06-21-2017, 02:06 PM | #31 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Turning bodies to loot
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The animal must be alive and healthy at the time of slaughter. It must not suffer. It must not see the blade. It must not see or smell the blood from a previous slaughter. It must not be wounded except if you're mercy-killing it after being savaged by another animal. Rabbits are forbidden amongst some groups. I'm admittedly more familiar with Islam as practiced in Bangladesh and India, where the conflicting dietary demands of multiple strict religions has resulted in large numbers of people that tend to just say "to heck with it, I'm going to eat vegetarian", regardless of if they're allowed to eat some meat. My co-worker from Bangladesh was essentially vegetarian (she ate fish on rare special occasions).
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06-21-2017, 02:12 PM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Turning bodies to loot
All of this is only relevant if your character has Disciplines of Faith, and is patterned directly off of Judaism or Islam. In DF style henotheism, I think you'd be more likely to see sacred animal type taboos.
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06-21-2017, 03:28 PM | #33 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] Turning bodies to loot
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06-21-2017, 05:02 PM | #34 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [DF] Turning bodies to loot
Heading back towards the original topic, in most situations basic preserving equipment and supplies would be required. Preserving a high quality hide would take a lot of salt for example. 20 lbs of salt (?) for a large critter.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-21-2017, 05:35 PM | #35 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [DF] Turning bodies to loot
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I admit that low tech people probably care more about more "obvious" facets like species and macroscopic features like organs and method of slaughter.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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06-21-2017, 05:40 PM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Turning bodies to loot
A lot of this seems to assume that monster bodies have a strong resemblance to actual corpses, and really, most of them will not. Looking at DF2:
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06-21-2017, 05:52 PM | #37 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] Turning bodies to loot
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And another character that can subdue and disarm Doomchildren... but has no real aspirations to do anything other than throw them for distance and laugh as they explode. So she at least get's a little value out of them... |
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06-21-2017, 10:13 PM | #38 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [DF] Turning bodies to loot
In Norse legend there pops up once in a while some power given from a hero eating the monster he slew. Fafnir's blood giving the speech of birds for instance. It makes me wonder if there was ever ritual cannibalism in Scandinavia. Be that as it may, getting powers from eating dead monsters is in the spirit of folkloric tradition and can reasonably be arranged for players.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-21-2017, 10:32 PM | #39 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [DF] Turning bodies to loot
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But regardless, the rules in DF8 only talk about keeping gutted parts a few days to sell them in town, while having them being lasting trade goods would need some salt (another trade good) and another skill roll. |
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06-22-2017, 01:01 AM | #40 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] Turning bodies to loot
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One could even hire an Acolyte/Apprentice with pretty much only those spells (and a few other useful ones) to accompany the party. It'd be cheaper (and lighter) than carrying around packs of salt. |
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Tags |
body parts, gurps, loot the body, rations, selling |
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