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Old 01-21-2017, 10:18 AM   #11
Sciencezam
 
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Default Re: Path of Houserules: GURPS content posts

Quote:
Originally Posted by Anders View Post
Path of Houserules... okay, here's my suggestion.

Sense Houserule: Allows you detect whether a rule is a houserule, what the purpose of it is, and what the long-term effects on the campaign will be
Strengthen Houserule: Extend a houserule to cases where it did not originally apply; bestow minor houseruled advantages
Restore Houserule: Return an extended houserule to its original form
Control Houserule: Interpret a houserule to the player's advantage
Destroy Houserule: Remove a houserule or minor houseruled advantages from the campaign or a character
Create Houserule: Whip up a houserule on the fly
Transform Houserule: Take a houserule and adapt it to another game system or setting
Isn't Lesser Strengthen Houserule just the Extra Option perk?

Anyways, in today's postings we've got: Heaven's Fists - Player Intro, the player-side document for a planned Mass Combat one-shot.
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Old 01-25-2017, 03:35 PM   #12
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Default Re: Path of Houserules: GURPS content posts

Today, we've got the Bravo Company Order of Battle, a force list for my PCs in the upcoming mass combat scenario "Heaven's Fists". They're a TL 10^ orbitally-dropped infantry unit, with 2 infantry platoons, a command detachment, and a CAS group.
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Old 04-09-2017, 09:42 AM   #13
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Default Re: Path of Houserules: GURPS content posts

I haven't updated this thread even as I update the blog, so enjoy a double-whammy of catch-up posts, two attempts at making some weird abilities with Powers in the vein of Tarot Arcana.

Arcana Abilities: The Devil
Arcana Abilities: The Hanged Man
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