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Old 02-17-2018, 12:38 AM   #1
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Dungeon woes (spoilers for I Smell a Rat)

So I'm about half way through I smell a Rat in my in-store drop in game. Unfortunately, i can only rely on 2 or 3 players now until exams are over (Holy Warrior, Swashbuckler, and maybe a Barbarian) and the HW is sitting at zero hp. They just finished emptying the library (where I'll probably plant a 2d healing potion), they have an angry flesh golem pounding on the door across the hall (they opened it and then quickly locked it up again.

Any suggestions for the rest?
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Old 02-17-2018, 07:36 AM   #2
zuljita
 
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Default Re: Dungeon woes (spoilers for I Smell a Rat)

My group retreated to town twice for Temple healing, that's only $2 per point. Resting in the inn overnight is still fair game too once you clear the cellar.
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Old 02-17-2018, 10:56 AM   #3
Colarmel
 
Join Date: Aug 2012
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Default Re: Dungeon woes (spoilers for I Smell a Rat)

Quote:
Originally Posted by zuljita View Post
My group retreated to town twice for Temple healing, that's only $2 per point. Resting in the inn overnight is still fair game too once you clear the cellar.
Although you did actually dig around the rune lined hallway.
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Old 02-17-2018, 07:16 PM   #4
corwyn
 
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Default Re: Dungeon woes (spoilers for I Smell a Rat)

Hmm, they didn't think of that but they might have to dig through the collapse in the rough tunnel - they didn't find the smugglers' den and the Swashbuckler, of all people, triggered a rather nasty cave-in.
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Old 02-18-2018, 07:14 AM   #5
zuljita
 
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Default Re: Dungeon woes (spoilers for I Smell a Rat)

You could give the smugglers den to them in order to keep things moving, then withhold a point since you had to cheat to move things along.
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Old 02-18-2018, 09:55 AM   #6
corwyn
 
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Default Re: Dungeon woes (spoilers for I Smell a Rat)

Well, the Swashbuckler does have Serendipity which didn't get used last session.
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