11-14-2016, 02:33 PM | #1 |
Join Date: Jul 2015
Location: Phoenix, AZ
|
[High-Tech] Hiking Rules clarification
Hi, I'm helping with the development of the hiking calculator for GCalc, and wanted something clarified.
The way hiking rules are specified in High-Tech, I am not sure if I am misinterpreting or meshing things together the wrong way. So hiking, to be more realistic is much slower than in Basic Set, but then it also talks about fatigue and the like, which also occurs in the Basic Set rules. My confusion is: do characters accrue fatigue every hour at the much slower pace? As in, the average lightly encumbered hiker accrues 32 FP damage in a day? Or does the much slower pace kinda account for realistic breaks and only the last hour of fatigue accrued is counted when a hiking interruption occurs like in the basic set? Thanks.
__________________
Blog Running Games on Tuesday (online). Playing Sunday. |
11-14-2016, 03:03 PM | #2 |
Join Date: Jul 2008
|
Re: [High-Tech] Hiking Rules clarification
The rule expressly tells you to apply those FP costs.
In the quite likely event that you can't keep walking through 32 FP of continuous exhaustion, you'll have to take rest breaks or a much shorter walking day. Taking a lunch break is highly advisable, and you'll probably need more than that unless you're Very Fit or not trying to walk for 16 hours in a day. This is also why it makes reference to Fit, which is helpful because it allows for shorter breaks. On the other hand a Very Fit, unencumbered walker with a few extra FP can put in a full 16-hour walking day...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 11-14-2016 at 03:06 PM. |
11-14-2016, 03:31 PM | #3 |
Join Date: Jun 2013
|
Re: [High-Tech] Hiking Rules clarification
High Tech just changes things to an hourly rather than (16-hour) daily rate. You lose FP each hour, following the guidelines for Fighting a Battle (1 FP for most, with extra FP for high temperatures and/or encumbrance).
If you're expecting danger, arguably the best way to go about things is to take a rest every time you suffer FP loss (while Medium Encumbrance is technically 3 FP at the end of an hour, 1 FP every 20 minutes might be more appropriate), to insure you stay at full FP. At worst, you'll get attacked during a rest period, and be down 1 FP for the fight. If you're expecting no trouble at all (or are desperate and want to make as much haste as possible), arguably the best way to do it is to hike until you drop below 1/3 FP, then rest (and eat) until you're either back up to full or have enough that you'll next hit the 1/3 FP limit around the time to set up camp, whichever needs a shorter rest. For cases in between, you'll adjust things appropriately - for example, in a dangerous area you want to get through quickly, you may want to hike until your FP is low enough that it'll get exactly filled by taking a lunch break (30 minutes, healing 4 FP for most, IIRC). |
11-14-2016, 03:40 PM | #4 |
Join Date: Jul 2015
Location: Phoenix, AZ
|
Re: [High-Tech] Hiking Rules clarification
Ok, that's what I thought. Just wanted to make sure because even at full tilt, assuming it were possible, that means Basic Set is much faster than High Tech - I personally don't think that means better or worse, just different.
__________________
Blog Running Games on Tuesday (online). Playing Sunday. |
11-14-2016, 03:42 PM | #5 |
Join Date: Jul 2008
|
Re: [High-Tech] Hiking Rules clarification
I'm not sure there's any advantage of fewer long breaks over more short ones in terms of pushing the pace (aside from allowing enough time to eat a meal in as many of them as you have in-the-day meals). 6 10-minute breaks take the same time and have the same recovery effect as one 1-hour break.
On the other hand, if you're concerned about being attacked, you might want fewer longer breaks so that you don't lose too much time to overhead costs to choose a good spot and maybe make some preparations or keep watch in shifts. If you're not too worried, you can just flop down anywhere halfway comfortable when it's break time. You also might need longer breaks if you have mounts or draft or pack animals that need to be cared for before they can rest.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-14-2016, 03:49 PM | #6 |
Join Date: Jul 2008
|
Re: [High-Tech] Hiking Rules clarification
Yeah, HT strains honesty trying to make an excuse for Basic (which obviously does not assume more-ideal conditions considering the exact same condition modifiers apply), but really it is outright reducing speed on grounds of realism.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-14-2016, 07:58 PM | #7 | ||
Join Date: Jun 2013
|
Re: [High-Tech] Hiking Rules clarification
Quote:
Quote:
Fair enough, and not something I had considered. |
||
11-14-2016, 11:44 PM | #8 | |
Join Date: Jul 2008
|
Re: [High-Tech] Hiking Rules clarification
Quote:
(Provided, of course, that you want the efficiency more than you want to have FP in hand to handle problems near the end of the day.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
11-16-2016, 11:12 AM | #9 | |
Join Date: Apr 2005
Location: France
|
Re: [High-Tech] Hiking Rules clarification
Quote:
So, yes, there is a difference. It all depends whether you want a simple and heroic system or a more realistic one. Edit: Last edited by Gollum; 11-16-2016 at 11:25 AM. |
|
Tags |
high-tech, hiking |
|
|