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Old 04-30-2017, 04:46 PM   #201
malloyd
 
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

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Originally Posted by TGLS View Post
Here's the strategy:
1) Use the superscience reactionless drives to get into the correct position and velocity with the rock. Bring several mass drivers, a big enough conveyor and chemical thrusters to get closer to the rock.
Why bother with the rock? If you have access to a world line on which superscience thrusters can accelerate things to real velocities you can just use a missile that builds up velocity there and then pops over to just above the target on a collision course. But really there's no particular need for that. Delivering a lethal strike with a subquantum conveyer is simple enough - you can pop in, kick a suitcase nuke out the back door, and pop back out again well before anybody can reasonably react. If you install your equipment on a bomber you may be able to pop back out in less than the flight time of anti-aircraft fire.

As long as you are totally confident the opposition doesn't know about you, or have parachronic detectors somewhere data might survive your attack, this is safe enough. If the opposition does know about you or might be able to detect you, it still works if you're confident this strike will be lethal (or, as in the case of Steel, know it doesn't matter because they were never going peacefully co-exist anyway).
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Old 05-01-2017, 05:00 PM   #202
fchase8
 
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

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Originally Posted by TGLS View Post
Here's the strategy:
1) Use the superscience reactionless drives to get into the correct position and velocity with the rock. Bring several mass drivers, a big enough conveyor and chemical thrusters to get closer to the rock.
2) Hop to the universe with the earth you want to destroy.
3) Use the mass drivers to redirect the rock into the Earth.
4) Dismantle (or simply destroy) the mass drivers on the rock.
5) Hop back to the universe where the reactionless drives work and head to Earth to return to Earth.
It would take many years, and lots of resources, for Infinity to learn how to operate superscience reactionless drives. And if those drives only work on one timeline, then all of that work would have to be done on that timeline (and the original timeline that was being talked about was a post-apocalyptic one with space Nazis and the like).

It would also take many years & resources to learn how to correctly direct an asteroid. All the theorizing and modelling is no replacement for actual on-the-ground (or rather, in-the-space) experience.

And it would take years & resources to actually build all of the equipment needed, from superscience reactionless drives to mass drivers.


Infinity is already stretched thin, dealing with Centrum, Reich-5, Cabal, and a million-and-one other threats. And while there might be infinite worlds, Infinity does not have infinite resources. Indeed, one of the issues is that it doesn't have enough Homeline personnel, as it's a lot easier to just live the cushy life on Homeline.


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That's not a flaw. The preservationist AIs (Berlin, Caracas) would probably blame Mexico City or Zaire for trying to destroy all life on Earth. Saner AIs would probably blame the space based AIs trying to eliminate the competition. Besides, I doubt that any of the AIs would seriously consider that a parallel Earth is responsible.
The AIs wouldn't suspect a parallel Earth - but you can't be sure. Given their high and diverse level of scientific development, some AI could have some program that is going along the lines of parachronics (like Brisbane).

At least they could have something that could detect weirdness around the asteroid. Once the asteroid strike is discovered to be a possibility, they would be analyzing all of their data around it, and such a big mission would leave some trace - and it could have been discovered beforehand.


And while the AIs would be loudly blaming each other for the impending asteroid, they would also be working feverishly to stop it. Overmind could lead the effort among all the AIs to stop it (first AI, led the war against humans, has cred with all AIs).

Beijing, New Delhi, and/or Paris would suspect aliens, which would be a useful enemy to rally around, even if not believed by all. Or maybe a rogue AI leftover from a space program (since there actually is one, on the moon).


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Given the way things are going on Steel, it would just be a faster, less painful death. I would also note that IF you managed to destroy all of the AIs on Steel, the lose of the remaining humans there could be justified.
That millions & millions of people (remember all the human life in Washington & London). And it's pretty much impossible to be sure that you'd destroyed all of the AIs.

It would be hard for Infinity to pull together such a monumental task without it leaking on Homeline. If both the plan, and Steel's existence, got out on Homeline, there would be huge efforts by many to stop it. The idea that Infinity, a corporation, is now in the business of causing apocalypses, could also seriously endanger its independence. There would be huge pressure on the U.N. & others to not only stop this plan, but take full control of Infinity.
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Old 07-07-2017, 06:41 PM   #203
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

Nightfall

On June 26th of 1998, a wave of paranormal occurrences commences. Between nightfall and dawn every night, a wave of wild EM interference swings up, usually shutting down power grids and blocking all electronic communications. Within minutes, sometimes seconds, banestorm-like effects bring nightmarish creatures from annother realm, into anywhere exposed to open sky or deep darkness. These beings are generally rampaging animals, but no small number of them are dangerously canny, if not outright superintelligent. The polymorphic beasts hunt humans and seem to be organized, but respect some rules.

For every thousand humans in a given area, each nightly wave brings ten thousand lesser monsters (dumb, small, but nimble and fast) about a thousand middle-ranking monsters (unpredictable mixture of abilities, some of them quite clever) and a hundred or so monsters that are unquestionably "bosses," large, smart, and usually flanked with subservient beasts. That doesn't include the intermittent appearance of even more threatening monsters, some of which are towering behemoths and some of which are subtle manipulators and shape changers, and some of which are incredibly powerful sources of energetic destruction.

At approximately 10:30 of the 25th, local time on the East Coast of the USA, the first wave of EM interference and manifestations commenced (no prior activity was recorded aside from some ambiguous reports from South America). From that moment on, anyplace on earth in full night could be attacked at any time.

