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Old 09-17-2017, 08:59 AM   #1
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Rules Differences Between DFRPG and GURPS

Hey all!

DFRPG is out. Now not everyone wants to run DFRPG, but there are new rules in DFRPG that people running standard GURPS might want to use. I thought this could be a thread noting rules differences between the two for people who are interested. I'll post the first thing I noticed.

Slams.
DFRPG has a new method for calculating Slams...and it is really elegant. It doesn't involve having to calculate damage each time though velocity formula.

What other differences have people noticed?
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Old 09-17-2017, 09:46 AM   #2
dripton
 
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Default Re: Rules Differences Between DFRPG and GURPS

A few differences around equipment:

1. New armor tables, with mostly more expensive armor.

2. More expensive armor enchantments.

3. Signature Gear is now just 1 point for the plot protection, separated from the cost of the item.

4. Armor Mastery is simplified a bit, but the same idea as in DF11.
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Old 09-17-2017, 10:02 AM   #3
johndallman
 
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Default Re: Rules Differences Between DFRPG and GURPS

Quote:
Originally Posted by trooper6 View Post
DFRPG has a new method for calculating Slams...and it is really elegant.
Certainly easier and more likely to produce plausible results than the Basic Set rules. I'll use this from now on.
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Old 09-17-2017, 01:00 PM   #4
hal
 
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Default Re: Rules Differences Between DFRPG and GURPS

Quote:
Originally Posted by johndallman View Post
Certainly easier and more likely to produce plausible results than the Basic Set rules. I'll use this from now on.
Are the new rules in any of the DF books, or do you have to have DFRPG the boxed set to have access to them?
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Old 09-17-2017, 01:08 PM   #5
johndallman
 
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Default Re: Rules Differences Between DFRPG and GURPS

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Originally Posted by hal View Post
Are the new rules in any of the DF books, or do you have to have DFRPG the boxed set to have access to them?
The new Slam rule originates in the DFRPG and I have the PDFs for that, since I opted for them as part of backing the Kickstarter.
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Old 09-17-2017, 01:17 PM   #6
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Default Re: Rules Differences Between DFRPG and GURPS

Fright Checks.
Instead of a 33-entry table, you get one with seven entries, giving broad ranges. Each range has a point value assigned, and that's how many Disadvantage points the character is inflicted with (with guidance about making what's inflicted appropriate and not fun-killing).

Simple, elegant.
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Old 09-17-2017, 02:25 PM   #7
Gnomasz
 
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Default Re: Rules Differences Between DFRPG and GURPS

Jumping distance formula is far simpler. Now you could actually remember it.

Also, the change to Very Rapid Healing is worth mentioning.
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Old 09-17-2017, 03:46 PM   #8
evileeyore
 
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Default Re: Rules Differences Between DFRPG and GURPS

Power Investiture Spell Lists are pretty radically trimmed at levels 4, 5, and 6.
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Old 09-18-2017, 04:28 AM   #9
rknop
 
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Default Re: Rules Differences Between DFRPG and GURPS

Quote:
Originally Posted by hal View Post
Are the new rules in any of the DF books, or do you have to have DFRPG the boxed set to have access to them?
Mostly DFRPG. Technically, it's a different game from GURPS. GURPS Dungeon Fantasy is a set of GURPS genrebooks/worldbooks (one could make an argument that even though they don't have a named and NPCed setting, they are still an implicit setting, which is why I include worldbooks). As such, you'd expect GDF to have minimal rule changes (as opposed to adaptions). DFRPG, being "Powered by GURPS", will have more changes. (Still, it's not very much.)
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Old 09-18-2017, 04:50 AM   #10
Ultraviolet
 
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Default Re: Rules Differences Between DFRPG and GURPS

Which of the DF books have the simplified Slam and Jumping calculations? I have the DF books 1 through 7, but never even looked at them.

This sounds useful for my Cliffhangers campaign. Easier is often better.
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