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Old 10-22-2017, 06:08 AM   #41
Bruno
 
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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As for weapons, for ladies I'd suggest a pair of long, thin, elegant daggers and for men a large, suggestive lance.
(emphasis mine)

cough If you're going that way, ladies need enveloping weapons, like the lariat, the net, and the bolas. And the man-catcher!

And the whip, now that I think about it.
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Old 10-22-2017, 02:50 PM   #42
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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One potential problem with whips is that they're weapons of intimidation, at least in the hands of someone of works for a Love God. And while Intimidation is a valid method of getting information from someone that's probably a job better left to the parties muscle bound fighter-type, love devotee's should use Sex Appeal and Carousing as their primary information gathering skills, in fact they should probably serve as the party face in general.

As for weapons, for ladies I'd suggest a pair of long, thin, elegant daggers and for men a large, suggestive lance.
Whips can definitely be used as part of Sex Appeal rolls, see basically any version of Cat Woman ever.
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Old 02-04-2018, 06:12 PM   #43
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

p.8

Are there wide swords should have penalty to skill? It looks like being just copied rows from titanic and godlike sword, with changed Reach. -2/-3 skill penalty is mistake or purpose?
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Old 02-05-2018, 06:54 AM   #44
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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p.8

Are there wide swords should have penalty to skill? It looks like being just copied rows from titanic and godlike sword, with changed Reach. -2/-3 skill penalty is mistake or purpose?
They are just as badly balanced, just in a different way.
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Old 02-05-2018, 05:16 PM   #45
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

But this penalty is for oversized handle, not for unbalancing (it's high ST) - isn't it?
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Old 02-06-2018, 10:32 AM   #46
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

The penalty is for the weapon being stupid, basically. Whether the blade is huge and unwieldy because it's very long but not all that wide, or very wide but not all that long, it's still huge and unwieldy. If it's really long, it tends to overbalance any sensible grip; if it's really wide, it tends to block your vision and require some pretty wide movements to stay out of your own way; and either way, you're contending with an unhealthy amount of drag.

You get the longer version when long reach is important to you. You get the wider version when the abilities to fight people standing right next to you and to use Fast-Draw are important to you.
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