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Old 12-16-2016, 05:51 AM   #1
Bruno
 
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Default Dungeon Fantasy Forum "Iconic" characters

A while back someone suggested we post the "Iconic" DF characters from the forums. Lucky for everyone I found my character sheet for Mrugnak, the bone-headed minotaur barbarian :) This is Mrugnak at the end of the Westmarch Saga game, grown to 352 points.

Mrugnak
352 points
8'8", 480 lbs (SM +1††)
Dis Mrugnak. Him real big bullman, wit brun fur, an' stuff fer hittin tings. He hit tings. Wit' oder tings. Also him got dis twisty short horn on he left. Him don' like dem dat make fun 'bout dat horn, an' hit dem lots when dey do.

ST 20* [63]
DX 12† [60]
IQ 8‡ [0]
HT 13§ [0]

Damage 2d/4d-1
BL 80 lb

HP 30¶ [0]
Will 10 [10]
Per 12** [10]
FP 13 [0]

Basic Speed 6.00† [-10]
Basic Move 8†† [5]
Dodge 9.

Social Background
TL: 3 [0].
CF: Outlander Culture (Native) [0].
Languages: Common (Accented/None) [0]; Outlandish (Native/None) [-3].

Templates and Meta-Traits
Barbarian (Dungeon Fantasy; p. DF4) [0]; Minotaur (Dungeon Fantasy; p. DF3:14) [37].

Advantages
Absolute Direction [5]
Acute Hearing 2 [4]
Discriminatory Smell [15]
Extra Hit Points 10 (Affects displayed HP score; Size) [18]
Fit [5]
High Pain Threshold [10]
Less Berserk Than Usual 15- [5]
Luck [15]
Minotaur Damage Resistance 2 (Tough Skin) [6]
Minotaur Momentum (No move reduction until Heavy Encumbrance) [10]
Minotaur Skull Damage Resistance 2 (Skull Only) [3]
Peripheral Vision [15]
Racial ST Bonus 3 (Size) [27]
Resistant to Disease (+3 to resist) [3]
Signature Gear 5 (Trovaardig Yxa, Huvudet-Krossat-Y) [12]
Striker (Horns; Impaling; Limited Arc; Long (+1)) [13]
Striking ST 1 (Size) [5].

Perks: [11]
Follow-Through (Flail)
Named Possession (Huvudet-krossat-i)
Named Possession (Trovaardig yxa)
Off-Hand Weapon Training (Axe/Mace)
Off-Hand Weapon Training (Flail)
Power Grappling
Style Familiarity (Trold Eddersmart)
Style Familiarity (Vores Kæmper Måde)
Weapon Adaptation (Axe/Mace -> Flail)
Weapon Bond (Huvudet-krossat-i)
Weapon Bond (Trovaardig yxa).

Disadvantages
Appearance (Hideous) [-16]
Bad Temper (12 or less) [-10]
Berserk (12 or less) [-10]
Chummy [-5]
Compulsive Carousing (12 or less) [-5]
Easy to Read [-10]
Gigantism [0]
Gullibility (12 or less) [-10]
Odious Personal Habit (Unrefined manners) [-5]
Sense of Duty (Adventuring companions) [-5]
Social Stigma (Minority Group) [-10].

Quirks: Chauvanist (Little ladies need protecting by big men)
Distinctive Feature (Broken left horn)
Emotional (Big hugs! Big weeping! Big laughs!)
Really likes hats (Not helmets. Fancy hats, with things stuck in them or hanging off them.)
Stubborn (Quirk level). [-5]

Skills
Animal Handling (Dogs) (A) IQ [2]-8;
Axe/Mace (A) DX+5 [1]-17‡‡;
Barbarian! (HT-Based) (WC) IQ+7 [0]-15;
Barbarian! (Navigation) (WC) IQ+5 [0]-13;
Barbarian! (PER-Based) (WC) IQ+6 [0]-14¶¶;
Barbarian! (WC) IQ+2 [48]-10;
Brawling (E) DX+3 [8]-15;
Carousing (E) HT [1]-13;
Climbing (A) DX-1 [1]-11;
Fast-Draw (Potion) (E) DX [1]-12;
Flail (H) DX+9 [40]-21§§;
Forced Entry (E) DX+1 [2]-13;
Gesture (E) IQ [1]-8;
Intimidation (A) Will+3 [4]-13***;
Observation (A) Per [2]-12;
Search (A) Per-1 [1]-11;
Stealth (A) DX [2]-12;
Sumo Wrestling (A) DX [2]-12;
Throwing (A) DX [2]-12;
Thrown Weapon (Axe/Mace) (E) DX+2 [4]-14;
Two-Handed Axe/Mace (A) DX+2 [0]-14;
Two-Handed Flail (H) DX+6 [0]-18;
Wrestling (A) DX+1 [4]-13.

