Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-24-2017, 06:03 PM   #21
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Having reread it, I am a little confused as to what it is for relative to Low-Tech.
sir_pudding is online now   Reply With Quote
Old 09-24-2017, 06:18 PM   #22
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by Flyndaran View Post
If you have read it, I would very much like your input on how to adjust it to match what you know of real history and armors.
I've skimmed through the article but have no use for it. The rules in Low-Tech work fine for me.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting.
DanHoward is offline   Reply With Quote
Old 09-24-2017, 07:01 PM   #23
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Beaverton, Oregon
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

That's probably best for me too. It's not like I can't adjust to fit what I think of history and personal setting assumptions.
I just sometimes rediscover an article or supplement and dive into trying to make use of it.
Thanks everyone for trying to help even with my mangling of the title.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-25-2017, 12:28 AM   #24
Tomsdad
 
Join Date: Jan 2010
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by Flyndaran View Post
So it seems like the simplest way to make these rules agree with reality a bit more would be jacking up mail's price, lowering segmented plate's price, ....
Yep and in terms of matching LT probably upping Scale's CW as well.

Last edited by Tomsdad; 09-25-2017 at 01:17 AM.
Tomsdad is online now   Reply With Quote
Old 09-25-2017, 12:35 AM   #25
Tomsdad
 
Join Date: Jan 2010
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by sir_pudding View Post
Having reread it, I am a little confused as to what it is for relative to Low-Tech.
I don't think it is directly related to LT beyond suggesting you can use some of the options from LT. From the text box "Compatibility With Low-Tech":


These rules are designed to work with the Basic Set without
needing Low-Tech, but they can also be used with the
armor rules in Low-Tech.
To do this once the armor is designed, feel free to add any
customizing options from Low-Tech. The only options that
should not be included are those that relate to construction or
material qualities already covered implicitly in the design formula,
such as the use of materials like stone, bronze, or wood,
or the use of cheaper or more expensive quality materials.


I.e you can take some options from LT and apply it to stuff you create in the article e.g tailoring. But overall they are separate systems (and likely created under different rationales and assumptions)

Last edited by Tomsdad; 09-25-2017 at 01:18 AM.
Tomsdad is online now   Reply With Quote
Old 09-25-2017, 02:18 AM   #26
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by Tomsdad View Post
I don't think it is directly related to LT beyond suggesting you can use some of the options from LT. From the text box "Compatibility With Low-Tech":


These rules are designed to work with the Basic Set without
needing Low-Tech, but they can also be used with the
armor rules in Low-Tech.
To do this once the armor is designed, feel free to add any
customizing options from Low-Tech. The only options that
should not be included are those that relate to construction or
material qualities already covered implicitly in the design formula,
such as the use of materials like stone, bronze, or wood,
or the use of cheaper or more expensive quality materials.


I.e you can take some options from LT and apply it to stuff you create in the article e.g tailoring. But overall they are separate systems (and likely created under different rationales and assumptions)
Sure but what is it for? Why would I want to use it?
sir_pudding is online now   Reply With Quote
Old 09-25-2017, 03:21 AM   #27
Tomsdad
 
Join Date: Jan 2010
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by sir_pudding View Post
Sure but what is it for? Why would I want to use it?
Oh right gotcha

It's a pretty easy design system for armour, so if you want to design armour from scratch for a game it's great for that.

To be honest since it has all the variables in the process spilt out it's very simple to adjust them to tailor to individual preferences. e.g. you want to make scale armour heavier per DR than the article has it (and closer to the scale stats in LT) just increase the CW* stats for scale. You think mail should be more expensive per DR increase mail's CC*.

Where I do think it's really good is in giving basic DR ratings for different materials that give proportionally different results. LT tends to have them as absolute amount modifiers e.g Hardened steel is +1 DR in all circumstances (but then there may well be a reason for that)

Ultimately the LT system and article system go about things in different ways using different design methods.


Personally I like because it allows me to scale DR with users ST and body type, in a similar way that melee weapon damage is scaled with the users ST.

However that's not a criticism of LT, I gather the spec of various tech books is to give examples of certain things and add some modifiers, rather than give us fully fledged design systems which is beyond the remit of the book!




*sorry these are values that come into the calculation as multipliers, CW = Construction Weight, CC = Construction Cost

Last edited by Tomsdad; 09-26-2017 at 12:46 AM.
Tomsdad is online now   Reply With Quote
Old 09-25-2017, 10:01 AM   #28
chandley
 
Join Date: Aug 2004
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

That article is one of three armor design rule articles that unifies armor design from TL 0 to TL 12. It does not start with the same kinds of assumptions that Low-Tech does. I like the 3 systems because it avoids the Low-tech to High-tech Steel DR weirdness (try figuring out a good armor choice for AtE using Low-tech, High-Tech, and Ultra-Tech....). I use it for my DF campaign, but I don't let players build armor, I built sets that are available, and they choose from what the blacksmith they are at has available or can make to order.

That said, the Segmented Plate option doesn't have a home really. If you have Iron or Steel, scale or mail options are better choices from TL 1-3. If you have Bronze, Plate is the better option. It is meant to represent historical options for plate made from smaller plates, and about the only niche would be resisting crushing damage with cheaper Good Iron in the TL 1-3 range rather than very expensive Good Bronze. I skipped it, and I think OP, you should too, or redo the seg plate cost factor to represent its role in the market.

David is on the boards, you could try a PM to him, see what his intentions were.
__________________
My GURPS stuff
chandley is offline   Reply With Quote
Old 09-25-2017, 10:04 AM   #29
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by DanHoward View Post
I've skimmed through the article but have no use for it. The rules in Low-Tech work fine for me.
But for those of us who do have use for it, do you have any suggestions for better values?
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
If you want to support me, check out my Patreon!
Mailanka is offline   Reply With Quote
Old 09-25-2017, 04:50 PM   #30
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Segmented Plate - Pyramid Low Tech II what am I missing?

Quote:
Originally Posted by Mailanka View Post
But for those of us who do have use for it, do you have any suggestions for better values?
I don't see the point investing that sort of time in something I'm never going to use.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting.
DanHoward is offline   Reply With Quote
Reply

Tags
pyramid 3/52

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.