Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-18-2018, 04:58 PM   #1
cupbearer
 
cupbearer's Avatar
 
Join Date: Aug 2014
Location: Canada
Default Converting Advantages to Skills or Techniques

Hi

Is there any rule in RAW that allows you to convert an advantage to skill (or technique for that matter)?

I saw expensive techniques in the dungeon fantasy power ups (for the swashbuckler) that gave me inspiration - does anyone know how this might work?
__________________
Oliver.
cupbearer is offline   Reply With Quote
Old 01-18-2018, 05:03 PM   #2
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Converting Advantages to Skills or Techniques

See Using Abilities by Default in Powers. Combined with Skills for Everyone is how many of the techniques in Psionic Powers work.
sir_pudding is offline   Reply With Quote
Old 01-18-2018, 06:12 PM   #3
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Converting Advantages to Skills or Techniques

sir_pudding's suggestion of Using Abilities By Default and Skills for Everyone is probably the closest you'll get for this. Note that both require you to buy at least one actual advantage, as well as pay for the skills.

Quote:
Originally Posted by cupbearer View Post
I saw expensive techniques in the dungeon fantasy power ups (for the swashbuckler) that gave me inspiration
I haven't checked on all the techniques in Power Ups, but I strongly suspect that all of them are actually not based on advantages at all. Rather, I believe they make use of the technique design system in Martial Arts, that lets you do various stunts and normally-impossible tricks with your skill, and assigns penalties to these. See "Creating New Techniques", Martial Arts pp. 89-95.
Kelly Pedersen is online now   Reply With Quote
Old 01-19-2018, 12:09 PM   #4
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Location: the frozen wastelands of Southern California
Default Re: Converting Advantages to Skills or Techniques

There's an Alternate GURPS issue of Pyramid with an article about converting Skills to Advantages. The heart of the notion was that you can call n points of Skill an n-point Advantage as long as it meets certain conditions.

The same premise works the other way around: if you can make an Advantage look like a Skill under the right conditions, you can call it a Skill. It turns out that those conditions are fairly strict: for instance, in order to call an Advantage a Hard Skill, the Advantage must cost four points and require a roll against an Attribute. On top of that, the resulting Skill almost certainly requires an Unusual Background or other “gateway Advantage” (e.g., Magery, Trained By a Master, etc.) — which is still a step up from Skills For Everyone in that you don't need to buy a separate ability-specific Advantage for each Skill.

The drawback is that ability-skills created in this manner pretty much have to be dirt-cheap, which severely restricts what you can do with them. The other drawback is that this comes from an Alternate GURPS article, which means that it is by definition a rules hack, and not something officially sanctioned: it's very much “use at your own risk”.
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is offline   Reply With Quote
Old 01-19-2018, 04:33 PM   #5
cupbearer
 
cupbearer's Avatar
 
Join Date: Aug 2014
Location: Canada
Default Re: Converting Advantages to Skills or Techniques

Quote:
Originally Posted by Kelly Pedersen View Post
sir_pudding's suggestion of Using Abilities By Default and Skills for Everyone is probably the closest you'll get for this. Note that both require you to buy at least one actual advantage, as well as pay for the skills.



I haven't checked on all the techniques in Power Ups, but I strongly suspect that all of them are actually not based on advantages at all. Rather, I believe they make use of the technique design system in Martial Arts, that lets you do various stunts and normally-impossible tricks with your skill, and assigns penalties to these. See "Creating New Techniques", Martial Arts pp. 89-95.
What about just using a point for point cost as the basis of a technique penalty. for instance:
Extra Attack technique - defaults at -25 can be bought up to 0 penalty
grants an extra attack.

In this way you aren't getting rid of cost of the advantage but you are essentially give access to this ability without having to buy the advantage.
__________________
Oliver.
cupbearer is offline   Reply With Quote
Old 01-19-2018, 04:54 PM   #6
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Converting Advantages to Skills or Techniques

Quote:
Originally Posted by cupbearer View Post
What about just using a point for point cost as the basis of a technique penalty. for instance:
Extra Attack technique - defaults at -25 can be bought up to 0 penalty
grants an extra attack.

In this way you aren't getting rid of cost of the advantage but you are essentially give access to this ability without having to buy the advantage.
Why would I take an Extra Attack technique at -25, when I could just take a Rapid Strike at -6?
trooper6 is offline   Reply With Quote
Old 01-19-2018, 05:21 PM   #7
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Converting Advantages to Skills or Techniques

Quote:
Originally Posted by trooper6 View Post
Why would I take an Extra Attack technique at -25, when I could just take a Rapid Strike at -6?
It might not have been the best example but Extra Attack is more flexible than Rapid Strike. Most of the time Rapid Strike is better since its cheaper but the Technique is only for 1 skill.
__________________
Looking for group in my area
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
Pyramid Writers Group Pt II
Refplace is online now   Reply With Quote
Old 01-19-2018, 07:22 PM   #8
cupbearer
 
cupbearer's Avatar
 
Join Date: Aug 2014
Location: Canada
Default Re: Converting Advantages to Skills or Techniques

Quote:
Originally Posted by trooper6 View Post
Why would I take an Extra Attack technique at -25, when I could just take a Rapid Strike at -6?
Because you can do both, now you have 3attacks. But really thats beside the point your question asks why bother buying extra attack , im just asking about converting advantages to techniques.
__________________
Oliver.
cupbearer is offline   Reply With Quote
Old 01-20-2018, 04:48 PM   #9
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Converting Advantages to Skills or Techniques

And why do that when, if you have Trained By Master, you can have have nine attacks for -24 to skill?
AlexanderHowl is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.