02-25-2017, 10:37 AM | #1 |
Join Date: Feb 2015
Location: New Hampshire
|
[Powers] Side Effect + Multiplicative Modifiers
Is is to cheep?
I have having the problem that a 4 to 6 point increase is giving more power than a 15 point affliction. |
02-25-2017, 10:45 AM | #2 |
Join Date: Jun 2013
|
Re: [Powers] Side Effect + Multiplicative Modifiers
It might be helpful if you explained what you're talking about here. Are you talking about replacing Affliction with No Wounding Innate Attacks? Adding Side Effect to an existing attack instead of buying Affliction? Something else?
|
02-25-2017, 10:54 AM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [Powers] Side Effect + Multiplicative Modifiers
Side Effect is an enhancement. Multiplicative Modifiers changes the way you apply limitations. So I also do not understand exactly what you're asking.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
02-26-2017, 10:26 AM | #4 |
Join Date: Feb 2015
Location: New Hampshire
|
Re: [Powers] Side Effect + Multiplicative Modifiers
I'm having the problem where I have two players, one with an affliction that gives some stat penalties that costs around 15 points for one level, then I have a player who has an innate attack with nearly identical aoe and delivery methods that also has side-effect different stat penalties but they come out to the same % modifier (one penalizes IQ, one Dex). This second attack is significantly cheaper and as far as I can tell superior in every way. I'm just curious if this is the balance intent or if there are other ways I can ensure that people who have powers that utilize side-effect rather than affliction aren't just getting more power for their points.
|
02-26-2017, 11:08 AM | #5 | |
Join Date: Jun 2013
|
Re: [Powers] Side Effect + Multiplicative Modifiers
Quote:
Now, perhaps you feel the surcharge for the anti-armor performance of Affliction is too much (and I'd be inclined to agree with you). In that case, I'd suggest allowing the character with Affliction to replace it with a Crushing Innate Attack with No Wounding, No Knockback, and No Blunt Trauma, along with Side Effect. If not using Multiplicative Modifiers, the above build would be Innate Attack 1d (Crushing; No Damage* -80%, Side Effect: -5 DX +100%) [6]. If using Multiplicative Modifiers, the cost is instead only [2]. *For simplicity, this simply combines No Wounding, No Knockback, and No Blunt Trauma. |
|
02-26-2017, 01:54 PM | #6 |
Join Date: Feb 2015
Location: New Hampshire
|
Re: [Powers] Side Effect + Multiplicative Modifiers
I guess my really question is why is side effect so much cheaper?
I feel that side effect should be the same or more extensive as affliction fallow up. |
02-26-2017, 04:53 PM | #7 |
Join Date: Nov 2012
Location: Australia WA
|
Re: [Powers] Side Effect + Multiplicative Modifiers
The only logical answer I can think of is that Innate Attacks tend to have lower base prices, so Enhancements tend to not cost as much. On higher leveled Innate Attacks, you'll find that the price starts shooting up, since that increases the base price of the Advantage, and with it how much you pay for the Enhancement. Using the example that Varyon gave, you would be paying as much as the Affliction at an Innate Attack level 3, and beyond that it would get more expensive (though since it works better the more damage you do, it would still be more potent.)
|
02-26-2017, 05:46 PM | #8 | |
Join Date: Jun 2013
|
Re: [Powers] Side Effect + Multiplicative Modifiers
Quote:
*If you want to maintain the way Affliction works against DR, that would be an additional modifier. I'd eyeball it as roughly around +50%, comparable to a level of Armor Divisor. I'd have it be HT for 0 damage, HT-1 for -1 or -2 damage, HT-2 for -3 or -4 damage, and so forth. I could be persuaded to go up to +100%, comparable to the "Cheating" level of Cosmic. |
|
Tags |
affliction, multiplicative modifiers, powers, side effect |
Thread Tools | |
Display Modes | |
|
|