

(Love the splodey sounds advice too!)
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Old 10-28-2017, 10:26 AM   #23
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Default Re: Ogremorphic record sheets?

Quote:
Originally Posted by J. Durr View Post
To clear up confusion I've knocked together a very raw image that suggests what I'm after. WARNING: I did it in about ninety seconds in paint, don't expect Tiepolo. Also I left out two AP guns.
That helps a lot. What you drew is not what you described (as far as how I was interpreting it, anyway). I can see how what's drawn would work (the key being visually able to differentiate weapon types and have the APs outside the graphic so they don't get lost).
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Old 10-28-2017, 12:28 PM   #24
J. Durr
 
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Default Re: Ogremorphic record sheets?

I came up with the idea of dispensing with boxes as I was making that sketch; in my OP I was envisioning a Car Wars sheet, straight across: boxes in appropriate locations, with shapes around some of them.

People with visual skill could probably think of a couple other ways to do it.
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