Techniques:
Armed Interdiction (Axe/Mace) (H) [0]-9‡‡;
Armed Interdiction (Flail) (H) [0]-11§§;
Back Strike (Flail) (H) [0]-19;
Bind Weapon (Brawling) (H) [0]-12;
Choke Hold (Wrestling) (H) [0]-10;
Close Combat (Axe/Mace) (H) [0]-13;
Counterattack (Flail) (H) [0]-16;
Elbow Drop (Brawling) (H) [0]-11;
Elbow Drop (Wrestling) (H) [0]-8;
Elbow Strike (Brawling) (A) [0]-13;
Feint (Axe/Mace) (H) [0]-17;
Head Lock (Wrestling) (H) [0]-10;
Hook (Axe/Mace) (H) [0]-12;
Knee Strike (Brawling) (A) [0]-14;
Neck Snap (ST) (H) [0]-17†††;
Return Strike (Flail) (H) [0]-16;
Side Strike (Axe/Mace) (H) [0]-15;
Side Strike (Flail) (H) [0]-19;
Stamp Kick (Brawling) (H) [0]-12;
Targeted Attack (Axe/Mace Swing/Leg) (H) [0]-15;
Targeted Attack (Axe/Mace Swing/Neck) (H) [0]-12;
Targeted Attack (Brawling Horns/Face) (H) [0]-10;
Targeted Attack (Flail Swing/Skull) (H) [0]-14;
Targeted Attack (Wrestling Grab/Face) (H) [0]-10;
Targeted Attack (Wrestling Grab/Horns) (H) [0]-12;
Targeted Attack (Wrestling Grab/Skull) (H) [0]-9;
Wrench Arm (ST) (H) [0]-17†††;
Wrench Horn (ST) (H) [0]-17†††;
Wrench Leg (ST) (H) [0]-17†††;
Wrench Spine (ST) (H) [0]-17†††.
* Includes +3 from 'Racial ST Bonus'.
† Includes Layered Armor.
‡ Includes -2 from 'Minotaur (Dungeon Fantasy)'; Conditional -1 from 'Chummy' when alone.
§ Includes +3 from 'Minotaur (Dungeon Fantasy)'; Conditional +1 from 'Fit'.
¶ Includes +10 from 'Extra Hit Points'.
** Includes +2 from 'Minotaur (Dungeon Fantasy)'.
†† Includes +1 from 'Gigantism'.
‡‡ Conditional +1 from 'Weapon Bond (Trovaardig yxa)' when using Trovaardig yxa.
§§ Conditional +1 from 'Weapon Bond (Huvudet-krossat-i)' when using Huvudet-krossat-i.
¶¶ Conditional +4 from 'Discriminatory Smell' when scent is a factor.
*** Includes +2 from 'Appearance'.
††† Includes +1 from 'Wrestling'.
Encumbrance
None: Basic 80 lb. Ground Move 8 yd; Water Move 1 yd. Dodge 9.
Light: Basic 160 lb. Ground Move 8 yd; Water Move 1 yd. Dodge 8.
Medium: Basic 240 lb. Ground Move 8 yd; Water Move 1 yd. Dodge 7. Current
Heavy: Basic 480 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic 800 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 5.

Defenses
Parry: 13 (Flail). Block: 7 (DX). Dodge: 7/9. DR: 2* + 1? + 4/2*+7(Torso).

