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Old 10-07-2017, 07:53 AM   #11
evileeyore
 
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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Originally Posted by PK View Post
Yep. It's compatible with GURPS Dungeon Fantasy, and the only major changes regarding gear in the Dungeon Fantasy RPG were to armor and low-end enchantments. Some DFRPG weapons do slightly different damage compared to their GURPS counterparts, but that just means you'll get slightly different results when applying the conversions from Weapons of Fantasy.
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Old 10-07-2017, 08:34 AM   #12
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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Lots of good stuff in this one to use and abuse, as usual. :)

I really like the quicksilver sword idea. I'd never heard of it before reading this booklet!
That may have originated in Gene Wolfe's Book of the New Sun which means it's in the Gurps version too.

http://www.sjgames.com/gurps/books/newsun/

It showed up in a D&D 3.0 gear book too. So it's been around for a while.
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Old 10-07-2017, 08:44 AM   #13
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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Originally Posted by Fred Brackin View Post
That may have originated in Gene Wolfe's Book of the New Sun which means it's in the Gurps version too.

http://www.sjgames.com/gurps/books/newsun/

It showed up in a D&D 3.0 gear book too. So it's been around for a while.
The original inspiration may be the mercury filled bullet in Day of the Jackal (1973). No that doesn't work either.
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Old 10-07-2017, 10:09 AM   #14
evileeyore
 
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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Originally Posted by Fred Brackin View Post
That may have originated in Gene Wolfe's Book of the New Sun which means it's in the Gurps version too.

http://www.sjgames.com/gurps/books/newsun/

It showed up in a D&D 3.0 gear book too. So it's been around for a while.
Pretty much, it's an old and terrible idea.
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Old 10-07-2017, 10:46 AM   #15
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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Originally Posted by Fred Brackin View Post
That may have originated in Gene Wolfe's Book of the New Sun which means it's in the Gurps version too.

http://www.sjgames.com/gurps/books/newsun/

It showed up in a D&D 3.0 gear book too. So it's been around for a while.
Neat! I'll have to check that out (GURPS New Sun and, well, maybe New Sun as well.).

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Originally Posted by evileeyore View Post
Pretty much, it's an old and terrible idea.
Maybe so, but then I also like the triple-blade sword that fires off its outer blades, from the old B-movie The Sword and The Sorcerer. I really enjoy shlock fantasy sometimes. :)
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Old 10-19-2017, 03:39 PM   #16
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

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The original inspiration may be the mercury filled bullet in Day of the Jackal (1973). No that doesn't work either.

Nah. It's based on a shot hammer, a hollow steel hammer head 2/3 full of lead shot for heavy strikes that don't damage the surfaces when boilermaking or working with hydralics; the energy that usually going into bouncing the hammer is absorbed by the shot and reapplied to the hammer head over a longer time. They are more tiring to use but hit very hard for their weight, but limit the striking energy because the impact happens over a longer time than a normal hammer.

The concept is described differently, though, in the D&D books as the mercury was supposed to run up the centre tube as the weapon is being swung to add mass to the tip that wasn't there at the beginning of the swing. That would actually work better with a hammer than a sword, as a sword is meant to be mobile for parrying and so on.

But it's quite different to the mercury-aided hollowpoint.
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Last edited by Kax; 10-19-2017 at 03:49 PM.
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Old 10-19-2017, 04:35 PM   #17
mr beer
 
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

Quote:
Originally Posted by Fred Brackin View Post
That may have originated in Gene Wolfe's Book of the New Sun which means it's in the Gurps version too.

http://www.sjgames.com/gurps/books/newsun/

It showed up in a D&D 3.0 gear book too. So it's been around for a while.
I also saw it in Angband, the very old dungeon crawl computer game.
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Old 10-19-2017, 07:00 PM   #18
PK
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

It's worth noting that if you allow my Whip It Good power-ups -- http://peekitty.livejournal.com/46728.html -- in the same campaign as diabolical whips, you'll almost definitely see them become the weapon of choice for certain fighters. In particular, a Holy Warrior of Love and Fertility can be downright terrifying, especially with a few levels of Blessed (Heroic Feats).
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Old 10-19-2017, 07:06 PM   #19
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

This reminds me of a long ago DnD campaign

Me "Hmmm, whats Aphrodite's favored weapon?"

shieldbunny "Whips!"
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Old 10-19-2017, 08:35 PM   #20
Stone Dog
 
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Default Re: GURPS Fantasy-Tech 2: Weapons of Fantasy

To be a little fair to the mercury filled sword from New Sun, it isn't supposed to be a weapon. It is an execution tool.
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