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Old 05-26-2017, 06:21 PM   #21
Bruno
 
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Default Re: [Basic] Skill of the week: Surgery

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Originally Posted by acrosome View Post
Interestingly enough, Obstetrics is a fellowship that is available for Family Practice docs in some places, and such fellows are supposedly qualified to perform caesarean sections!
My family doctor is still doing family medicine for philosophical reasons, but she does Obstetrics part time at the local hospital. I don't know if in Canada that includes C-Section... but I can understand why they might get One Task Wonder training (or technique training) in C-Section in some systems - they're most likely to be on hand. In an urban environment this doesn't matter as much, but in more rural areas the family doctor is also the Ob/Gyn because there's no hospital around for miles and miles. Or even other doctors - although there are probably RNs and midwives.
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Old 05-26-2017, 07:29 PM   #22
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Default Re: [Basic] Skill of the week: Surgery

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It seems to me that the defaults for Surgery are overly harsh...
On the other hand, considering the case of the Physician default, so very many useful medical skills default from it that it can be tempting to build even a specialist surgeon as someone who defaults from their sky-high Physician skill.
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Old 05-27-2017, 02:44 AM   #23
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Default Re: [Basic] Skill of the week: Surgery

Nitpick: default to it. Defaulting from something would imply the opposite direction.
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Old 05-27-2017, 10:57 AM   #24
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Default Re: [Basic] Skill of the week: Surgery

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Originally Posted by Toptomcat View Post
On the other hand, considering the case of the Physician default, so very many useful medical skills default from it that it can be tempting to build even a specialist surgeon as someone who defaults from their sky-high Physician skill.
That tendency exists in Gurps in quite a few ways, most noticeably high stats for which talents don't do enough in my opinion.
Without that inner voice saying, "Stop that.", when faced with immersion breaking write ups, I doubt many RP games could survive for long.

Remember the old all mages have exactly IQ 14 and Magery 3 just to get that 1 pt. 15 spell skill?
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Old 05-27-2017, 11:19 AM   #25
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Default Re: [Basic] Skill of the week: Surgery

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Remember the old all mages have exactly IQ 14 and Magery 3 just to get that 1 pt. 15 spell skill?
And now it's IQ 16 and Magery 6 for the 1 pt skill 20 spells. The times they are a changin... ;)
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Old 05-27-2017, 10:02 PM   #26
simply Nathan
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Default Re: [Basic] Skill of the week: Surgery

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Remember the old all mages have exactly IQ 14 and Magery 3 just to get that 1 pt. 15 spell skill?
The only mage I ever played had Magery 3 and IQ 11 since he was a child and Magery is set from birth in that setting, for 1 point to have a professional spell skill level of 12. Most NPC mages had Magery 2 and IQ 12 or were elves with racial Magery 1.
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Old 05-28-2017, 12:15 AM   #27
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Default Re: [Basic] Skill of the week: Surgery

House rules of course lead to difference of rules. But those playing with default Magic quickly see how optimal the IQ 14, Magery 3 is.
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Old 05-28-2017, 07:20 AM   #28
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Default Re: [Basic] Skill of the week: Surgery

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Originally Posted by Flyndaran View Post
House rules of course lead to difference of rules. But those playing with default Magic quickly see how optimal the IQ 14, Magery 3 is.
Why would that be optimal with the default Magic rules? IQ 10, Magery 7 is significantly less expensive, allows the learning of spells faster and allows you to spend more FP on spells.
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Old 05-28-2017, 07:40 AM   #29
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Default Re: [Basic] Skill of the week: Surgery

Archetypical mages do tend to have a variety of traits *other* than spells that are helped along by IQ... high Will, supporting skills like Thaumatology and Occultism, that kind of thing.
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Old 05-28-2017, 09:03 AM   #30
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Default Re: [Basic] Skill of the week: Surgery

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Originally Posted by Toptomcat View Post
Archetypical mages do tend to have a variety of traits *other* than spells that are helped along by IQ... high Will, supporting skills like Thaumatology and Occultism, that kind of thing.
Magery also improves Thaumatology skill. Some mages in fiction tend to have strong Will and broad talent in IQ skills, but those are far from universal traits.

If you happen to specifically want such a character, it will of course be most efficient to buy IQ, but that does not mean that IQ 14, Magery 3 is an obvious choice for mages in general.
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