Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Notices

Reply
 
Thread Tools Display Modes
Old 03-09-2017, 08:51 PM   #11
whswhs
 
Join Date: Jun 2005
Default Re: [Basic] Advantage of the Week (#35): Detect

Quote:
Originally Posted by Jasonft View Post
I always did wonder about how to make that work. Detect at basic level probably would only get you the nearest source, but I never could quite figure out how to get a 'radar screen' type effect.
I think that the Sense modifier ought to work. I used it for that in GURPS Powers: Enhanced Senses.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 03-09-2017, 10:40 PM   #12
dcarson
 
Join Date: Mar 2008
Default Re: [Basic] Advantage of the Week (#35): Detect

Had a PC in my GURPS Space 1889 campaign that had Detect (metal oar) with Per (taste). Went along with his mining skill. Forget the exact build but told him what and how rich. So everyone else is looking around and he is licking rocks.
dcarson is offline   Reply With Quote
Old 03-10-2017, 12:51 AM   #13
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: [Basic] Advantage of the Week (#35): Detect

Quote:
Originally Posted by dcarson View Post
Had a PC in my GURPS Space 1889 campaign that had Detect (metal oar) with Per (taste). Went along with his mining skill. Forget the exact build but told him what and how rich. So everyone else is looking around and he is licking rocks.
Why would anyone bury one in rocks?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
Also, GURPS Discord is a nice place for (faster) Q&A and overall GURPS dicussion.
vicky_molokh is online now   Reply With Quote
Old 03-10-2017, 04:28 AM   #14
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [Basic] Advantage of the Week (#35): Detect

Quote:
Originally Posted by vicky_molokh View Post
Why would anyone bury one in rocks?
I presume they meant "metal ore" and were a victim of spellcheck/homonyms.
__________________
All about Size Modifier; Grand Unified Hit Location Table
A Wiki for my F2F Group
Bruno is offline   Reply With Quote
Old 03-10-2017, 04:53 AM   #15
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Basic] Advantage of the Week (#35): Detect

Quote:
Originally Posted by Jasonft View Post
I always did wonder about how to make that work. Detect at basic level probably would only get you the nearest source, but I never could quite figure out how to get a 'radar screen' type effect.
Cosmic: No Die Roll Required gives you a radar screen effect with a range equal to the distance where your Perception drops below 3.
Anders is offline   Reply With Quote
Old 03-10-2017, 07:32 AM   #16
Jasonft
 
Join Date: Aug 2008
Default Re: [Basic] Advantage of the Week (#35): Detect

Expensive but doable. If I ever need to rebuild that concept in game I'll try that.
Jasonft is offline   Reply With Quote
Old 03-10-2017, 07:50 AM   #17
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Basic] Advantage of the Week (#35): Detect

When trying to make a "view aura" type power, I was interested to find that the build in Psionic Powers used Detect (People) as the base, taking away the search-functions of Detect and keeping only the Analysis- then allowing it to analyse HP, FP, diseases and emotional state. It seemed like a long way round to achieve the desired ability, but works technically.
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam
Daigoro is online now   Reply With Quote
Old 03-10-2017, 09:24 AM   #18
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [Basic] Advantage of the Week (#35): Detect

If you can see using "detect", the proper advantage to use is probably scanning sense, instead of modifying detect to do something it wasn't meant to.

In powers page 72, it states the GM may invent new scanning senses, and suggests a cost of 20 to 25 for most of them.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Old 03-10-2017, 04:52 PM   #19
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Advantage of the Week (#35): Detect

Nearly every build of Detect I've used has Reflexive to make it into a sense, and most of those have an enhancement to get rid of the -4 for Reflexive. Some don't because it makes more sense with some abilities that active use makes it better (or not worse, however you look at it).

I really do wonder what the differences between Scanning Sense and Detect are. I've almost never used Scanning because it never seems to do what I want it to.

One great thing I like about Detect is how much it can do, from a build perspective. It's one of the few traits that canonically has the limitation 'You dont have this trait'.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 03-10-2017, 05:31 PM   #20
NineDaysDead
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: [Basic] Advantage of the Week (#35): Detect

Quote:
Originally Posted by kirbwarrior View Post
Nearly every build of Detect I've used has Reflexive to make it into a sense, and most of those have an enhancement to get rid of the -4 for Reflexive.
The -4 only applies to activation rolls, not sense rolls.
__________________
Ebaying:
NineDaysDead is offline   Reply With Quote
Reply

Tags
acute senses, advantage, advantage of the week, detect, week, [basic]

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.