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Old 01-26-2017, 09:05 PM   #31
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Default Re: Lost in Dreams II (OCC)

As a side note: other than that you should pay 10 pt to equal male ST, I want able to figure out how much of a difference this changes points and such for character creation. (Part of me Sais some of the short notes are put down wrong, making other parts harder to understand.)

"NPC average DX and IQ are 10.5, not 10.
ST costs 5 points/level. All other ST costs are the same. Most Adult Male NPC's have ST 11, not 10."

Current charicter notes/changes on last page.

Last edited by Friendpmcii; 01-26-2017 at 09:08 PM.
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Old 01-27-2017, 09:15 AM   #32
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Default Re: Lost in Dreams II (OCC)

Well, you pay 5 points to be average male ST, not 10, because the cost of ST is now 5/level.

Costs for DX and IQ are not changed. Expectations should be: Your current character is a little less athletic than the norm. Which is fine, just be aware of it.

Which sheet are you editing
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Old 01-27-2017, 06:23 PM   #33
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Default Re: Lost in Dreams II (OCC)

Sence there is no issue with natural law, I have made the changes to the first application.

http://forums.sjgames.com/showpost.p...5&postcount=24

After adjusting for ST only costing 5pts that gives another 5 points to spend. I'm thinking Eidetic Memory (if excepted) or +1 Per.

Last edited by Friendpmcii; 01-28-2017 at 05:40 PM.
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Old 01-29-2017, 05:04 PM   #34
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Default Re: Lost in Dreams II (OCC)

Low status is denied --- but low wealth may be appropriate. Low status in a modern setting is generally more than just low wealth.

Other than that he looks good.
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Old 01-29-2017, 06:29 PM   #35
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Default Re: Lost in Dreams II (OCC)

Low status dropped, removed a point from writing and added a dislike.
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Old 02-05-2017, 12:06 AM   #36
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Default Re: Lost in Dreams II (OCC)

Question:
Are we playing with:
http://forums.sjgames.com/showpost.p...5&postcount=24

Or do I need to update:
http://forums.sjgames.com/showpost.p...0&postcount=28

I noticed the link you are using is the second one (which didn't get any updates from the list of needed changes.)

Though I will likely put the order more like the old one, it was easyer to read.

I know it will make it less likely to be easy to use psychology (there being a negative for different races) but I was thinking of redistributing the psychology points to up perception and make skills like body language/detect lies stand on its own.

EDIT:
Then again a homebrew talent would be smarter.
Home made talent 4 (people watcher 5/each) [20] observation, detect lies, body language, psychology, sociology, sociology.
Alternative would mitigate -1/lv for doing any of those skills faster.

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Old 05-29-2017, 10:34 PM   #37
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Default Re: Lost in Dreams II (OCC)

Would there be access to Arm ST / Lifting ST / Striking ST with appropriate unusual background perks? If so, would they also decrease in cost by half? Is HP half due to being ST based?
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Old 05-30-2017, 11:05 AM   #38
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Default Re: Lost in Dreams II (OCC)

Quote:
Originally Posted by Hellboy View Post
Would there be access to Arm ST / Lifting ST / Striking ST with appropriate unusual background perks? If so, would they also decrease in cost by half? Is HP half due to being ST based?
As it says: All other ST costs are the same. So no, they are not halved. Yes, this means ST is more than the sum of its parts. If you want lifting ST I won't charge a perk for any reasonable* level. HP in particular is not negotiable: it will be the full two points. If you want to argue for the others at half price, go ahead. I doubt I'll approve arm ST, but I'm quite happy to work with lifting or striking ST.

Quote:
Would a severely limited unconcious Warp to give GM flexibility to out you in different spots of similar alternate realities be out of place?
Historically speaking, I've used license drift has given me to achieve the same effect. So yes, its appropriate to add to the Warp package. It'd look pretty much identical in terms of modifiers, and wouldn't actually change the character's abilities.

*Yes, this intentionally left undefined. just build a person and you'll be fine.
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Old 06-01-2017, 09:49 PM   #39
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Default Re: Lost in Dreams II (OCC)

Checking between 1e/2e there's some easy-to-understand things which remained consistent...

(15) Luck [15],
(15) Serendipidy [15],
(-15) Weirdness Magnet[-15]
(-15) Dead Broke (Only after jumps -40%)[-15]

Which conveniently adds up to 0.

Where I got a bit thrown off reading the initial 1e profiles was they had some differences not present in the 2e templates...

Originally 60 points:

Jumper (world, New worlds +50%, Naked -30%, Uncontrollable -10%, Unconscious only -20%, skill roll is dreaming, only when sleeping -20%, requires Immediate Preparation 1 hour -75%, cosmic +50%, Drift -15%) [30]
30+10+20+20+75+15 = 170 percent of limitations, less 100% (two 50% enhancements) -70% so you get 30 from 100 pts...
Magery 0 [5]
Talent 1 (gizmo power)[5]
Detect (supernatural phenomenon) [20]

Now 153 points (93 points more)

(40)Jumper (world, New worlds +50%, Naked -30%, Uncontrollable -10%, Unconscious only -20%, skill roll is dreaming, only when sleeping -20%, requires Immediate Preparation 1 hour -75%, cosmic +50%, Drift -15%) [40]
(28) Detect (supernatural phenomenon, Reflexive +40%) [28]
(35) Clairsentience (Requires Immediate Preparation 1 Hour -75%, skill roll is dreaming, only when sleeping -20%, Unconscious only -20%, uncontrollable -10%, cosmic +50%, Increased Range x2 Million +200%) [35]
(50) Usual Background (Can use any Magic) [50]

As far as I can tell, the 85 point Clairsentience + Unusual Background was meant to replace the 10-point Magery + Talent 1 (gizmo power).... which accounts for 75 points worth of difference. This seems like the most major change, since you go from Magery's magic detecting (which is probably already covered by detecting supernatural phenomena) and something to do with gizmos (I'm not sure I understand that, maybe I will if I can read other players' logs) to being able to project the senses 30 feet away and observe people remotely.

The +8 to the cost of Detect is from the +40% reflexive enhancement, easy enough. So that accounts for a total of 83 points of difference.

I'm not sure I understand why Jumper is listed at 40 now, is that a typo? I can't see any changes to account for a +10%, seems like it would still be 30%.

Anyway one thing I was wondering about this free package, is while perhaps there might be opportunity to spend CP later on to buy enhancements for the advantages in it, will there be ways to acquire limitations too? All I can think is using "limited enhancements" to get a discount on buying enhancements.
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Old 06-01-2017, 10:14 PM   #40
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Default Re: Lost in Dreams II (OCC)

It appears that the correct number for the jumper is indeed [30], not [40]. Thats a math error.

The change to the clairsentience and unusual background clarified abilities that I was giving characters anyways.

Each visit is marked by dreams about the world you're currently on/going to. This was something players actively pursued and a couple of them started getting key info while dreaming about the world. This doesn't replace anything, it just reflects a power the characters had. Also, the distance involved is super-planetary: its got increased range on it.

The Unusual Background replaces Magery and the "Gizmo Power". The "Gizmo Power" started out as 5 points that let you instantly earn the first supernatural power you wanted. As it turned out, its works better if we just assume the character meets all requirements for all magic systems and charge 50 points for that privilege.

Acquiring Limitations? I suppose its theoretically possible. I suspect limitation swapping is more likely than limitation gaining: you loose unconscious only but pick up a trigger or something like that. But you've got to find the circumstances where that happens first.
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