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Old 08-18-2017, 06:39 AM   #1
lachimba
 
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Default brainstorming noncombat encounters for my mega dungeon

I'm looking for more non combat encounters for my mega dungeon.

Not really traps either, unless its complex puzzle traps versus "pressure plate releases gas"

Any idea are useful. Its a megadungeon after all, sooner or later I will use everything.
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Old 08-18-2017, 06:53 AM   #2
ericthered
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Default Re: brainstorming noncombat encounters for my mega dungeon

A 3-D labyrinth with switches that change the direction of gravity for the all or part of the tunnels.
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Old 08-18-2017, 06:55 AM   #3
robkelk
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Default Re: brainstorming noncombat encounters for my mega dungeon

Got food? Got healing? Got weapons? It's a big dungeon - maybe you packed enough rations for only one month, or your cleric ended up on the wrong end of a longsword, or you had to get rid of your longsword quickly. If that's the case, then welcome to the Delver's Shoppe! We realized it's much more profitable - and safer - to sell to the people taking chances than it is for us to take those chances ourselves, so we set up shop on level 33. Replenish your food supplies (hope you like mushrooms), get yourselves patched up (at a reasonable markup), and replace any weapons you might have broken or lost (replacement weapons looted from only the finest bodies).
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Old 08-18-2017, 07:08 AM   #4
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Default Re: brainstorming noncombat encounters for my mega dungeon

Chase: perhaps there's a creature that steals something from a PC, or a horse bolts away, or an ally is captured.

Recover the gear: the party loses a signature item (e.g., fell through a crack during an earthquake) and the group needs to explore and retrieve the item.

Puzzles: a part of the dungeon has a puzzle that the PCs must solve in order to advance. Logic puzzles and riddles both work, in different ways.

Stealth: the party needs to sneak into and out of an area without being detected, possibly while doing recon or sabotage.

Stop the ritual: the PCs must disrupt a ritual before awful things happen.

Escort mission: the PCs must keep an NPC safe through a travel sequence.
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Old 08-18-2017, 07:42 AM   #5
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Default Re: brainstorming noncombat encounters for my mega dungeon

Herbivores: Dungeon beast encounters center around predators (often apex predators) and scavengers. What do these eat when there aren't juicy adventurers presenting themselves? Miniature cattle! Bunnies! Goats! Finding twenty basically harmless creatures grazing on manavore fungus or spreading out through a Continual Light cave full of grass could be the animal equivalent of the Dread Gazebo, as the PCs keep expecting the hidden teeth to come out.
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Old 08-18-2017, 07:42 AM   #6
ericthered
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Default Re: brainstorming noncombat encounters for my mega dungeon

Traversal Obstacles: places that are hard to get to. The trick with this is magic can make this trivially easy. They're probably best combined with anti-magic zones. The classically involves lots of climbing, jumping, swimming, and rope throwing.
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Old 08-19-2017, 01:05 AM   #7
simply Nathan
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Default Re: brainstorming noncombat encounters for my mega dungeon

An elven damsel chained to a wall.

"I think I've been waiting centuries for someone to rescue me, but it's hard to keep track of time down here."

She has Lockpicking-15 and Escape-12, and has escaped and been recaptured a few times (starting with those skills at default).
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Old 08-19-2017, 04:40 AM   #8
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Default Re: brainstorming noncombat encounters for my mega dungeon

A very large Dwarven mining crew. Friendly and professional, they're here to punch a nice big tunnel through the middle of the dungeon.

But, as you know, those dwarven toilets empty themselves, and consequentially something has got to go somewhere.
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Old 08-19-2017, 08:42 AM   #9
robkelk
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Default Re: brainstorming noncombat encounters for my mega dungeon

A sage, looking to expand his knowledge about a particular type of dungeon monster - or a particular type of dungeon delver, if you want this to last longer than a single encounter.
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Old 08-19-2017, 02:44 PM   #10
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Default Re: brainstorming noncombat encounters for my mega dungeon

Jim Henchman's Creature Shoppe
A large chamber full of parts and enchanted equipment that is used to create new monsters. A bit of work and the application of some technical skull may result in a constructed ally.
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