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Old 03-30-2017, 01:24 PM   #21
Otaku
 
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

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Originally Posted by Kalzazz View Post
I'm surprised infra vision isn't mentioned
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Originally Posted by vicky_molokh View Post
Infravision, Ultravision and Hyperspectral Vision seem to be a somewhat different group.
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Originally Posted by Otaku View Post
I was going to cover all the Vision-related traits at once but not only have I already done a few, but I believe that rushing to do all the rest at once will muddle the discussion, even if it means we'll have to cover some familiar territory later on a later date.
In other words "Yes, I'll be covering these at a different time."
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Old 03-30-2017, 02:48 PM   #22
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

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Originally Posted by vicky_molokh View Post
Infravision, Ultravision and Hyperspectral Vision seem to be a somewhat different group.
Because they are scientifical alternatives for our regular common vision, ie, they are possible in the real world, and work with the same physical properties as our "normal" vision; the only difference is that they are on different wave spectrums.

Dark Vision is a super-natural sense, which means that it is a purely fantasy idea, non real, like insubstanciality. It is a COMPLETELY unreal "sense" that can SEE without light, just as if there were light. Period. No further explanations required, because it is NOT a scientific explainable phenomena; just deal with it as if it were normal, regular vision, but in total dark instead. It is the supernatural vision of vampires and demons; there is NO scientific explanations of why they can do it; they just do... Because they are just imaginary beings, without real life substance to impose the boring "natural laws" on them.

If you REALLY need some kind of pseudoscientific technobabble to back it up, you could say that Dark Vision works on "mana wavelenght", or that it enables vision of "ethereal light", or is some kind of vision sense that detects some kind of cosmic rays of some other mambo jambo like that... Whatever, as long as it enables the creature to SEE (with its eyes or whatever organ it have to detect light) at total dark as if it were light, you can say it is some kind of unknow energy.

It is no more strange than the vast majority of Detect how does it work something like Detect Evil? Answer... Magic!

Thats the problem with Magic... It makes all answers be... Well... Magical... Which isn't REALLY an answer
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Old 03-30-2017, 03:18 PM   #23
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

I took Night Vision on my character in our occult WWII game, and have gradually bought it up to maximum. It's immensely useful in that setting, where lots of stuff happens at night, but there are no widespread night-vision devices.

It's especially valuable on an infiltrator or other stealth specialist, where carrying lights is a dead giveaway. The actions of Chase Taylor, one of the PCs in Icelander's Jade Serenity write-ups, give a good idea of the ways to use it.
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Old 03-30-2017, 04:42 PM   #24
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

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Does that mean colorblind, or does it also mean you cannot distinguish black from white?
I have always assumed "cannot distinguish black from white". There's something in CGI called a "clay render" for fast blocking out of scenes and demonstrating arrangements of stuff - where everything is made out of a simple matte light-grey material that's quick to render but shows shadows and shapes acceptably well. No colors, no polish, no reflections, no transparency.
I've always pictured Dark Vision as being like that: surfaces, but no information ABOUT those surfaces except geometry, and as if there's an unnatural ambient light source from nowhere in particular, so no shadows.
When I think about it for a few seconds, the other way I picture it is as a depth map, which is another visualization method from CGI, where white is "near" and black is "far" and everything else is shades of grey between indicating distance from the camera.

Here, let me create some concrete pictures!
Regular: https://www.dropbox.com/s/50tos35fzy...ision.png?dl=0
Clay: https://www.dropbox.com/s/gn1ezjaja4...-Clay.png?dl=0
Depth: https://www.dropbox.com/s/i5nrq9km57...Depth.png?dl=0
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Old 03-30-2017, 09:08 PM   #25
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

nice, where did you get the images? I you have them just sitting around on your computer, I'm burning with envy.

The last option is black and white TV view. Which is the first thing that comes to my mind, truth be told. It doesn't make as much sense as the others, but its what I've always considered.
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Old 03-30-2017, 11:27 PM   #26
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

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Originally Posted by Bruno View Post
I have always assumed "cannot distinguish black from white". There's something in CGI called a "clay render" for fast blocking out of scenes and demonstrating arrangements of stuff - where everything is made out of a simple matte light-grey material that's quick to render but shows shadows and shapes acceptably well. No colors, no polish, no reflections, no transparency.
I've always pictured Dark Vision as being like that: surfaces, but no information ABOUT those surfaces except geometry, and as if there's an unnatural ambient light source from nowhere in particular, so no shadows.
When I think about it for a few seconds, the other way I picture it is as a depth map, which is another visualization method from CGI, where white is "near" and black is "far" and everything else is shades of grey between indicating distance from the camera.

Here, let me create some concrete pictures!
Regular: https://www.dropbox.com/s/50tos35fzy...ision.png?dl=0
Clay: https://www.dropbox.com/s/gn1ezjaja4...-Clay.png?dl=0
Depth: https://www.dropbox.com/s/i5nrq9km57...Depth.png?dl=0
I agree I've always seen it as the Clay Pic.

But Depth Map offers an intriguing possibility as a Limitation.
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Old 03-31-2017, 06:58 AM   #27
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

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Originally Posted by ericthered View Post
nice, where did you get the images? I you have them just sitting around on your computer, I'm burning with envy.
I rendered them out while I was writing the post, but I did have the assets sitting around on my computer. It's a set from DAZ3d.com called The Ruins of Angkor Wat, you'll probably recognize the front door there.

I got into CGI for creating portraits of my RPG characters >.>
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Old 03-31-2017, 09:41 AM   #28
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

Dark Vision is not Sonar... Thats why I've always seen it like colorblindness... Specially because you can take the color sight enhancement that lets you see as if it were bright. There wouldn't be any shadows (or, perhaps there is, maybe vampires and demons will see the TRUE shadows of souls in total Darkness... Whatever), but a white wall would show in a lighter gray than a black wall.

Has anyone here ever played Skyrim here? There is a Dark Vision spell in the game that works EXACTLY like that, turning all into a grey tone
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Old 04-01-2017, 11:09 PM   #29
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

Night Vision (and Dark Vision if allowed) are great advantages for dungeon crawling PCs. Most PCs don't find the points, though. They prefer to rely on "free" Continual Light. Which is indeed "free" if you have a friendly caster, except for the mere 4-yard penalty-free radius (in DF anyway) and the fact that it lets creatures with Dark Vision see you way before you can see them.

Even with plentiful Continual Light, I think it's still worth buying 3 points of Night Vision, to get the penalty-free radius around a Continual Light source from 4 yards to 12 yards.
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Old 04-02-2017, 04:30 AM   #30
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Default Re: [Basic] Advantage of the Week (#38): Dark Vision, Night Vision

Hyperspectral vision seems to be better than darkvision (grants a +3 bonus) for the same point cost. What does darkvision allow that hyperspectral vision does not?
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