Melee Attacks
Brawling * Punch (15): 2d+1 cr. Reach C,1.
Brawling * Bite (15): 2d+1 cr. Reach C,1.
Brawling * Kick (13): 2d+2 cr. Reach C,1.
Crowbar, 3' (16): 4d+1 cr. Reach 1.
Elbow Drop Brawling (11): 2d+4 cr. Reach C,1.
Elbow Drop Wrestling (8): 2d+4 cr. Reach C,1.
Elbow Strike Brawling (13): 2d+1 cr. Reach C,1.
Hatchet (17): 4d cut. Reach 1.
Huvudet-krossat-i Morningstar (23): 4d+3(2) cr. Reach 1.
Knee Strike Brawling (14): 2d+2 cr. Reach C,1.
Stamp Kick Brawling (12): 2d+3 cr. Reach C,1.
Striker Horns; Impaling (15): 2d+4 imp. Reach C,1.
Trovaardig yxa Axe/Pick * Axe (19): 4d+3 cut. Reach 1.
Trovaardig yxa Axe/Pick * Adpt. Flail (23): 4d+3 cut. Reach 1.
Trovaardig yxa Axe/Pick * Pick (19): 4d+2 imp. Reach 1.
Wrench Arm ST (17): 4d-1 cr. Reach C,1.
Wrench Horn ST (17): 4d-1 cr. Reach C,1.
Wrench Leg ST (17): 4d-1 cr. Reach C,1.
Wrench Spine ST (17): 4d-1 cr. Reach C,1.

Ranged Attacks
Crowbar, 3' (13): 4d+1 cr. Acc 1. Range 21 yd / 32 yd. RoF 1. Shots T(1).
Hatchet (14): 4d cut. Acc 1. Range 32 yd / 53 yd. RoF 1. Shots T(1).

Equipment in Post #2
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Last edited by Bruno; 12-16-2016 at 06:21 AM.
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Old 12-16-2016, 05:52 AM   #2
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Default Re: Dungeon Fantasy Forum "Iconic" characters

Equipment
1× Armor 1: Ankle Boots (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $160; 4.5 lb);
1× Armor 1: Mail Coif (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $240; 6.75 lb);
1× Armor 1: Mail Gloves (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $120; 12 oz);
1× Armor 1: Mail Hauberk (Oversized; Layered Armor; ~Deflect (+1) (Full Suit (100%)); ~Fortify (+1) (Full Suit (100%)); ~Lighten (x3/4) (Full Suit (100%)); $1450; 21 lb);
1× Armor 1: Mail Leggings (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $360; 15 lb);
1× Armor 1: Mail Sleeves (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $240; 9.75 lb);
1× Armor 2: Banded Iron Arms (Oversized; ~Lighten (x1/2) (Full Suit (100%)); $800; 9.5 lb);
1× Armor 2: Banded Iron Legs (Oversized; ~Lighten (x1/2) (Full Suit (100%)); $1200; 14 lb);
1× Armor 2: Gorget (Special Order (+50); Oversized; ~Lighten (x1/2) (Full Suit (100%)); $360; 1.5 lb);
1× Armor 2: Heavy Iron Corselet (Oversized; ~Lighten (x1/2) (_Free, Full Suit (100%)); $3010; 26.5 lb);
1× Armor 2: Heavy Iron Sollerets (Oversized; ~Lighten (x1/2) (Full Suit (100%)); $300; 3 lb);
1× Armor 2: Iron Bascinet (Ornate (+1); Oversized; ~Lighten (x1/2) (Full Suit (100%)); $680; 3.5 lb);
1× Armor 2: Iron Face Mask (Minotaur; Oversized; Special Order: Minotaur Friendly; ~Lighten (x1/2) (Full Suit (100%)); $390; 2.12 lb);
1× Armor 2: Iron Plate Mittens (Oversized; ~Lighten (x1/2) (Full Suit (100%)); $240; 1 lb);
1× Bless +1 ($800);
1× Delvers Webbing ($3370; 20.5 lb);
3× Giant Spider Silk 3/8" Rope (Per 10 yards; Special Order; $2250; 4.5 lb);
1× Grapnel (Giant; Special Order; $750; 2 lb);
3× Hatchet (Oversized; $180; 9 lb);
2× Holy Water ($30; 2 lb);
1× Frame Backpack (Quick-Release; Special Order; Quick Release; $1809.5; 91.5 lb);
1× Crowbar, 3' ($20; 1 lb);
1× Fishhooks & Line ($50);
1× Fur Loincloth (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $20);
1× Fur Tunic (Oversized; ~Lighten (x3/4) (Full Suit (100%)); $50; 3 lb);
2× Oil (per pint; $4; 2 lb);
1× Personal Basics ($5; 1 lb);
1× Pickaxe (Oversized; $22.5; 12 lb);
1× Sack ($30; 3 lb);
1× Sack ($30; 3 lb);
1× Sack of food ($725; 34.5 lb);
30× Elven Rations (Special Order; $675; 15 lb);
1× Wineskin (Oversized; $20; 16.5 lb);
1× Water (per gallon; $0; 8 lb);
1× Shovel (Oversized; $18; 9 lb);
1× Tent, 2-Man ($80; 12 lb);
1× Whetstone ($5; 1 lb);
1× Helmet Lamp ($100; 2 lb);
1× Huvudet-krossat-i (Morningstar; Signature Gear; Balanced; Dwarven; Fine; Oversized; Silver-coated; Weapon Bond (Perk); ~Penetrating Weapon (+1); $4180; 9 lb);
1× Lanyard, chain (Axe/Pick; $15; 8 oz);
1× Lanyard, chain (Morningstar; $15; 8 oz);
7× Living Large (150 per week; Very Large; $1575);
1× Pole, 6' ($5; 3 lb);
1× Potion Belt ($10980; 5.5 lb);
3× Alchemist's Fire (Grenade; $300; 3 lb);
1× Major Healing Potion (Everfull; Endless; Special Order; $6300; 8 oz);
2× Minor Healing Potion (Everfull; Endless; Special Order; $4320; 1 lb);
1× Purse ($1491.5; 2.56 oz);
2× Coin (Brass; $0.5; 2.05 dr);
13× Coin (Copper; $13; 13.31 dr);
18× Coin (Gold; $1440; 1.15 oz);
7× Coin (Silver; $28; 7.17 dr);
1× Salamanders Amulet ($2460; 8 oz);
1× Talisman of Bug Repellant ($500; 8 oz);
1× Trovaardig yxa (Axe/Pick; Signature Gear; Pick; Balanced; Dwarven; Fine; Oversized; Weapon Adaptation (Flail); Weapon Bond (Perk); $1800; 6.75 lb).
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Old 12-16-2016, 06:17 AM   #3
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Default Re: Dungeon Fantasy Forum "Iconic" characters

