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Old 11-04-2016, 06:53 AM   #21
Wavefunction
 
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Originally Posted by Ghostdancer View Post
(I've had a female nymph swashbuckler in a DF campaign - she was nasty then and this is gonna make her even scarier.)
Nice to hear someone's using that concept, it's something I've always wanted to try, but would be way too creepy if I played it...

Still waiting for someone to have the idea of hiding a bag of holding in their cleavage though...

Last edited by Wavefunction; 11-04-2016 at 09:19 AM.
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Old 11-04-2016, 08:42 AM   #22
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Still waiting for someone to have the idea of hiding a bag of holding in their cleavage though...
I played a super hero who had a point of Payload for her cleavage. She also had Terrain Adaptation to be able to run in ridonculous stilettos, which I then used to justify a gadget Move bonus for "longer stride length" and a gadget impaling damage kick attack.

There's so many fantasy heroines in art that clearly need those traits, along with the perk to enable bullet-proof nudity.
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Old 11-04-2016, 12:38 PM   #23
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

Nice addition, but lack of one fundamental swashbuckler attack: bodice ripping (and his male counterpart: belt ripping, to make enemies stumble in their own ankles-dropped slacks).

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Originally Posted by evileeyore View Post
Sounds good, looking forward to.


Still no Thief book though? Shame, that's the one I'm really looking forward too.
I second that.

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I'm so much waiting for "Denizens" series for other non-spellcasters (thieves, knights, scouts, martial artists, and maybe holy warriors).

And I wondering why swashbucklers, as someone who have usually better than average Appearance, and often fights without armor (or with some sexy skimpy armor and mini-dress) DOESN'T have any perk turning on Bullet Proof nudity for them. Barbarian have...
Swashbucklers keep usually clothes on. Most likely we will see Bullet Proof nudity again for scantly clad dancers in Bard, and sorcerers in Wizard.

Last edited by Yafnag; 11-04-2016 at 02:57 PM.
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Old 11-04-2016, 04:28 PM   #24
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

I just started checking the preview and I love the first paragraph ;)

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Counting on skill and speed instead of armor and brute force? That takes daring
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Old 11-04-2016, 04:30 PM   #25
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

This is a nice little product, and a must-have for anyone looking to play a swashbuckler.

Now, if every class had something like this, that would be grand. :)
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Old 11-04-2016, 04:32 PM   #26
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

I'm sure this applies to other DF entries as well, but I was looking at the Portly lens in the preview which is priced at +0 and includes +2 ST [20] and -1 Speed [-20]. Except DF explicitly follows the BS guideline of reduced characteristics (including sub-attributes) counting against the disad limit. So how is this legal.
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Old 11-04-2016, 04:39 PM   #27
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Originally Posted by corwyn View Post
I'm sure this applies to other DF entries as well, but I was looking at the Portly lens in the preview which is priced at +0 and includes +2 ST [20] and -1 Speed [-20]. Except DF explicitly follows the BS guideline of reduced characteristics (including sub-attributes) counting against the disad limit. So how is this legal.
The disad limit is for players. Like racial templates, the lenses aren't made by players, so you don't have the issue of players cherrypicking munckin combos.
EDIT: (or of hamstringing their character by accident, which happens quite a lot)

The GM can of course make super-munchkin racial templates and lenses and let the players use them, but clearly if he or she does so, that's a conscious decision about play-style.
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Old 11-05-2016, 05:53 PM   #28
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Originally Posted by Nemoricus View Post
This is a nice little product, and a must-have for anyone looking to play a swashbuckler.

Now, if every class had something like this, that would be grand. :)
We're getting there! Most later templates came as part of their own "splatbook," but of the 11 basic templates from DF1, we've got:
  • Barbarians in GURPS Dungeon Fantasy Denizens: Barbarians
  • Bards needing love (though they did get an optional new magic system in GURPS Magical Styles: Dungeon Magic)
  • Clerics in GURPS Dungeon Fantasy 7: Clerics
  • Druids needing love (though at least they got a whole chapter of summonable-animal power-ups in GURPS Dungeon Fantasy 5: Allies)
  • Holy Warriors in GURPS Dungeon Fantasy 7: Clerics
  • Knights needing love (though not with power-ups, since Pyramid has tons of combat boosts)
  • Martial artists needing love (though ditto^)
  • Scouts needing love
  • Swashbucklers in GURPS Dungeon Fantasy Denizens: Swashbucklers
  • Thieves needing love
  • Wizards effectively getting expanded via GURPS Magical Styles: Dungeon Magic
So that's not too bad. We definitely have plenty of room for more expansion, though bear in mind that we can only produce what authors what to write (or, in Kromm's case, have time to write!). So if you want to see a DFD: Thieves, start poking your favorite authors. :)
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Old 11-05-2016, 06:40 PM   #29
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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Druids needing love (though at least they got a whole chapter of summonable-animal power-ups in GURPS Dungeon Fantasy 5: Allies)
Druids get some love in GURPS Magic: Plant Spells.
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Old 11-06-2016, 07:13 AM   #30
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Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

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So if you want to see a DFD: Thieves, start poking your favorite authors. :)
Doug, Peter, Kromm, if you're out there, consider yourselves poked!
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