04-14-2006, 11:11 AM | #1 |
Join Date: Aug 2004
Location: Missoula
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A Question of Game Balance
Finally, after many years and many factors preventing me from doing so, I have switched my fantasy campaign to GURPS and so am running GURPS for the first time. Our first two game sessions have consisted mostly of character creation, but the second half of the second night was devoted to trying the combat system. This experience compels me to ask for the opinions of people here regarding the following observations I made that second night.
Everyone will always attack the eyes of their enemies. Especially characters with spears who are fighting giants. To be surprised is to be dead. Thank you,
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04-14-2006, 11:20 AM | #2 | ||
Join Date: Aug 2004
Location: Pittsburgh, PA
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Re: A Question of Game Balance
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04-14-2006, 11:20 AM | #3 |
Join Date: Dec 2004
Location: Helsinki, Finland
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Re: A Question of Game Balance
Would the characters think of that? Not particularly good role-playing if all you do is stab at someone's face, hoping to hit the eyes - even though they're obviously the most vulnerable part of the human anatomy.
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04-14-2006, 11:27 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: A Question of Game Balance
My players have found that if you have skill 20, say, you're better off swinging at the torso at -4 for Deceptive Attack. That gives -2 to enemy defenses, lets you use swing damage, and leaves you at skill 16, maximizing your odds of a critical hit. Thrusting at the eyes at -9 or eyeslits at -10, rolling at 10-11, and relying on thrust damage doesn't always cut it.
At skill 25, you're better off calling it a Rapid Strike at 19/19, making the first shot a feint, and making the second a Deceptive Attack to the torso at -4 (-2 to enemy defenses). That's likely to blast through defenses, still lets you use swing damage, and has pretty good odds of a critical hit. A single poke to the eyes or eyeslits at 15-16 is more viable than it was for the skill-20 fighter, but still likely to be dodged -- and thrust damage might not be enough against something with lots of HP and/or Injury Tolerance. ---- One thing you must realize about GURPS is that it doesn't assume that giants, dragons, experienced PCs, etc., are entitled to victory over "lesser" foes. It assumes that a well-placed blow (called shot, critical hit, etc.) by almost anyone can kill almost anyone -- especially if there's an equalizer such as surprise. "Tougher" and "greater" combatants are tough or great not because they can take more licks, but because they have good defense rolls and wear decent armor. In fantasy, the scariest monsters are the ones with no vital areas (due to Injury Tolerance), the ones you can't surprise (thanks to sensory abilities or Danger Sense), the ones who can make you re-roll critical hits (via Luck), the ones with rude defense rolls (Dodge 14+), and the ones with massive armor (DR 10+). Giants aren't so tough -- they're oversized, easy-to-hit humans with soft flesh and vulnerable vital bits. Undead with no vitals, unerring life-sensing abilities, etc., are scarier. Insubstantial spirit-things are scarier still. Huge, elder worm- and squid-things with thick, rubbery hides and unearthly physiology are also frightening. A knight with high weapon skills, excellent arms and armor, and Luck is perhaps scariest of all. At any rate, GURPS doesn't give PCs an unrealistic margin of error -- none of this "The surprise attack does N damage, so you're kind of hurt, but now you can retaliate." A good surprise attack is supposed to take out the victim, and the person launching the attack needn't be a "high-level assassin" or something to make it work. There's no strong association between power level and the ability to score critical hits, make called shots, or make surprise attacks. A very low-powered character who focuses on Stealth and one weapon skill can slay a very high-powered character who has poor Per and minimal armor almost every time. And lucky shots happen -- the high-powered hero without Luck to offset these has a huge chink in his armor, so to speak. Likewise, charging a foe who can kill you in one shot, with no thought to dodging or parrying, isn't a privilege that PCs have in GURPS. Berserkers simply die. Those used to D&D-style gaming should remember that their D&D heroes' HP are represented in GURPS by good active defense scores; high Per to avoid surprise; advantages such as Combat Reflexes, Danger Sense, and Luck to back these things up; and having enough FP to use the Feverish Defense rules when things get really rough. GURPS HP are cheap because, really, any good shot can kill you, even if you're tough. All of your GURPS HP are like your last 1-2 D&D HP. And of course the same goes for monsters and other NPC foes.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-14-2006, 11:32 AM | #5 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: A Question of Game Balance
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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04-14-2006, 11:39 AM | #6 | ||
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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04-14-2006, 11:49 AM | #7 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: A Question of Game Balance
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bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 04-14-2006 at 12:43 PM. |
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04-14-2006, 12:37 PM | #8 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: A Question of Game Balance
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I agree about surprise, we started playing a low-powered group of characters (100cp 4e) in a gritty low-fantasy campaing, and we managed to take a group of 3 warrior-mages who were too distracted torturing our buddy to notice us and our bows. Surprise is also a heck of a way to start a ranged attack, gives you a few shots, and if you hit the first ones, they really count. Inspite of this, the other guy in the party still got his face split in two, fighting is dangerous busyness. |
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04-15-2006, 12:04 AM | #9 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: A Question of Game Balance
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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04-15-2006, 07:13 AM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: A Question of Game Balance
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