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Old 10-30-2016, 08:35 PM   #11
Flyndaran
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Default Re: GURPS non-Phobia technophobia?

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Originally Posted by David Johnston2 View Post
Yes you have two skills
Then you'd have to pay for two separate skills. But that isn't what you implied in the previous post.
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Old 10-31-2016, 02:09 AM   #12
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Default Re: GURPS non-Phobia technophobia?

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Originally Posted by Flyndaran View Post
If you know how to do something with TL 8 gear and TL 5, you have an advantage, or two separate but related skills.
I would rephrase as 'if you know how to do something as taught at TL8 and TL5' you have 2 skills. There are TL8 skills that routinely include the use of gear that first appear at a lower TL, you don't get a penalty when a specific task use those. Technically, gear belong to all the TL it is commonly in use in, so your version is correct but may be misunderstood, imho.

Last edited by Celjabba; 10-31-2016 at 06:18 AM.
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Old 10-31-2016, 05:13 AM   #13
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Default Re: GURPS non-Phobia technophobia?

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Originally Posted by malloyd View Post
No, you don't get that. You know about this stuff, get the normal defaults for it, could learn it if you wanted to, and even as worded get to use it in "very dire" situations. That's not Low-Tech.

If anything you likely have a tech related *advantage* that allows you to use obsolete stuff without the TL penalties, which the RAW don't handle well at all.
Anachronistic Training (IW page 183)?
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Old 10-31-2016, 06:17 AM   #14
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Default Re: GURPS non-Phobia technophobia?

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Originally Posted by David Johnston2 View Post
There's no reason for the two things to be symmetrical. High tech is built on lower techs and includes them.
Ask a kid today to do TL 6 or even TL 7 photography. Totally different from TL 8.
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Old 10-31-2016, 07:51 AM   #15
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Default Re: GURPS non-Phobia technophobia?

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Anachronistic Training (IW page 183)?
For certain Action-y games where the tech level of skills really mattered, i generalised that into what is essentially a Wildcard Technique, but increased in cost to [5/level] for the sheer versatility of it (as well as pentaphilia). Each level of it lets you ignore all TL penalties for one specific TL that is equal to or less than your personal TL (that is, the campaign TL as modified by your level of High or Low TL). That hit just the right price point that I had players wanting to take it as a flavour trait even in games where it wasn't super-important (one example being a secret-agent-y sort who was both a dedicated medieval reenactor and broadly cross-trained in top-secret classified hush-hush ultra-tech goodies straight out of Q's lab: High TL 1 [5], Anachronistic Training (TL 9) [5], and Anachronistic Training (TL 3) [5]).
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Old 10-31-2016, 07:56 AM   #16
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Ask a kid today to do TL 6 or even TL 7 photography. Totally different from TL 8.
Thats definitively one of the really clear cut cases where TL6, TL7 and TL8 are 3 differents skills with full penalties going downtech.
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Old 10-31-2016, 08:48 AM   #17
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Default Re: GURPS non-Phobia technophobia?

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Thats definitively one of the really clear cut cases
I'd disagree, actually. Subject selection, composition, color temperature, lighting, shutter speed/exposure/aperture, white balance and uses of colors of lighting, filters, lenses, field of view and focal length... none of that has changed a bit. The only major difference in photography from TL7 has been the actual recording of the image (film versus digital) inside the otherwise largely identical camera that selects, modifies, and forms that image on the image plane. But loading a film canister or not isn't all there is to photography.

Digital image processing (Photoshop, etc) is a separate skill, as you can use that on scanned film images just as well as direct digital ones.
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Old 10-31-2016, 09:00 AM   #18
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Default Re: GURPS non-Phobia technophobia?

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I'd disagree, actually. Subject selection, composition, color temperature, lighting, shutter speed/exposure/aperture, white balance and uses of colors of lighting, filters, lenses, field of view and focal length... none of that has changed a bit. The only major difference in photography from TL7 has been the actual recording of the image (film versus digital) inside the otherwise largely identical camera that selects, modifies, and forms that image on the image plane. But loading a film canister or not isn't all there is to photography.

Digital image processing (Photoshop, etc) is a separate skill, as you can use that on scanned film images just as well as direct digital ones.
I was speaking of the lab work, actually. Anyone trained on a digital camera won't be able to process a film in a darkroom, let alone a 19 century plate.
And by raw, this is also part of the skill !

The art part, yes, it remain roughly the same, although there are also notable changes.

Last edited by Celjabba; 10-31-2016 at 10:08 AM.
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Old 10-31-2016, 09:17 AM   #19
Anders
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Default Re: GURPS non-Phobia technophobia?

I'd put it as a major Vow [-10]. Depends on what technology they decline working with - the morons* from Star Trek: Insurrection supposedly rejected all technology, but had a fully functional irrigation system, wheelbarrows, a forge, etc.

* I really dislike that movie
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Old 10-31-2016, 10:23 AM   #20
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Default Re: GURPS non-Phobia technophobia?

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I'd put it as a major Vow [-10]. Depends on what technology they decline working with - the morons* from Star Trek: Insurrection supposedly rejected all technology, but had a fully functional irrigation system, wheelbarrows, a forge, etc.

* I really dislike that movie
Yeah just like those "moron" Mennonites that have irrigation, symbolic language, organized religion, yokes, fire, saddles, wagons, houses, domesticated animals, domesticated grains and clothing? 0_o

Communities that reject some arbitrary level of technology in order to live in an argraian society exist in the real world. Saying they reject "technology" isn't uncommon, even if isn't technically true.
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