Commentary:

Mrugnak is wearing two layers of armor, the plate over the mail. I have absolutely no idea which system the armor pieces come from, our group has used Basic Set, Low Tech, and I think three different houseruled sets in the process of trying to find something we like.

There's a +1 DR that doesn't come from equipment floating around somewhere and I'm annoyed that I don't know where it's from.

Detailed DR on his hit locations is presented below. Notation:
( Inner layer + middle layer + outer layer ) = total dr -ish.
Layers are important but fiddly :P
The mystery +1 is listed with a ? because I don't know if it's flexible or not, or just... whatever. No idea.

Skull: 5 + 2* + 1? + 4/2* + 5 = 16/14
Face: 2* + 1? + 5 = 8
Neck: 2* + 1? + 4/2* + 3 = 10/8
Torso: 2* + 1? + 4/2* + 7 = 14/12
Groin: 2* + 1? + 4/2* + 7 = 14/12
Arms: 2* + 1? + 4/2* + 5 = 12/10
Hands: 2* + 1? + 4/2* + 5 = 12/10
Legs: 2* + 1? + 4/2* + 5 = 12/10
Feet: 2* + 1? + 2* + 5 = 10

Also of note is that Mrugnak does not have Combat Reflexes. It never really mattered because he went Berserk so often. That's also why he's a clanking pile of armor plate.

This is Mrugnak created with the Barbarian template and the DF disadvantage limit; he was originally a D&D character with a very low INT and CHA (4 and 3, IIRC) so he had a lot of personality built in. If I was rebuilding him as a more free-form character, he'd probably have IQ 9 but more mental disadvantages, like Clueless, Indecisive (Not When Berserk), Innumerate, and Selfless. And quirk level Compulsive Talking.
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Last edited by Bruno; 12-16-2016 at 06:27 AM.
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Old 12-16-2016, 12:35 PM   #4
scc
 
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Default Re: Dungeon Fantasy Forum "Iconic" characters

Quote:
Originally Posted by Bruno View Post
Languages: Common (Accented/None) [0]; Outlandish (Native/None) [-3].
He has two native languages?
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Old 12-16-2016, 01:02 PM   #5
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Default Re: Dungeon Fantasy Forum "Iconic" characters

We were using a house rule that everyone got Accented understanding of the "Common" trade-tongue for free and then could speak the native language of whatever race or region they came from for free. So yeah, he had two native languages for free.
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