As contact was lost with the East Coast, panic gripped the rest of the continent. Network disruptions shut down global communications, limiting even the most rapid response, and military forces that drove or flew east to investigate were intercepted by night. One fighter jet managed to avoid intercept and reach a west coast landing strip ahead of nightfall, but nonetheless between confusion and the bizarre nature of his warning, it did no good; before he could even be properly debriefed, nightfall brought the wave of manifestations to the location and swiftly on across the ocean.

In the regions under nightfall, the largest monsters were least dangerous -- at least on a statistic level. The billions of small swarming creatures killed countless people in most of the civilized world, and where they faced resistance from armed citizens, the larger monsters charged and broke defensive positions.

As nightfall fell across the rest of the globe, a few places, such as western Europe, had some appreciable time to prepare, which in many cases broke down to rioting and hoarding. By nightfall, they had only rumor, but that was enough: something terrible comes in the night. Keep a gun and flashlight close at hand.

As dawn broke, the monsters gave one last surge of fury and violence, then vanished, leaving only the maimed, the dead, and the few survivors to pick up the pieces. The United States had the heaviest casualties at nearly 90%, with many communities (small and large) wiped out to the last. A few cities in Western Europe and South America, in contrast, were able to prepare quickly enough to have only 30% casualties in that first night, but on average the planet experienced about 70% in the first 24-hour period.

Now, the short days are spent preparing for the long, long nights. Society still exists, after a fashion, but it's fortified and clannish. It took years of trial, but the population is mostly stable now, though far depleted. Little do the humans know that this is exactly the goal of those that created the invasions in the first place: to create a humanity that is fierce enough to take a place among the manifesting monsters on another worldline...

Last edited by PTTG; 07-07-2017 at 09:13 PM.
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Old 07-07-2017, 08:16 PM   #204
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

How many years before someone reports seeing a human sub-boss monster?
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Old 07-08-2017, 12:21 AM   #205
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

Depends. I'd presume it'd be at very least evolutionary time before humans are sufficiently honed, but the real answer is that every morning, when people start looking for more food and more guns is when the real threats emerge....
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Old 07-08-2017, 07:40 AM   #206
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

What preparation/countermeasures do you imagine would do any good whatsoever in terms of long-term survival odds? It seems that even the most hardcore of survivors would succumb to simple exhaustion, and things like child-rearing would be totally impossible.
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Old 07-08-2017, 12:40 PM   #207
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

The "good" news is that they want humans to survive. And their waves are proportionate to population, capability, and technology, so the first wave was massive compared to all those that followed. Children, for instance, apparently don't count as population.

The only structure that seems to work, in my mind, consists of humans becoming mostly nocturnal, with maybe 10% of the population resting in fortified locations guarded by the rest, with this diurnal group foraging, hunting, and scavenging during the day. Children (technically, those under 17 who haven't slain any monsters) make an excellent supplement to that group.

During summer, the "nocturnal" group still has plenty of time to prepare and do non-combat tasks in the sunlight. In winter amidst the extreme latitudes, nights are too long to be adequately defended. Fortified groups are extensive in the middle to low latitudes. Migratory groups also exist; these people are small bands of entirely nocturnal people who rove north and south to have as much daylight as possible, and avoid exhausting resources.
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Old 07-08-2017, 01:03 PM   #208
Fred Brackin
 
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

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Originally Posted by PTTG View Post
The "good" news is that they want humans to survive. And their waves are proportionate to population, capability, and technology, .
So the numbers were actually about 1/100th of what you said in your first post?

You had every 10 humans facing 1 boss monster, 10 mid-levels and 100 more than nuisance types. Even in Switzerland with universal militia training and widely distributed assault rifles those are unsurvivable odds.

You also had the numbers only decreasing in proportion to fatalities. So the relative odds never got any better. The monsters aren't thinning out at all and the humans are very unlikely to be able to make ammo as fast as they need to shoot it.

I was pretty sure it looked like an extinction scenario. If you don't want that you're going to need to scale back to a realistic combatant/non-combatant ratio.
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Old 07-08-2017, 03:14 PM   #209
Ransom
 
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

Yeah the numbers game is the problem. It's hard to envision even a population consisting entirely of navy seals getting through a single night against worse than 10-1 odds without casualties, and you are expecting them to do this every night for their entire adult lives. Even if the average human is so scary that they can win 99.9% of the time, they still won't survive anything near long enough to raise another generation of children. And as Fred Brackin pointed out, any weapons that rely on consumable ammunition won't be an option in the long term as it will simply be impossible to manufacture ammo as fast as it is spent.

If I wanted to use this premise, I think I would say that the total CP value of each night's monster spawn would be something like 5 CP per human in the local population. Thus a settlement might collectively face a swarm of small monsters or a single boss, whike cites would still duffer much larger invasions.
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Old 07-08-2017, 05:06 PM   #210
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Default Re: Lucy's Choice: Let's make Lucifer Parallels!

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If I wanted to use this premise, I think I would say that the total CP value of each night's monster spawn would be something like 5 CP per human in the local population. Thus a settlement might collectively face a swarm of small monsters or a single boss, whike cites would still duffer much larger invasions.
Alternately, you could have it happen less often. Move the first event back a week to June 23 1998 and have it recur on the first new moon after each solstice or equinox. Lots of people die on that first day, it doesn't happen again until October, which as a surprise recurrence also kills a lot of people, thereafter the survivors see the pattern, and can spend 3 months stockpiling ammunition and the like for each attack. With more reasonable preparation (and injury recovery!) time like that, the annual death rate may be low enough for population replacement to keep up.

As a bonus, it becomes possible to actually *use* this world-line for something in an IW game - i.e. I can set an adventure there using the recurrence date as a deadline, and reasonably run a missions there that will last more than one or two days.
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