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Old 09-15-2016, 06:43 PM   #31
scc
 
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Default Re: Adding Divine Favor to Banestorm

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Originally Posted by Anders View Post
The two work differently. I also assume that the mage-haters have access to some kind of man-dampening bracelets to keep enemy wizards in check. Maybe a relic that blasts wizards. This doesn't work on the saints.
Note to self: Play female mage so that the mage-hunters can't track me down and stop me
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Old 09-15-2016, 08:55 PM   #32
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Default Re: Adding Divine Favor to Banestorm

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Note to self: Play female mage so that the mage-hunters can't track me down and stop me
Actually it just means the bracelets won't make you damp.
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Old 09-16-2016, 02:49 AM   #33
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Default Re: Adding Divine Favor to Banestorm

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Wouldn't they just just pray for instructions?
Looking at the list of Learned Prayers, there is no sample miracle that explicitly says: "You will get the answer to a theological question".

Furthermore, it could be argued that asking for a theological interpretation by one's deity means that the petitioner has doubts about their faith - which could very well weaken their Divine Favor abilities.

For Yrth, I prefer it if the following is true:

- The "living saints" (receivers of Divine Favor) must be genuinely devout people of their faith.

- It is clear to outside observers that something happens in answer to their prayers, but it is not at all clear who or what answers. The living saints of course believe that it is their deity answers their prayers - because if they doubted that, they would receive no miracles. If praying, they might receive information about this world (a vision where the orc horde is approaching from, where the prisoners are located, and so forth), but no answers about the Great Beyond.

- However, people from all sorts of different faiths have gained this power. The living saints either believe that people from the "wrong faith" are getting their powers from demonic sources (or other gods, if pagan), or are being ecumenical about this ("God speaks to all of us") and concentrate on doing good works (however they define it).


Adding Divine Favor to the setting of Yrth doesn't mean that those who are able to receive it are "in the right" about their religion. They likely believe so, and so do many who witness them, but in the end it's best to keep "the Truth" unknown.
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Old 09-16-2016, 02:53 AM   #34
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Default Re: Adding Divine Favor to Banestorm

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One thing I would point out, however, is that even if someone has Faith in the existence of a Higher Power, that still leaves how they interpret how to best serve that Higher Power. There's absolutely no reason a particularly devout Archbishop who holds his esteemed position in good faith would be less likely to achieve Divine Favor then a small parish priest. Even if his interpretation of Serving God revolves more around enforcing Orthodoxy and Glorifying God through his Church, as opposed to just tending to the poor and the sick. He might even see himself as being supportive of those common priests who do such things, as by making the Church strong, it can then give support to those priests.
Maybe so, but (a) on Yrth, being an Archbishop is an intensely political position, and (b) they will likely have studied theology and its complexities very intensely before getting to that position.

While most Archbishops are likely still believers, the worldly burdens of this office make it very hard to maintain the "Simple Faith" these abilities require.
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Old 09-16-2016, 06:57 AM   #35
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Default Re: Adding Divine Favor to Banestorm

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Originally Posted by Jürgen Hubert View Post
- It is clear to outside observers that something happens in answer to their prayers, but it is not at all clear who or what answers. The living saints of course believe that it is their deity answers their prayers - because if they doubted that, they would receive no miracles. If praying, they might receive information about this world (a vision where the orc horde is approaching from, where the prisoners are located, and so forth), but no answers about the Great Beyond.
There should also either be no resurrections, or they should give ambiguous answers about that same Great Beyond.
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Old 09-16-2016, 09:56 AM   #36
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Default Re: Adding Divine Favor to Banestorm

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There should also either be no resurrections, or they should give ambiguous answers about that same Great Beyond.
Or they have no memories of the Great Beyond, beyond possibly seeing a "tunnel of light" like some people who have near-death experiences report.

The Healing spell Resurrection does exist in the setting, but is considered pretty heretical. A Christian (or Muslim or Jewish) "living saint" who manages to pull of a Ressurection will be viewed with a lot of suspicion by the Church authorities... although real world saints have also allegedly managed this feat.

Thus, again, there is space for Divine Favor within the setting. To my mind, the more important question are:

(a) Is there a player in the group who can actually pull playing such a "living saint" off?

(b) Is such a player character suitable for the campaign?


Because such a character will inevitably attract a lot of attention, and his actions and comments will shape the campaign to a much larger degree than those of a mundane priest, or maybe a powerful wizard who could pull off similar but mundane feats.

If the campaign is about fighting some "great evil", then having someone with Divine Favor might be suitable. If it is more about typical "morally grey" adventuring, then it likely won't work - because the living saint is unlikely to compromise on their faith in order to accommodate the others.
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Old 09-16-2016, 04:02 PM   #37
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Default Re: Adding Divine Favor to Banestorm

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Actually it just means the bracelets won't make you damp.
Which is a setting dependent advantage. Not so useful on Yrth, but rather valuable in settings where magicians melt on contact with water.
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Old 09-16-2016, 07:02 PM   #38
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Default Re: Adding Divine Favor to Banestorm

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Originally Posted by Jürgen Hubert View Post
Looking at the list of Learned Prayers, there is no sample miracle that explicitly says: "You will get the answer to a theological question".
Divine Guidance p. 10.
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Old 09-16-2016, 11:45 PM   #39
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Default Re: Adding Divine Favor to Banestorm

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Divine Guidance p. 10.
...okay, I missed that.

For Yrth, I'd probably stick to omens and other things that are vague to interpret, with better results if it sticks to questions about the "material world".
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Old 09-17-2016, 05:36 AM   #40
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Default Re: Adding Divine Favor to Banestorm

Or it could be that everyone gets the answers appropriate to them. So Christians get Christian-type answers, Muslims get Muslim-type answers and who knows what the gnostics and syncretists get...
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