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Old 09-20-2017, 11:12 PM   #11
Tom H.
 
Join Date: Feb 2009
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Default Re: A Generic RPG from Fantasy Flight Games?

The Genesys dice mechanic appears to be similar to the Fantasy Flight Star Wars one.

In a nutshell, you build dice pools with good and bad opposing dice. The good and bad results have the ability to cancel each other out.

The dice come in three different strengths.

And the results on the dice also come in different strengths.

After the results cancel out, you are left with the surviving good are bad degrees of outcome.

The strengths of your character and the challenge of the threats faced are modeled by adding or removing various dice from the pool.

So where in GURPS you may get a +1 for extra aim, in Star Wars you would throw in an additional "good" d6 to your pool.
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Old 09-22-2017, 09:43 AM   #12
RyanW
 
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Default Re: A Generic RPG from Fantasy Flight Games?

I've never played with the FFG Star Wars dice, but systems I've played with that introduced such fancy dice mechanics, IME, became a game about the dice rather than about the characters. Simpler dice mechanics (roll these dice against this target number) just disappear into the background and let me play the game. Don't know if that would happen here, but since literally the only thing I've ever heard about the system is the fancy dice mechanic, that is my big concern.
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Old 09-22-2017, 01:11 PM   #13
Tom H.
 
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Default Re: A Generic RPG from Fantasy Flight Games?

To me, the dice pools are pretty fun to play with.

It probably is no more distracting than having to crunch a bunch of modifiers in your head to come up with a final effective target number.

The biggest problem is that the probabilities are highly obfuscated. This impairs a GMs ability to accurately improvise and adjust the situation if he doesn't just trust the suggested abstraction of the mechanic.

It seems a bit complicated for me to work out the probabilities without some time, but maybe there's a resource that indicates the approximate impact on probability of adding or subtracting incremental dice. (I never got around to studying dice pools.)

The Star Wars dice pools seem kind of like a FUDGE dice mechanic on heavy steroids.
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Old 09-22-2017, 04:41 PM   #14
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Default Re: A Generic RPG from Fantasy Flight Games?

Difficult dice mechanics are also bad for players, as they don't really have a good idea of how good or bad they are at something, or how hard a particular roll is. That's a dreadful play experience.
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Old 09-26-2017, 04:10 PM   #15
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Default Re: A Generic RPG from Fantasy Flight Games?

Quote:
Originally Posted by Tom H. View Post
The Genesys dice mechanic appears to be similar to the Fantasy Flight Star Wars one.

In a nutshell, you build dice pools with good and bad opposing dice. The good and bad results have the ability to cancel each other out.

The dice come in three different strengths.

And the results on the dice also come in different strengths.

After the results cancel out, you are left with the surviving good are bad degrees of outcome.

The strengths of your character and the challenge of the threats faced are modeled by adding or removing various dice from the pool.

So where in GURPS you may get a +1 for extra aim, in Star Wars you would throw in an additional "good" d6 to your pool.
The photos of the dice showed enough to know that they're almost identical save for the symbols themselves to the Star Wars ones.

In which case, it's 6 different strengths
Expected results
Green is 5/8 Success, 5/8 Advantage, 0 triumph
Purple is 1/2 fail, 3/4 Threat, 0 despair
Yellow is 10/12 success (including that from the triumph), 7/12 advantage, 1/12 Triumph
Red is 10/12 fail (including the despair), 8/12 threat, 1/12 despair
Blue is 1/3 Success, 2/3 advantage, 0 triumph
Black is 1/3 fail, 1/3 threat, 0 despair.

White is an asymmetric 7/12 light, 7/12 dark...
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