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Old 11-11-2016, 10:28 PM   #11
woodchuck
 
Join Date: Dec 2007
Default Re: A really big hex map

A map that is too large for your table could be pulled off accidentally. You might be better off with the map that fits on your table. Think about how big of a battlefield you'll be using regularly and the size of the table you'll be gaming on and go from there. The MondoMap is almost big enough to play American Football on in GURPS scale and would require playing on the floor unless someone has a really big table.
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Old 11-12-2016, 03:02 AM   #12
philosophyguy
 
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Default Re: A really big hex map

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Originally Posted by Ghostdancer View Post
My face to face group switched completely to digital maps. Why? It's easier to maintain tokens, terrain, and turns (the three "T's"). If you need help or want to play with a VTT let me know and I'll try to arrange something so you can poke around.

I highly suggest Roll20 just because you can cast the map to tablets or phones and play that way. It's EXTREMELY useful.
I'd love to see a screencast on using a VTT effectively. Most of the tutorials I've seen focus on features rather than a GM-centric workflow. In other words, I would find a lot of value in something that says, "Here's how to use this tool effectively" rather than "here's all the cool things you can do with this tool."
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Old 11-12-2016, 04:25 AM   #13
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Default Re: A really big hex map

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Originally Posted by lachimba View Post

The battle map is a bit small for my dinky little table. The mega map would go right over the edge on one side and at least close on the other. I'm sure potential players will have bigger tables (I do, but my PC is on it, though I could move it every time I wanted to game), but they might also have smaller or less optimal tables.

Given I was about to use either A4, A3 or A1 is the mega map a case of too much of a good thing? Awkward to use if a little bit is hanging over and edge?

I can always after all buy a second battle map later or mix it up with a detailed printed a4 map building/room map on an edge etc and still have room to draw the corridors, other chambers and what not leading up to it. Even if the edges don't quite line up it isn't the end of the world.
Well, vinyl maps can be cut pretty easily with a sturdy pair of scissors. so if the mega map is only slightly too large I would recommend going with it and cutting off the extra. In my experience there is never enough play surface...
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Old 11-12-2016, 07:54 AM   #14
Culture20
 
Join Date: Feb 2014
Default Re: A really big hex map

I like to use clear acrylic "plexiglass" to fit the table in sections, and lay paper sheets underneath. Works well with dry erase markers, and if your map is dark, like a galactic map, you can use the neon dry erase markers. They clean up very easily, even after leaving the marker on for a long time. An added bonus is they force your rolled maps to lay flat with no curling.
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Old 11-12-2016, 04:28 PM   #15
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: A really big hex map

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Originally Posted by philosophyguy View Post
I'd love to see a screencast on using a VTT effectively. Most of the tutorials I've seen focus on features rather than a GM-centric workflow. In other words, I would find a lot of value in something that says, "Here's how to use this tool effectively" rather than "here's all the cool things you can do with this tool."
Send me a PM with your email address and I'll see what I can do when an appropriate game comes round. :-)
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Old 11-12-2016, 05:52 PM   #16
Skarg
 
Join Date: May 2015
Default Re: A really big hex map

A dry erase hex battle mat can work quite well.

However, what I really like is to print hex grids on transparent plastic. This allows me to draw battle locations on paper, and then lay the hex grid on top. That way I don't need hex paper for battle locations, and unlike a dry erase battle mat, I can keep/hoard/re-use the battle locations rather than having to erase and re-draw them.

One can also use a computer program and scan/print with hexes overlaid.
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Old 11-12-2016, 06:10 PM   #17
lachimba
 
Join Date: Nov 2007
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Default Re: A really big hex map

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Originally Posted by Skarg View Post
However, what I really like is to print hex grids on transparent plastic. This allows me to draw battle locations on paper, and then lay the hex grid on top. That way I don't need hex paper for battle locations, and unlike a dry erase battle mat, I can keep/hoard/re-use the battle locations rather than having to erase and re-draw them.
so many options

Quote:
Originally Posted by weby View Post
Well, vinyl maps can be cut pretty easily with a sturdy pair of scissors. so if the mega map is only slightly too large I would recommend going with it and cutting off the extra. In my experience there is never enough play surface...
Will this make the mega map fray because at all because the edge is cut? it seems like the right thing to do as I can cut right along the last square on length and width and that should fit snugly.
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Old 11-13-2016, 08:31 AM   #18
Bruno
 
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Default Re: A really big hex map

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Originally Posted by lachimba View Post
Will this make the mega map fray because at all because the edge is cut?
No, Vinyl doesn't fray. If you have messy craft-knife skills the edge might be slightly ratty, but that won't degenerate. You can go back and trim a little if that happens.
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Old 11-13-2016, 08:50 AM   #19
sir_pudding
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Default Re: A really big hex map

FWIW, I use a Chelsea vinyl battlemat (the reversable one with hexes and squares). Sometimes I will also print maps. I would love to use VTTs in a face-to-face game since then I could use Campaign Cartographer more but I don't play with people who all have laptops at the table, or have a Surface table or anything ridiculous like that.
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Old 11-13-2016, 09:18 AM   #20
Bruno
 
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Default Re: A really big hex map

If you play in a living room/family room/whatever and have a big TV, it's a pretty workable setup for VTT play. Moreso if you can move the furniture closer than you normally would have it for watching TV. We've got the benefit of being a bunch of computer programmers and technicians, and so we've got a lot of technology between us, but we ran it just on the TV a few times and it worked out pretty good.

Otherwise, the setups I hear involve projectors - Often hanging one over the table, although I heard of one person on the MapTools forum who was taking the unit out of a Rear Projection TV and mounting it under a "rear projection frame" table he made for this purpose. Which just sounds awesome.
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